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Baahb3

Well-known member
What exactly was the thinking that made participation in a one-time only game event Reaper ONLY? I mean that really does end ALL prevarication that Reaper is an optional difficulty. Please note my disappointment and dissatisfaction at this design. Events really should be for everyone.

Agreed. Making participating in this event require you to run Reaper....what a big F U to your players. Awesome decision.
 

voenixa121

Well-known member
What exactly was the thinking that made participation in a one-time only game event Reaper ONLY? I mean that really does end ALL prevarication that Reaper is an optional difficulty. Please note my disappointment and dissatisfaction at this design. Events really should be for everyone.

Most likely so you can opt-out of the event by not playing reaper. But I understand it's frustrating if you want to do the event and don't play reaper.
 

Baahb3

Well-known member
Most likely so you can opt-out of the event by not playing reaper. But I understand it's frustrating if you want to do the event and don't play reaper.
Sorry, that does not fly with me. They have the mimic event where you can go talk to an NPC and it turns the event off for you. If they wanted to let people opt out of this, they could have done that here too.
 

PurpleSerpent

Monster Hunter of Moderate Renown
Sorry, that does not fly with me. They have the mimic event where you can go talk to an NPC and it turns the event off for you. If they wanted to let people opt out of this, they could have done that here too.
Could they? These are monster champions we're talking about - they're determined automatically by the game. Mimic Hunt works with that system because Mimics can only appear whenever players perform a specific action (opening a chest). For this, though, the champions are assigned when the quest loads, so if a non-event player and an event player are in the same party, you could end up with all sorts of problems.

Anecdotally from the U63 Lamannia previews, the champions in question are a pain to deal with, so putting them in Reaper only makes a fair amount of sense - the event would be very unpopular indeed if it made life difficult for people in heroics to unlock quests in a level range they're nowhere near.

If you're not someone who plays on Reaper but don't want to miss out on the event, pick a popular quest at your level range and put up an R1 LFM for it. Chances are you'll find at least a couple of people who can help you out with it.
 

gravisrs

From DDO EU servers
Guys, It won't be any kind of full-size-event. It will be something like "kill 10000 special-mindflyers server wide" to unlock quests (again, server wide = for everyone).
Reaper mode means they will use reaper spawning methods to add extra type of reaper - that is a special-mindflyer.

You don't have to participate in the hunt, others will unlock it for you! Just sit and watch the counter (which should be reached within a week)

Remember crystal cove map turn-in global counter? It will be something similar.
 

CBDunk

Well-known member
Guys, It won't be any kind of full-size-event. It will be something like "kill 10000 special-mindflyers server wide" to unlock quests (again, server wide = for everyone).

Yes, this seems most likely... but we'll have a much better idea in a few hours.
 

Thorntoe

Well-known member
If this is a "kill x-number of special mind flayers" event, they may have chosen Reaper so it has a level lockout, can't run too high over quest level.
 

Aelonwy

Well-known member
We have what? 13/14 difficulties? 12 in which champions can spawn. They chose to replace? mimic? reapers with this new spawn. We have seen from Hardcore they could easily have chosen to replace/mimic a type of champion for this spawn. They have complete design control and must already scale this spawn for the appropriate levels ergo they could have chosen to also scale this mob perhaps with additional changes as a champion type for hard/elite. They chose not to, they chose to reinforce their push for everyone to play reaper.

This is not an either/or. These mobs whatever and however they come out did NOT have to be reaper-like OR champion-like, they could have been reaper-like in reaper and have less reaper abilities in lower difficulties replacing champions. They were not painted into a corner. They have complete design control and they made the choices. Perhaps they made these choices because of limited time but whatever the reason it negates their claims going forward that Reaper difficulty is optional and that they do NOT balance for Reaper. Clearly, they believe everyone should play or already be playing Reaper so that a one-time only event "for everyone" has maximum participation by being Reaper ONLY.
 

Yamani

Tyrannical Overlord
We have what? 13/14 difficulties? 12 in which champions can spawn. They chose to replace? mimic? reapers with this new spawn. We have seen from Hardcore they could easily have chosen to replace/mimic a type of champion for this spawn. They have complete design control and must already scale this spawn for the appropriate levels ergo they could have chosen to also scale this mob perhaps with additional changes as a champion type for hard/elite. They chose not to, they chose to reinforce their push for everyone to play reaper.

This is not an either/or. These mobs whatever and however they come out did NOT have to be reaper-like OR champion-like, they could have been reaper-like in reaper and have less reaper abilities in lower difficulties replacing champions. They were not painted into a corner. They have complete design control and they made the choices. Perhaps they made these choices because of limited time but whatever the reason it negates their claims going forward that Reaper difficulty is optional and that they do NOT balance for Reaper. Clearly, they believe everyone should play or already be playing Reaper so that a one-time only event "for everyone" has maximum participation by being Reaper ONLY.
It's most likely because the dungeons were designed for endgame players and actually built to challenge them. So if people can't even run reaper 1 these 4 quests most likely aren't for them.
 

dur

aka Cybersquirt
I wonder how many decisions get made via alternate communication sources. I'm bummed that this requires Reaper dungeons.
 

Onyxia2016

Well-known member
They should have just made this for min level 32 quests and called it "Legendary Invasion"
Unlock quests are legendary only so may as well limit the Illithids to those levels instead of calling it a server event.

Why do I care to help unlock quests I will not be playing for a long while? (TR grind for the win)
In fact me an my group that normally run R1 - R4 will just stick to Elite for a week.

All others can have their fun.
 

Kritikal

Well-known member
It's most likely because the dungeons were designed for endgame players and actually built to challenge them. So if people can't even run reaper 1 these 4 quests most likely aren't for them.
So basically what you're saying is that they are going to design endgame content for reaper players only.

This idea that Reaper is the only difficulty level removes a part of their player base. I doubt they want to do that.

Or maybe they do...

Bad decision.
 

Aelonwy

Well-known member
It's most likely because the dungeons were designed for endgame players and actually built to challenge them. So if people can't even run reaper 1 these 4 quests most likely aren't for them.
I could understand that if the new dungeons were Reaper ONLY but I do not believe that to be the case. But if these were Reaper ONLY dungeons that only reinforces that they are catering to that playstyle to the neglect of players that do not enjoy it. It just seems a poor choice of resources to create a one-time game event across all servers but purposefully exclude a portion of players, to then also use resources to create 4 free dungeons that would also exclude that same portion of players. It only makes sense to me as pushing the agenda of getting as many players as possible into the Reaper grind.
 

Rathy

Well-known member
It's most likely because the dungeons were designed for endgame players and actually built to challenge them. So if people can't even run reaper 1 these 4 quests most likely aren't for them.

Wait. These 4 new quests do have Normal/Hard/Elite difficulty's right? We don't have to play them on Reaper (once they are opened I mean)? Probably not, but thought I would ask.

My static group of 1st life (or 2nd depending on which set of alts gets there first!) are looking forward to running those in our blind permadeath group. We love doing stuff blind and under level.


Anyway, as for the Event being Reaper only, well Boooo from me of course, but that is just due to my play style so now worries overall. Reapers are a different rule set that I don't know and I don't even know the orginal one yet!

It does makes sense that to play one has to take some extra risk! So while I am disappointed in not getting to play this event, it's because this current events restriction affects me! I will survive! Ha ha!

I do hope that these is some public counter or something so I can cheer my home server's progress at least!
 

Yamani

Tyrannical Overlord
Wait. These 4 new quests do have Normal/Hard/Elite difficulty's right? We don't have to play them on Reaper (once they are opened I mean)? Probably not, but thought I would ask.

My static group of 1st life (or 2nd depending on which set of alts gets there first!) are looking forward to running those in our blind permadeath group. We love doing stuff blind and under level.


Anyway, as for the Event being Reaper only, well Boooo from me of course, but that is just due to my play style so now worries overall. Reapers are a different rule set that I don't know and I don't even know the orginal one yet!

It does makes sense that to play one has to take some extra risk! So while I am disappointed in not getting to play this event, it's because this current events restriction affects me! I will survive! Ha ha!

I do hope that these is some public counter or something so I can cheer my home server's progress at least!
Yes they do have normal/hard/elite. But fair warning these are Extreme Challenge dungeons. Which are designed to be fairly harder then regular content.
 

Rathy

Well-known member
Yes they do have normal/hard/elite. But fair warning these are Extreme Challenge dungeons.
Yay! Thank you for the answer! And the Grim Warning!!!

Hmmmm, maybe our 2nd lives characters just might spend a few extra weeks exploring uh, Ravanloft mists or maybe the Cogs. ;)
 

dur

aka Cybersquirt
Wait. These 4 new quests do have Normal/Hard/Elite difficulty's right? We don't have to play them on Reaper (once they are opened I mean)? Probably not, but thought I would ask.
Reaper has diff L1-10 and it has Reapers. Reapers = Bad. Don't think they'd change the 1 - 10 scale for the event...

But I'm sure there'll be plenty of R1 groups.

(wondering if it's true that Elite is easier than R1 - because of the, well, Reapers)
 
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