Downtime Notice: Wednesday, February 25th 9:00 AM - 2:00 PM Eastern (-5 GMT)

Monkey_Archer

Well-known member
For anyone interested in the base spell damage math:

For CL30 Wizard:
MM = 87.5
Chain missiles = 55.5
Force missiles = 210
Scorching ray = 427.5
Frost lance = 562.5
Polar ray = 345
Lightning bolt = 390
Acid arrow = 315

For Trickster w/42 dice:
MM = 837.5
Chain missiles = 505.5
Force missiles = 810
Scorching ray = 877.5
Frost lance = 1012.5


TL;DR
Force spells still bad. Trickster will have exponentially more damage potential than wizards.
 

Maetrim of Cannith

DDOBuilder Creator
It was intruduced in the Pathfinder 2e crossover expansion.

Force Bolt:
You fire an arrow-shaped bolt of force, one of the most common and reliable forms of battle magic. It automatically hits and deals 1d4+1 force damage to the target.
Heightened (+2) The damage increases by 1d4+1.
Ah, but for which classes and at what level spell is also info I need. I am going to assume they are selectable the same as any other "Bolt" spell for existing classes but hat may be wrong.

I did do some checking in game with a wizard toon, and scrolls for "Force Bolt" were not available from vendors at least for the level 1 arcane scroll vendor in the marketplace.
 

The Blonde

Catalogues Bugs
Anonymous "They never fix the bugs!" . . .

From the release notes:

General Bug Fixes:
  • The Earthgrab SLA in Earth Savant now correctly states that it is a Conjuration spell.
  • DC and cooldown on Light and Dark versions of Stunning Blow now match base stunning blow.
  • The Mystical Band now correctly drops in Isle of Dread.
  • The character sheet no longer displays a baseline of -1% Ranged Attack Speed.
  • Warlock's Fog Cloud now lasts its intended duration.
  • Stormrage no longer displays out of date duration info in its tooltip.
  • Reaper's Arcanum VI now awards its proper amount of Spell Points.
  • Dire Thaumaturge icons that offer a split between INT/WIS/CHA now have their proper icons.
  • The feat Sneak of Shadows now grants its proper Sneak Attack to-hit and damage.
  • Fixed a typo in the text of Plague Wolf.
  • Fixed a typo in the Sorcerer Savant Awaken Elemental Weakness abilities.
  • The Red augments from Vecna Unleashed now properly apply their effects to your weapon and not to you.
  • Lingering instances where the Helm of the Warblade's Crown of Summer effect does not work have been fixed.
  • Control Undead now properly works with Eschew Materials and abilities that otherwise allow you to ignore material components.
  • Tenuous Relationship With Death in Dhampir and Dark Bargainer no longer drops on Death.
  • Dhampir Traits no longer drop on death.
  • Fixed the icons for a lot of Dhampir and Dark Bargainer Abilities.
  • Adjusted the tooltips of Shuriken Expertise and Advanced Ninja Training to make it clear that they cap at Dexterity 100 / Doubleshot 100%. (Note: this is what they do currently.)
  • Flash Freeze's tool tip now correctly indicates this spell has recurring saves, and the recurring save frequency is now correctly set to 3 seconds.
  • The Fire Seeds Spell has some physics bugs fixed.
  • The Nothic's eye beam visuals should more reliably disappear when it is killed during the attack.
  • Divine Crusader ability 'Law of Divine' now properly grants 2 Imbue Dice when you did not previously have the feat Embodiment of Law.
  • Bladeforged no longer drops through the ground when using 'Smite Evil'.
  • Fixed a typo in The Golden Curse effect.
  • The Song Hunter Fey Hound now has its proper name.
  • The shield The Vengeance Manifest now provides its shield bash % chance.
  • The Ruby Eye red augments now correctly proc.
  • Fixed a spelling mistake in The Necronomicannon.
  • Fixed a typo in Thorn Knight form.
  • Adjusted the icons of Blightcaster's Wild Shape forms in the buff bar to better match the forms granting those buffs.
  • Blighted Bite now lasts its listed duration of 1 minute per caster level.
  • Blighted Bite now has its correct icon.
  • A planter floating in the air in House Jorasco has been moved to the ground.
  • Beloved of the Divine no longer instantly dispels its own martial weapon bonus buff for no reason and instead just works like it normally should.
  • Epic Spell Power: Poison can now be properly taken at level 22.
  • Wild Magics in Shiradi Champion now properly grants its Force, Chaos, and Universal Spell Power.
  • Some Robe icons have been updated to allow for item border colors to appear.
  • Blighted Charge and Jaws of Doom now correctly state that they use Conjuration for their DCs.
  • Heretical Lore and Penetrating Blast now have more accurate tooltips.
  • Elemental Words: Static Charge now has its proper name in your character sheet.
  • Dismissing Strike no longer requires Grandmaster of Flowers Core 4 AND Dark Philosophy, just one or the other.
  • Ninja Spy Core 1 and 2 now have proper spacing in their tooltips.
  • Insightful Alluring Skills Bonus now grants Insight bonuses to all of its skill types.
  • Might's Reward in Beacon of Hope now grants its proper positive Spell Power.
  • The display DC for Necrotic Ray SLA in Death Domain is now accurate.
  • Fixed a small typo in the Pendant of the Stormreaver.
  • The Curse of Butterflies no longer sticks a bad effect in your buff bar.
  • Mass Confusion in Tainted Scholar now costs the correct amount of Depravity to activate.
  • Zero Degree Comet and Moon's Shadow in Magus of the Eclipse now properly save for half damage instead of being totally negated.
  • Arcane Insight now displays its correct duration of 30 seconds.
  • The Purity Filigree Set now properly protects against all variants of Mummy Rot.
  • Moonlance and Gloomspear can now be cast while Quelled.
  • Bleed the Weak in Dark Hunter now properly scales with Double Strike and Double Shot.
  • Brawnpits now always shows up as he promised in Madness of Crowds.
Except this should be happening *every* major patch. Commendable as this list is, it barely makes a dent.
 

Quartis

Well-known member
whattttt, polar ray deals less dmg then Scorching ray, that is not funny. (as polar ray also costs 20sp vs 8sp for Scorching ray and the cooldown also is far worse for polar ray 3 times)
Frost lance at least has a fail-save for 1/2 dmg
 
Last edited:

Terranigma

Well-known member
Wait, now full casters are nerfed against liches because of a stupid new archetype? WHAT?

Can you do something other than nerf true casters, devs? I'M FED UP!
You can potentially dispel it if you anticipate it being a long lich or other boss battle that had Mantle of Invulnerability. This change also negatively affects builds that heavily rely on imbue or other elemental weaponry damage.

This is also a potential help to newer players (Temple of Elemental Evil: Kirmundy the Bleak) and odd spell cases where Mantle of Invulnerability was blocking spells it shouldn't have (when Sunburst was being blocked because it had a "level 2" blindness component).

The list of monsters with Mantle of Invulnerability is also rather small for a 20 year old game. There is about... 19 or so monsters with it? 4 are non-liches and 15 are liches. About half the liches in DDO lack Mantle of Invulnerability.

Listing:
  • King Raiyum
  • Queen Lailat (for final phase)
  • Calliphor Validus
  • Warlock of Madstone
  • Blaze ar'Rhind
  • Black Abbot
  • Suulomades
  • Lich variants in Delera's Graveyard (Nights Revels)
  • Liches in Shop 'til You Drop (Nights Revels)
  • Zherqul (Nights Revels)
  • Aurloc the Pale (Nights Revels)
  • Sneblin (Nights Revels)
  • Epic Orchard of the Macabre Wilderness/Quest liches (3 variants)
  • Sovan Soulstealer (Land of Varovia)
  • Shaenlazeen (Death Hosts This Banquet)
  • Droic Orgul
 
Last edited:

Lazuli

Well-known member
You can potentially dispel it if you anticipate it being a long lich or other boss battle that had Mantle of Invulnerability. This change also negatively affects builds that heavily rely on imbue or other elemental weaponry damage.
Dispel forces you to have specific spells (and we'll see how effective they are) or a specific ED to be able to use it. It's a nerf to true casters.

And I'm FED UP with nerfs. My casters have only been getting nerfed for the last three years. Casters are already being rejected from raids, and now they're nerfing us even MORE??

Devs, YOUR DESIGN SUCKS. I'm FED UP with you discriminating against casters.
 

Baconator

Well-known member
"buff bar now extends across entire screen regardless of resolution"

This is an indicator ui scaling is/can be addressed? yes?
 

Lazuli

Well-known member
Its a nerf and a buff. All spells now do damage with the MRR reduction, where before damage spells level 4 and below just did nothing.
True casters had higher-level spells at the levels where liches appeared. This is a nerf to true casters, and a buff to their pathetic new archetype, and maybe at most to some multiclasses in heroic difficulty.

I'm sorry, but if they can't design new things without nerfing the old ones, their design is a failure. Pathetic.
 

Mnemor

Contract devil
It's like they don't understand D&D and their own game... oh wait.

It's the result of turning a martial class that only has 4th-level spells into a caster, and therefore shouldn't be a caster at all; it should be a hybrid with support spells.

It's the result of ignoring D&D and doing things however they please instead of with coherence and common sense.

Honestly, caster players have every right to be outraged. SSG has left casters in a deplorable state for years, and now they're giving them a nerf for the 20th anniversary. Anyone with common sense would have known that this was a change that wasn't going to be well-received and was unlikely to promote the anniversary.
 

Mokune

Well-known member
I am excited to play at least one pure AT and then couple Ki Bolt variant Tabaxi Trailblazer's for the AT PL. Like 3Monk/9AT/8X probably do one with 8Alch and one with 8Wiz.
 

Lazuli

Well-known member
Yeah, sure, currently Ki Bolt and AT (aka no true casters) are better casters than the real ones. They even gave Weird to melee classes, while they haven't even bothered to include it on the list it rightfully belong on. The favoritism from these devs isn't completely obvious. Not at all /s

It sucks. The design is utterly awful.
 

Falkor

Well-known member
Casters should be outraged? I'm fresh out of rage. Presenting my new tabaxi band, 'No Punks Given' with award winning songs "Why is my food dish empty" and 'apathy' and 'airplane ears.'
 

Quartis

Well-known member
having a stronger Scorching Ray and frost lance is a buff, well AT is better with it but whatever f2p and the new shiny thing. And i can slot something else for polar ray now :) RIP, polar ray.
bug fixes are nice.

hurray
  • Brawnpits now always shows up as he promised in Madness of Crowds.
 
Top