Dual Wielding Sentient Weapons

Driaza

Well-known member
So can you dual wield two sentient weapons ... i.e. on main and offhand have a weapon fitted with a sentient jewel

Then assuming you have a 4 slot minor artifact does that mean you could have 24 Filigrees in play?
 

Enoach

Well-known member
SSG appears to be following the rule on intelligent items avoiding the ego Delima caused by using more than one at a time where it concerns weapons. They do this by restricting Sentient Weapons to the main hand.

However, you can have multiple Sentient weapons, you just can't use them at the same time.
 

nenetteblackmoor

Well-known member
I keep expecting there to be a WILL save to avoid being dominated by your own sentient weapon, scaled up by SXP.
Grab an intelligent weapon in each hand, and they'll start cussing each other out at full volume even if you've turned off their voices with the option.
Every tick, you gotta make a Will save, and if you fail, the weapons take over your body like you've been charmed, and you lose control!
And the weapon that loses the foul-mouthed argument gets dropped.

It would've been funny if it worked like this.
 
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KBender3

Member
Should be along an Oversized two weapon fighting specialty maybe to come in the future. Issues with it well #1 main hand voice is the obvious pick. #2 60% offhand speed come on, so lacks anything % to damage get from THF or SHF. #3 the odds a wizard obtains OTWF specialty as a so-called Tier 5 automatically cool. #4 Mix and Match phobias like minor major artifact tend to exurbias they are repeat filigrees but right no Mid one.
 

droid327

Hardcore casual soloist
Grab an intelligent weapon in each hand, and they'll start cussing each other out at full volume even if you've turned off their voices with the option.
Every tick, you gotta make a Will save, and if you fail, the weapons take over your body like you've been charmed, and you lose control!
And the weapon that loses the foul-mouthed argument gets dropped.

It would've been funny if it worked like this.

People would just mute their speakers, pump their Will saves till they were no-fail, and get 10 extra fili slots, plus be able to double up on everything in their main hand lol
 

Weaponalpha

Well-known member
With Wild Magic being able to cause very bad effects dual weilding sentient weapons could work along the same lines. Every so often you get zapped with some negative effect.
 

Phoenicis

Savage's Husband
In PnP sentient weapons were always a risk. Even the benevolent ones had an agenda, and if you strayed to far they would attempt to force you back onto the path they wished you to follow.

That said, Dual wielding sent weapons should disable ALL bonuses from both weapons as they both get jealous, shut down and keep their bonuses from applying. (Personally, If you tried to wield two I'd have the stronger one (more sent xp) eat the weaker one even if it took the stronger one over cap, destroying the weapon, gem and all slotted filagrees. But I was a cruel DM back in the day.)
 
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