Mary
Well-known member
DRAGON DISCIPLE WIS THROWER U72
Dragon Disciple monk archetype as a caster is a massive fail. But as a thrower can be pretty fun.
Presented is my old (for posterity) but updated wisdom star thrower in ninja spy / falconry. You may do this on a first life toon with no past lives, however, having more ability points from past lives, you can put more into Wisdom, which is your primary stat. Dex is second, you need it to qualify for certain necessary feats, but you can use a +8 tome and cover dex while focusing wis. This build is fun but does not see the big damage of the dex thrower - however it is very flavorful and ok for any content Casual-Normal-Hard-Elite-Reaper1-3 (anything beyond R3 would be difficult because your dps is on the low side)
If you have a supreme tome even better, but it is not needed.
To build as displayed
32 Point Build
+3 Racial Tome
+2 Universal Tome
+3 Fate Tome
x3 Destiny Tomes
Note I will mark !!! for things you want to consider based on your toon's past lives and gear.
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DRAGON DISCIPLE WIS STAR THROWER U72 2025
Classes: 20 Dragon Disciple, E10, L4
Race: Drow Alignment: Lawful Neutral
Start Tome Final HP: 722 Displacement: 50%
Str: 8 0 6 Unc Rng: -10 Incorp: 0%
Dex: 20 0 24 PRR: 9 AC: 49
Con: 12 0 12 MRR: 12 +Healing Amp: 0
Int: 10 0 10 Dodge: 26/33 -Healing Amp: 0
*Wis: 14 0 32 Fort: 50% Repair Amp: 0
Cha: 10 0 10 SR: 12 BAB: 25
DR: 10/Epic
Immunities: Sleep, Disease, Natural Poison, Spawn effects of Undead, Magic Missiles, Energy Drain, Most forms of Knockdown, Silence, Quell, Blindness, Death effect, Level drain
Class and Feat Selection
Enhancements: 80 APs, Racial 3, Universal 2
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Drow - Points spent: 7
Core1 Spell Resistance I
Core2 Ability I: +1 Dexterity
Core3 Spell Resistance II
Core4 Ability II: +1 Dexterity
Core5 Spell Resistance III
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Ninja Spy - Points spent: 42
Core1 Basic Ninja Training
Tier1 Ninjutsu I
Tier1 Sneak Attack Training I
Tier1 Acrobatic - 3 Ranks
Tier2 Ninjutsu II
Tier2 Sneak Attack Training II
Core2 Advanced Ninja Training
Tier2 Action Boost Selection: Melee/Ranged Power - 3 Ranks
Core3 Shadow Veil
Tier3 Ninjutsu III
Tier3 Sneak Attack Training III
Tier3 Ability I: +1 Wisdom
Core4 Poisoned Darts
Tier4 No Mercy - 3 Ranks
Tier4 Ability II: +1 Wisdom
Tier4 Sneak Attack Training IV
Tier4 Ninjutsu IV
Tier5 Touch of Death
Tier5 Deadly Striker
Tier5 Archer's Focus or Self Defense: Improved Archer's Focus
Core5 Diversion
Tier5 Shadow Double
Core6 Ninja Master
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Falconry - Points spent: 34
Core1 Summon Falcon: Summon Raven
Tier1 Practiced Accuracy - 3 Ranks
Tier1 Hunter's Knowledge
Tier2 Diving Attack: Diving Shot - 3 Ranks
Core2 Ability I: Wisdom
Tier2 Watch the Center - 3 Ranks
Tier2 Killer Instinct I
Core3 Well Rounded I
Tier3 Conditioning
Tier3 Killer Instinct II
Tier3 Go for the Eyes: Go for the Eyes Shot - 3 Ranks
Core4 Ability II: Wisdom
Tier4 Coordinated Strikes: Coordinated Shot
Tier4 No Mercy - 3 Ranks
Tier4 Expose Weakness
Tier4 Deadly Instinct - 3 Ranks
Core5 Well Rounded II
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Dragon Disciple - Points spent: 2
Core1 Draconic Studies
Tier1 Power in Practice
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Epic Destinies: 73 Destiny Points
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Shiradi Champion - Points spent: 35
Core1 Fey Favor
Tier1 Prism
Tier1 Good Luck - 3 Ranks
Tier1 Shiradi Strike: Pin
Core2 Vision
Tier2 Stay: Stay Good - 3 Ranks
Tier2 Friend or Foe: Enemy Of My Own
Tier2 Fade or Presence: Phase Double - 3 Ranks
Tier3 Beguile or Hunt's End: Hunt's End
Core3 Audience with the Queen
Tier3 Strike Upgrade I: Queen's Diplomacy
Tier3 Double Rainbow
Tier3 Pierce Deception
Core4 Fey Countenance
Tier4 Strike Upgrade II: Overwhelming Force
Tier4 Crooked Touch: Whirling Wrists - 3 Ranks
Tier4 Queen's Diplomacy
Tier4 Track
Tier4 Cruelty of the Hunt
Tier5 Nerve Venom
Tier5 Lore of the Hunt
Tier5 Feywild Attunement
Tier5 Epic Moment: Inexorable Advance
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Shadowdancer - Points spent: 24
Core1 The Darkest Luck I
Tier1 Assassinate - 3 Ranks
Tier1 Cover of Darkness - 3 Ranks
Tier1 Stealthy - 3 Ranks
Core2 Step Through Shadows
Tier2 Lithe - 3 Ranks
Tier2 Dance in the Dark - 3 Ranks
Tier3 Shadowcaster: Shadowstriker
Core3 The Darkest Luck
Core4 Cut to the Soul
Tier4 Pierce the Gloom - 3 Ranks
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Unyielding Sentinel - Points spent: 14
Core1 Unyielding
Tier1 Divine Energy Resistance
Tier1 Brace for Impact - 3 Ranks
Tier1 Attack and Defend - 3 Ranks
Core2 Ward Against Darkness
Tier2 Renewal
Core3 Stand Against the Tide
Tier3 Hands of the Sentinel
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Dragon Disciple Spells
Dragon Disciple monk archetype as a caster is a massive fail. But as a thrower can be pretty fun.
Presented is my old (for posterity) but updated wisdom star thrower in ninja spy / falconry. You may do this on a first life toon with no past lives, however, having more ability points from past lives, you can put more into Wisdom, which is your primary stat. Dex is second, you need it to qualify for certain necessary feats, but you can use a +8 tome and cover dex while focusing wis. This build is fun but does not see the big damage of the dex thrower - however it is very flavorful and ok for any content Casual-Normal-Hard-Elite-Reaper1-3 (anything beyond R3 would be difficult because your dps is on the low side)
If you have a supreme tome even better, but it is not needed.
To build as displayed
32 Point Build
+3 Racial Tome
+2 Universal Tome
+3 Fate Tome
x3 Destiny Tomes
Note I will mark !!! for things you want to consider based on your toon's past lives and gear.
---------
DRAGON DISCIPLE WIS STAR THROWER U72 2025
Classes: 20 Dragon Disciple, E10, L4
Race: Drow Alignment: Lawful Neutral
Start Tome Final HP: 722 Displacement: 50%
Str: 8 0 6 Unc Rng: -10 Incorp: 0%
Dex: 20 0 24 PRR: 9 AC: 49
Con: 12 0 12 MRR: 12 +Healing Amp: 0
Int: 10 0 10 Dodge: 26/33 -Healing Amp: 0
*Wis: 14 0 32 Fort: 50% Repair Amp: 0
Cha: 10 0 10 SR: 12 BAB: 25
DR: 10/Epic
Immunities: Sleep, Disease, Natural Poison, Spawn effects of Undead, Magic Missiles, Energy Drain, Most forms of Knockdown, Silence, Quell, Blindness, Death effect, Level drain
Class and Feat Selection
Level | Class | Feats |
1 | Dragon Disciple(1) | Standard: Point Blank Shot |
Dragon Arts: Dodge | ||
Class Skills: Concentration(4), Jump(2), Tumble(4) | ||
Cross Class Skills: Perform(2), Use Magic Device(4) | ||
2 | Dragon Disciple(2) | Dragon Arts: Precision |
Class Skills: Concentration(1), Jump(1), Tumble(1) | ||
Cross Class Skills: Use Magic Device(1) | ||
3 | Dragon Disciple(3) | Standard: Rapid Shot |
Monk Philosophy: Path of Harmonious Balance: Fists of Light | ||
Class Skills: Concentration(1), Jump(1), Tumble(1) | ||
Cross Class Skills: Use Magic Device(1) | ||
4 | Dragon Disciple(4) | Wisdom: +1 Level up |
Class Skills: Concentration(1), Jump(1), Tumble(1) | ||
Cross Class Skills: Use Magic Device(1) | ||
5 | Dragon Disciple(5) | Class Skills: Concentration(1), Jump(1), Tumble(1) |
Cross Class Skills: Use Magic Device(1) | ||
6 | Dragon Disciple(6) | Standard: Ten Thousand Stars |
Dragon Arts: Mobility | ||
Class Skills: Concentration(1), Jump(1), Tumble(1) | ||
Cross Class Skills: Use Magic Device(1) | ||
7 | Dragon Disciple(7) | Class Skills: Concentration(1), Jump(1), Tumble(1) |
Cross Class Skills: Use Magic Device(1) | ||
8 | Dragon Disciple(8) | Wisdom: +1 Level up |
Class Skills: Concentration(1), Jump(1), Tumble(1) | ||
Cross Class Skills: Use Magic Device(1) | ||
9 | Dragon Disciple(9) | Standard: Shot on the Run |
Class Skills: Concentration(1), Jump(1), Tumble(1) | ||
Cross Class Skills: Use Magic Device(1) | ||
10 | Dragon Disciple(10) | Class Skills: Concentration(1), Jump(1), Tumble(1) |
Cross Class Skills: Use Magic Device(1) | ||
11 | Dragon Disciple(11) | Class Skills: Concentration(1), Jump(1), Tumble(1) |
Cross Class Skills: Use Magic Device(1) | ||
12 | Dragon Disciple(12) | Standard: Improved Critical: Thrown Weapons |
Wisdom: +1 Level up | ||
Class Skills: Concentration(1), Jump(1), Tumble(1) | ||
Cross Class Skills: Use Magic Device(1) | ||
13 | Dragon Disciple(13) | Class Skills: Concentration(1), Jump(1), Tumble(1) |
Cross Class Skills: Use Magic Device(1) | ||
14 | Dragon Disciple(14) | Class Skills: Concentration(1), Jump(1), Tumble(1) |
Cross Class Skills: Use Magic Device(1) | ||
15 | Dragon Disciple(15) | Standard: Precise Shot |
Class Skills: Concentration(1), Jump(1), Tumble(1) | ||
Cross Class Skills: Use Magic Device(1) | ||
16 | Dragon Disciple(16) | Wisdom: +1 Level up |
Class Skills: Concentration(1), Jump(1), Tumble(1) | ||
Cross Class Skills: Use Magic Device(1) | ||
17 | Dragon Disciple(17) | Class Skills: Concentration(1), Jump(1), Tumble(1) |
Cross Class Skills: Use Magic Device(1) | ||
18 | Dragon Disciple(18) | Standard: Deflect Arrows !!! Here Take Quick Draw, you need it, but if you have access to gear or a topaz of quick movements, take Deflect Arrow; you need a source of Quick Draw tho |
Class Skills: Concentration(1), Jump(1), Tumble(1) | ||
Cross Class Skills: Use Magic Device(1) | ||
19 | Dragon Disciple(19) | Class Skills: Concentration(1), Jump(1), Tumble(1) |
Cross Class Skills: Use Magic Device(1) | ||
20 | Dragon Disciple(20) | Wisdom: +1 Level up |
Class Skills: Balance(1), Concentration(1), Jump(1), Tumble(1) | ||
21 | Epic(1) | Epic Feat: Overwhelming Critical |
22 | Epic(2) | Epic Destiny Feat: Holy Strike |
23 | Epic(3) | |
24 | Epic(4) | Epic Feat: Combat Archery |
Wisdom: +1 Level up | ||
25 | Epic(5) | Epic Destiny Feat: Doubleshot |
26 | Epic(6) | |
27 | Epic(7) | Epic Feat: Eerie Aim !!! In the ddo builder I did not see improved martial arts - you want to take it if you have the option to at some point during your epics; whereever you can fit it in; you may not need both Eerie Aim and Legendary Aim, I would if can grab improved martial arts |
28 | Epic(8) | Epic Destiny Feat: Harbinger of Chaos |
Wisdom: +1 Level up | ||
29 | Epic(9) | |
30 | Epic(10) | Epic Feat: Patience |
Legendary Feat: Scion of Arborea !!! You could grab Scion of the Astral Plane here or Scion of the Ethereal Plane; overall I think its up to you based on your gear/past lives/reaper points. Arborea is a good safe pick. | ||
31 | Legendary(1) | Epic Destiny Feat: Legendary Aim |
32 | Legendary(2) | Wisdom: +1 Level up |
33 | Legendary(3) | Epic Feat: Watchful Eye |
34 | Legendary(4) | Epic Destiny Feat: Embodiment of Law |
Code:
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Skill Points 16 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
Skill Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Ranks Tome Buffed
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Balance 1 1.0 0 24.0
Bluff 0.0 0 13.0
Concentration 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 0 37.0
Diplomacy 0.0 0 13.0
Disable Device 0.0 0 13.0
Haggle 0.0 0 13.0
Heal 0.0 0 24.0
Hide 0.0 0 26.0
Intimidate 0.0 0 13.0
Jump 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 21.0 0 65.0
Listen 0.0 0 32.0
Move Silently 0.0 0 26.0
Open Lock 0.0 0 20.0
Perform 1 1.0 0 14.0
Repair 0.0 0 13.0
Search 0.0 0 15.0
Spellcraft 0.0 0 13.0
Spot 0.0 0 32.0
Swim 0.0 0 11.0
Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 0 46.0
Use Magic Device 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11.0 0 24.0
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Available Points 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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Enhancements: 80 APs, Racial 3, Universal 2
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Drow - Points spent: 7
Core1 Spell Resistance I
Core2 Ability I: +1 Dexterity
Core3 Spell Resistance II
Core4 Ability II: +1 Dexterity
Core5 Spell Resistance III
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Ninja Spy - Points spent: 42
Core1 Basic Ninja Training
Tier1 Ninjutsu I
Tier1 Sneak Attack Training I
Tier1 Acrobatic - 3 Ranks
Tier2 Ninjutsu II
Tier2 Sneak Attack Training II
Core2 Advanced Ninja Training
Tier2 Action Boost Selection: Melee/Ranged Power - 3 Ranks
Core3 Shadow Veil
Tier3 Ninjutsu III
Tier3 Sneak Attack Training III
Tier3 Ability I: +1 Wisdom
Core4 Poisoned Darts
Tier4 No Mercy - 3 Ranks
Tier4 Ability II: +1 Wisdom
Tier4 Sneak Attack Training IV
Tier4 Ninjutsu IV
Tier5 Touch of Death
Tier5 Deadly Striker
Tier5 Archer's Focus or Self Defense: Improved Archer's Focus
Core5 Diversion
Tier5 Shadow Double
Core6 Ninja Master
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Falconry - Points spent: 34
Core1 Summon Falcon: Summon Raven
Tier1 Practiced Accuracy - 3 Ranks
Tier1 Hunter's Knowledge
Tier2 Diving Attack: Diving Shot - 3 Ranks
Core2 Ability I: Wisdom
Tier2 Watch the Center - 3 Ranks
Tier2 Killer Instinct I
Core3 Well Rounded I
Tier3 Conditioning
Tier3 Killer Instinct II
Tier3 Go for the Eyes: Go for the Eyes Shot - 3 Ranks
Core4 Ability II: Wisdom
Tier4 Coordinated Strikes: Coordinated Shot
Tier4 No Mercy - 3 Ranks
Tier4 Expose Weakness
Tier4 Deadly Instinct - 3 Ranks
Core5 Well Rounded II
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Dragon Disciple - Points spent: 2
Core1 Draconic Studies
Tier1 Power in Practice
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Epic Destinies: 73 Destiny Points
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Shiradi Champion - Points spent: 35
Core1 Fey Favor
Tier1 Prism
Tier1 Good Luck - 3 Ranks
Tier1 Shiradi Strike: Pin
Core2 Vision
Tier2 Stay: Stay Good - 3 Ranks
Tier2 Friend or Foe: Enemy Of My Own
Tier2 Fade or Presence: Phase Double - 3 Ranks
Tier3 Beguile or Hunt's End: Hunt's End
Core3 Audience with the Queen
Tier3 Strike Upgrade I: Queen's Diplomacy
Tier3 Double Rainbow
Tier3 Pierce Deception
Core4 Fey Countenance
Tier4 Strike Upgrade II: Overwhelming Force
Tier4 Crooked Touch: Whirling Wrists - 3 Ranks
Tier4 Queen's Diplomacy
Tier4 Track
Tier4 Cruelty of the Hunt
Tier5 Nerve Venom
Tier5 Lore of the Hunt
Tier5 Feywild Attunement
Tier5 Epic Moment: Inexorable Advance
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Shadowdancer - Points spent: 24
Core1 The Darkest Luck I
Tier1 Assassinate - 3 Ranks
Tier1 Cover of Darkness - 3 Ranks
Tier1 Stealthy - 3 Ranks
Core2 Step Through Shadows
Tier2 Lithe - 3 Ranks
Tier2 Dance in the Dark - 3 Ranks
Tier3 Shadowcaster: Shadowstriker
Core3 The Darkest Luck
Core4 Cut to the Soul
Tier4 Pierce the Gloom - 3 Ranks
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Unyielding Sentinel - Points spent: 14
Core1 Unyielding
Tier1 Divine Energy Resistance
Tier1 Brace for Impact - 3 Ranks
Tier1 Attack and Defend - 3 Ranks
Core2 Ward Against Darkness
Tier2 Renewal
Core3 Stand Against the Tide
Tier3 Hands of the Sentinel
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Dragon Disciple Spells
Level | Spell Name | School | CL/MCL | DC | Average Damage | Critical Damage |
1 | Jump | Transmutation | - | - | - | - |
1 | Longstrider | Transmutation | - | - | - | - |
2 | Blur | Illusion | - | - | - | - |
2 | Gust of Wind | Evocation | - | 23 | - | - |
3 | Displacement | Illusion | - | - | - | - |
3 | Greater Elemental Weapons | Evocation | - | - | - | - |
4 | Death Ward | Transmutation | - | - | - | - |
4 | Protection from Elements, Mass | Abjuration | 20/10 | - | 400 - 400, Average 400 | 800 - 800, Average 800 |
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