DPS test

mikarddo

Well-known member
DPS is certainly not everything there is to a build, nor is kill count. Still, comparing dps (single target) across different builds would be fun, imho.

Two different targets are in play:

1) The stone scorpion Heresy of the Vulkoorim in the quest The Promise of Fire on R4. Take it does to 2 mill hp - and if you did so faster than 2 mins continue for the full 2 min and note how far down you got it.

2) A giant in the card quest (Horde of the Ilth Controller). Kill it solo on R1 and note the time. If your time is faster than 2 mins then please run on a higher Reaper until the time is above 2 min. Please note if you killed it from the front or from the back having someone else tank (without dps). Go for a non-champ version to make comparison easier.

Hopefully others will want to join in and post their numbers. Obviously, people can fish for a very lucky run or outright just make up numbers. I dont pretend this to be scientific and simply hope for honest posts :)

Results giant i card quest:
1:58 Wizard (EinarMal)
2:30 15/5 Paladin/DLord, Str HOrc, THF w/Falchion (Spartankiller13)
3:10 Sorc R1 front (Mikarddo)
4:14 Wizard R1 front (J1NG),

Results scorpion Promise of Fire:

0:21 Shuri (Lominal) (w/ helpless)
0:43 Inq (MickeyMouse) (w/ helpless)
1:18 Artificer Repeater (EinarMal)
1:47 Shiradi Thrower (Bjond)
2:00 Alch Inq (Magicaldad)
2:53 Inq SF (Bjond)
4:09 Inq Wiz (Bjond)

1:20 15/5 Paladin/DLord, Str HOrc, THF w/Falchion. ~50% bonus helpless damage about 80% of the time (Spartankiller13)
1:30 Aasimar Tempest Ranger (Teh Troll)
2:11 DL/Haxen (Bjond) (w/ helpless)
3:18 EK Wizard (Pano) - no helpless
5:19 DRoll Stick Monk (Bjond)

1:04 Wizard (EinarMal)
3:01 Sorc mixed dc/dps (Mikarddo)
4:20 Wizard (J1NG)'
6:01 Spellsinger Bard (Eion)

3:54 Light dps Tank (Grunndi)
7:15 DRoll Tank (Bjond)
9:52 DRoll Tank (Bjond)
16:44 Warlock Tank (Talzor)
 
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Mystra

Goddess of Magic
DPS is certainly not everything there is to a build, nor is kill count. Still, comparing dps (single target) across different builds would be fun, imho.

I suggest using the stone scorpion Heresy of the Vulkoorim in the quest The Promise of Fire on R4 and to measure the time it takes to bring it down solo to minus 2 mil hp. It shows hp, does not die and hits like a little girl so staying alive for the test is easy and can be done solo without a babysitting healer or tank.

To get things started I did just that with my mixed dps/dc fire sorc. I expect this to be a pretty slow killing build compared to actual dps builds.
Sorc: 3:01 (3 mins and 1 second)
After these 3 mins of casting my sorc was pretty much out of spellpoints, or I would have made the target lower than minus 2 mil hp.

Hopefully others will want to join in and post there numbers. Obviously, people can fish for a very lucky run or outright just make up numbers. I dont pretend this to be scientific and simply hope for honest posts :)
I think that scorp has resistances/immunities though like for certain weapon types?
 

J1NG

I can do things others can't...
Not ideal, but I like the premise of this thread. Would give an indicator to players wondering where they would fall roughly.

Wizard: ~4:20 (4 minutes 20 seconds) - With a Vulnerability debuffing weapon, Heresy on R4. (I suppose I could go and do a R4 without the debuffing weapon also)

J1NG
 

Lagin

Well-known member
well now.... I think our ship's test dummies should have some type of scaling or selector for at least lvl.

Using any monster in a quest has way too many variables to accurate for the masses. Good idea though
 

mikarddo

Well-known member
Not ideal, but I like the premise of this thread. Would give an indicator to players wondering where they would fall roughly.

Wizard: ~4:20 (4 minutes 20 seconds) - With a Vulnerability debuffing weapon, Heresy on R4. (I suppose I could go and do a R4 without the debuffing weapon also)

J1NG

Thanks J1NG. I am a positively surprised that a Wizard is not further behind a Sorc (obviously with all the variables not at all controlled). Hopefully some more people will care to post too with different types of builds.

And I doubt we ever get anything thats ideal :) Hopefully there is not too large an issue with some types of damage.
 

mikarddo

Well-known member
well now.... I think our ship's test dummies should have some type of scaling or selector for at least lvl.

Using any monster in a quest has way too many variables to accurate for the masses. Good idea though
Ignore that lack of variable control - it likely wont get any better than this - and just go for it anyway!

Ideally you could wait for the ideal situation but realistically that is not realistic to wait for :)
 

Sylvado

Well-known member
When thinking about some ship perks beyond level 150 it would be nice if they considered a test dummy with selectable attributes.
 

J1NG

I can do things others can't...
Just tried it without the debuff, and got around ~4:40 (4 minutes 40 seconds).

Same Wizard, R4 Heresy, probably got a lot more crits dropping during the test than before for it to be so close to the debuff run time. Could run them a few more times to get an average time here for each (3 runs each should be enough for this).

J1NG
 

mikarddo

Well-known member
Just tried it without the debuff, and got around ~4:40 (4 minutes 40 seconds).

Same Wizard, R4 Heresy, probably got a lot more crits dropping during the test than before for it to be so close to the debuff run time. Could run them a few more times to get an average time here for each (3 runs each should be enough for this).

J1NG
Aye, 3 runs seems fine to lower the variance from rng, but even just one run gives a rough idea. Thanks for posting.
 

J1NG

I can do things others can't...
Now try reach for the sky love to see those times
Hmmm, could do. But the issue is reaching there and that takes time unlike this option. Also, not everyone can see what the HP totals they are hitting (whilst there's a greater chance of that with this one), and given they are also unlikely to have 2 million HP, it also means spikes will skew results heavily and you won't know how exactly.

---

In any event, I've ran the averages, and now have the following:

No debuff: 4:36 (4 minutes 36 seconds) odd to reach -2 million, best time of 4:30 (4 minutes 30 seconds)
With debuff: 4:00 (4 minutes 0 seconds) odd to reach -2 million, best time of 3:50 (3 minutes 50 seconds, twice - suggesting this is the actual time, but I'm including the first submitted result of 4 minutes and 20 seconds for the average, which will give us the same ballpark of 20 Vulnerability debuff on Heresy times calculations)

J1NG
 

mikarddo

Well-known member
Hmmm, could do. But the issue is reaching there and that takes time unlike this option. Also, not everyone can see what the HP totals they are hitting (whilst there's a greater chance of that with this one), and given they are also unlikely to have 2 million HP, it also means spikes will skew results heavily and you won't know how exactly.

J1NG
Aye, even 2 mill hp is on the low side for martial dps. It probably should be 5 mil hp instead but then casters are completely out as mana runs out way before that without using pots. So using a mob with fewer than 2 mill hp is definitely out.

The alternative to the scorpion is using the giant in the cards quests on R1. I am not sure if that means some builds may need a tank and/or a healer though to get a reasonable measure. The scorp is just plain easy to get to and does so little damage which is nice.
 
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PraetorPlato

Well-known member
Aye, even 2 mill hp is on the low side for martial dps. It probably should be 5 mil hp instead but then casters are completely out as mana runs out way before that without using pots. So using a mob with fewer than 2 mill hp is definitely out.
2 mil on r4 is decent for a martial, that should get you a 15 second burst window at the very least.
 

mikarddo

Well-known member
Confirming that's r4? That's way higher than I'd expect—that's 120k dps with vuln, which I haven't seen WAI inqui get anywhere close to.

Good question.

Confirmation on R4 would be cool. 43s is pretty darn low :)


Edit: has been confirmed, but its with making the mob helpless.
 
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