With the arrival of the Duergar Race, I excitedly began to revise this build that I have been playing for Dwarf lives (and subsequently again for WF lives, I used Wish for Memories because I wanted to keep playing this build) that was very good DPS and was overall very fun to play.
here is a link to that build post:
https://forums.ddo.com/index.php?th...-doesnt-suck-to-level-tomahawk-thrower.27243/
Some Limitations of the Old Build:
-Raging is nice for DPS , but makes healing and buffing difficult, like when Trance lapses
- feats are more limited compared to new build
- no Big self heal
Why Duergar Dramatically Improves this Build:
-Forge Apprentice: Throwing Axes are now simple weapons.
This Opens: Multitude of Missiles and Simple Thrown Weapon Expertise.
-MASSIVE DPS Spike Potential. Huge DS increase, (~50% more) Baseline Doubleshot. Inexorable Advance + MoM= Boom
-Facilitates swapping to DL which equals more feats and STR based Trance. lower STR overall than Barbarian build, but overall higher base damage.
-more friendly leveling than prior build/ as well as earlier throwing due to more feats/ feats that raise the floor of the build as well as the ceiling. simple thrown weapon expertise and swashbuckling by level 9 gives you a better floor for lower level throwing. can play with feats to try and maximize early potential but this is what I came up with.
-IMO the Duergar race improves this from a viable off meta ranged DPS build to an Elite endgame ranged DPS build.
Dragon Lord over Barbarian:
DL Imbue is way better than Bard, scales w 200% RP vs sonic SP. since were pushing almost 500 sustainable RP and almost 600 peak RP, imbue damage is way up
Access to Second Wind for a reliable big heal.
STR Trance to maximize our main stat
No raging so can use cure light wounds constantly
All the feats due to fighter bonus feats.
Highlights compared to old build:
Simple Thrown Weapon Expertise ups our standing doubleshot from low 130s to 180s. This alone is a huge DPS boost as a single double shot action boost takes us to 215ish, the reaper DS boost puts us to 245, and MoM spikes us to 345.
Range Power also spikes higher with MoM. Peak output is just under 600 RP during epic moment/ boosts.
- these numbers are both big improvements and make Inexorable Advance Epic Moment go BRRRRRR.
Despite lower overall STR, use of STR trance and damage enhancements from DL and Duergar put us at a higher base damage than the old build without even accounting for the backend DS and RP spikes from gaining throwing axes as simple weapons.
Overall, my previous build was fun to play because it hit like a truck, but was moderately clunky to level and heal/buff due to raging.
With the swap to DL and the Duergar race giving simple weapons to T-Axe, healing (Second Wind, cure light wounds whenever) buffing (best believe i spam Tensers on cooldown) , leveling with additional feats, everything is just overall better. Our damage output potential is so much higher and quality of life issues are much improved with the change to DL and Duergar. The gear set is still cancerous to farm.
I hope you enjoy this writeup as I truly have enjoyed playing, refining and sharing the two iterations of this build over the last couple months and cant wait to thoroughly test this new version at endgame (I just got back to cap last night as work has been brutal).
Any comments, criticisms, compliments, questions or suggestions for improvement are very much welcome.
Character name: Eobaarde Thawne
Classes: 11 Dragon Lord, 6 Dark Hunter, 3 Bard, E10, L6
Race: Duergar Alignment: Chaotic Good
Start Tome Final HP: 3513 Displacement: 0%
Str: 18 8 104 Unc Rng: -310 Incorp: 10%
Dex: 14 8 63 PRR: 158 AC: 149
Con: 18 8 79 MRR: 83 +Healing Amp: 115
Int: 12 8 26 Dodge: 28/28 -Healing Amp: 5
Wis: 8 8 42 Fort: 298% Repair Amp: 5
Cha: 8 8 23 SR: 0 BAB: 25
DR:
Immunities: Magic Missiles, Energy Drain, Falling Damage, Death Effects
Special Feats
Inherent Fate Point(3)
Inherent Racial Action Point(3)
Inherent Universal Action Point(4)
Tome of Destiny(3)
Saves:
Marked with a* is no fail on a 1 if required DC met
Self and Party Buffs
Potion of Titan's Grip
Tenser's Transformation
Yugoloth: Essence of Fury (Str)
Potion of Prowess
Ram's Might
Long Lasting Elixir of Strength
Long Lasting Elixir of Intelligence
Long Lasting Elixir of Wisdom
Long Lasting Elixir of Constitution
Long Lasting Elixir of Dexterity
Long Lasting Elixir of Charisma
Enhancements: 80 APs, Racial 9, Universal 4
Duergar - Points spent: 14
Core1 Underdark Upbringing I
Core2 Ability I: +1 Strength
Core3 Underdark Upbringing II
Core4 Ability II: +1 Strength
Core5 Underdark Upbringing III
Tier1 Dwarven Weapon Training I: Axe Training
Tier1 Forge Apprentice
Tier2 Weapon Training II: Axe Training
Tier3 Favored Enemies: Favored Enemy: Monstrous Humanoid
Deepwood Stalker - Points spent: 40
Core1 Far Shot
Tier1 Stealthy - 3 Ranks
Tier1 Increased Empathy - 1 Ranks
Core2 Sneak Attack
Tier2 Improved Weapon Finesse
Tier2 Action Boost: Action Boost: Melee/Ranged Power Boost - 3 Ranks
Tier2 Survivalist I
Tier3 Thrill of the Hunt - 3 Ranks
Tier3 Survivalist II
Tier3 Favored Hunter - 3 Ranks
Tier3 Ability I: +1 Dexterity
Tier3 Aimed Shot
Core3 Called Shot: Sniper Shot
Tier4 Killer - 1 Ranks
Tier4 Ability II: +1 Dexterity
Tier4 Survivalist III
Tier5 Improved Archer's Focus
Tier5 Devastating Shot
Tier5 Strikes Like Lightning
Tier5 Heavy Draw
Tier5 Extra Favored Enemy: Favored Enemy: Magical Beast
Dragon Lord - Points spent: 16
Core1 Draconic Soul: Soul of the Red Dragon
Tier1 Martial Superiority: Dragon Lord: Martial Superiority: Shoot Twice - 3 Ranks
Tier1 Battlefield Tactician I
Tier1 Dragon's Protection I
Core2 Draconic Arms
Tier2 Dragonslayer
Tier2 Draconic Resilience - 2 Ranks
Tier3 Dragon's Roar
Tier3 Might or Outburst: Might in Order - 3 Ranks
Core3 Reckless Devotion
Swashbuckler - Points spent: 11
Core1 Confidence
Tier1 Blow By Blow: Blow By Blow (Ranged) - 3 Ranks
Tier1 Tavern Shanties - 2 Ranks
Core2 Swashbuckling
Tier2 Action Boost: Doubleshot - 3 Ranks
Tier3 Swashbuckling Style: Dashing Scoundrel
Vistani Knife Fighter - Points spent: 11
Core1 Knife Expertise
Tier1 Undead Hunter
Tier1 Mist Stalker I
Tier1 Acrobatic - 3 Ranks
Core2 Knife Juggler
Tier2 Mist Stalker II
Core3 Quick Reflexes
Harper Agent - Points spent: 1
Core1 Agent of Good I
Bard Spells
Dark Hunter Spells
Weapon Damage
Melee Power: 201.0
Doublestrike: 56%
Strikethrough: 20%
Mainhand damage ability multiplier: 1
Offhand damage ability multiplier: 0
Off-Hand attack Chance: 60%
Fortification Bypass: 150%
Dodge Bypass: 18%
Helpless Damage bonus: 98%
Ranged Power: 512.0
Doubleshot Chance: 283%
Sneak Attack Attack bonus: 18
Sneak Attack Damage: 16d6+27
Main Hand: Throwing Axe of the Undying Age
On Hit 8.85[1d6+3]+173
Critical 15-18 (8.85[1d6+3]+202) * 5
Critical 19-20 (8.85[1d6+3]+202) * 7
DR Bypass: Magic, Pierce
You bypass Incorporeality miss chance with this weapon
Equipped Gear Set:
here is a link to that build post:
https://forums.ddo.com/index.php?th...-doesnt-suck-to-level-tomahawk-thrower.27243/
Some Limitations of the Old Build:
-Raging is nice for DPS , but makes healing and buffing difficult, like when Trance lapses
- feats are more limited compared to new build
- no Big self heal
Why Duergar Dramatically Improves this Build:
-Forge Apprentice: Throwing Axes are now simple weapons.
This Opens: Multitude of Missiles and Simple Thrown Weapon Expertise.
-MASSIVE DPS Spike Potential. Huge DS increase, (~50% more) Baseline Doubleshot. Inexorable Advance + MoM= Boom
-Facilitates swapping to DL which equals more feats and STR based Trance. lower STR overall than Barbarian build, but overall higher base damage.
-more friendly leveling than prior build/ as well as earlier throwing due to more feats/ feats that raise the floor of the build as well as the ceiling. simple thrown weapon expertise and swashbuckling by level 9 gives you a better floor for lower level throwing. can play with feats to try and maximize early potential but this is what I came up with.
-IMO the Duergar race improves this from a viable off meta ranged DPS build to an Elite endgame ranged DPS build.
Dragon Lord over Barbarian:
DL Imbue is way better than Bard, scales w 200% RP vs sonic SP. since were pushing almost 500 sustainable RP and almost 600 peak RP, imbue damage is way up
Access to Second Wind for a reliable big heal.
STR Trance to maximize our main stat
No raging so can use cure light wounds constantly
All the feats due to fighter bonus feats.
Highlights compared to old build:
Simple Thrown Weapon Expertise ups our standing doubleshot from low 130s to 180s. This alone is a huge DPS boost as a single double shot action boost takes us to 215ish, the reaper DS boost puts us to 245, and MoM spikes us to 345.
Range Power also spikes higher with MoM. Peak output is just under 600 RP during epic moment/ boosts.
- these numbers are both big improvements and make Inexorable Advance Epic Moment go BRRRRRR.
Despite lower overall STR, use of STR trance and damage enhancements from DL and Duergar put us at a higher base damage than the old build without even accounting for the backend DS and RP spikes from gaining throwing axes as simple weapons.
Overall, my previous build was fun to play because it hit like a truck, but was moderately clunky to level and heal/buff due to raging.
With the swap to DL and the Duergar race giving simple weapons to T-Axe, healing (Second Wind, cure light wounds whenever) buffing (best believe i spam Tensers on cooldown) , leveling with additional feats, everything is just overall better. Our damage output potential is so much higher and quality of life issues are much improved with the change to DL and Duergar. The gear set is still cancerous to farm.
I hope you enjoy this writeup as I truly have enjoyed playing, refining and sharing the two iterations of this build over the last couple months and cant wait to thoroughly test this new version at endgame (I just got back to cap last night as work has been brutal).
Any comments, criticisms, compliments, questions or suggestions for improvement are very much welcome.
Character name: Eobaarde Thawne
Classes: 11 Dragon Lord, 6 Dark Hunter, 3 Bard, E10, L6
Race: Duergar Alignment: Chaotic Good
Start Tome Final HP: 3513 Displacement: 0%
Str: 18 8 104 Unc Rng: -310 Incorp: 10%
Dex: 14 8 63 PRR: 158 AC: 149
Con: 18 8 79 MRR: 83 +Healing Amp: 115
Int: 12 8 26 Dodge: 28/28 -Healing Amp: 5
Wis: 8 8 42 Fort: 298% Repair Amp: 5
Cha: 8 8 23 SR: 0 BAB: 25
DR:
Immunities: Magic Missiles, Energy Drain, Falling Damage, Death Effects
Special Feats
Inherent Fate Point(3)
Inherent Racial Action Point(3)
Inherent Universal Action Point(4)
Tome of Destiny(3)
Saves:
| Fortitude | 84 | |
| vs Poison | 87 | |
| vs Disease | 85 | |
| Will | 58 | |
| vs Enchantment | 59 | |
| vs Illusion | 58 | |
| vs Fear | 67 | |
| vs Curse | 58 | |
| Reflex | 95 | |
| vs Traps | 97 | |
| vs Spell | 104 | |
| vs Magic | 95 |
Code:
-----------------------------------------------------------------------------------------------
Skill Points 12 8 8 4 4 4 9 9 9 9 5 5 5 9 10 6 6 10 6 6
Skill Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Ranks Tome Buffed
-----------------------------------------------------------------------------------------------
Balance ½ 1½ 1 1 ½ 2 3 1 1 1 1 1 1 1 1 1 1 1 1 21.5 0 71.5
Bluff 0.0 0 22.0
Concentration 0.0 0 50.0
Diplomacy 0.0 0 33.0
Disable Device 0.0 0 24.0
Haggle 0.0 0 23.0
Heal 2 3 1 ½ 1½ 5 ½ ½ ½ 3 1 ½ 1 1 1 1 23.0 5 61.0
Hide 0.0 0 53.0
Intimidate 0.0 5 28.0
Jump 0.0 5 71.0
Listen 0.0 0 32.0
Move Silently 0.0 0 52.0
Open Lock 0.0 0 42.0
Perform 0.0 0 22.0
Repair 0.0 0 25.0
Search 0.0 0 26.0
Spellcraft 0.0 5 29.0
Spot 0.0 0 32.0
Swim 0.0 0 63.0
Tumble 2 1½ 1½ ½ ½ ½ 2 4 4 ½ 1 2½ ½ 2½ 23.5 0 68.5
Use Magic Device 2 ½ ½ ½ ½ ½ 5 2 1 ½ 1 1 1 1 1 1 1 1 1 1 23.0 5 54.0
-----------------------------------------------------------------------------------------------
Available Points 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-----------------------------------------------------------------------------------------------
| Statistic | Enhancement | Insightful | Artifact | Quality | Profane | Equipment | Competence | Exceptional | Festive | Fortune |
Potion of Titan's Grip
Tenser's Transformation
Yugoloth: Essence of Fury (Str)
Potion of Prowess
Ram's Might
Long Lasting Elixir of Strength
Long Lasting Elixir of Intelligence
Long Lasting Elixir of Wisdom
Long Lasting Elixir of Constitution
Long Lasting Elixir of Dexterity
Long Lasting Elixir of Charisma
Enhancements: 80 APs, Racial 9, Universal 4
Duergar - Points spent: 14
Core1 Underdark Upbringing I
Core2 Ability I: +1 Strength
Core3 Underdark Upbringing II
Core4 Ability II: +1 Strength
Core5 Underdark Upbringing III
Tier1 Dwarven Weapon Training I: Axe Training
Tier1 Forge Apprentice
Tier2 Weapon Training II: Axe Training
Tier3 Favored Enemies: Favored Enemy: Monstrous Humanoid
Deepwood Stalker - Points spent: 40
Core1 Far Shot
Tier1 Stealthy - 3 Ranks
Tier1 Increased Empathy - 1 Ranks
Core2 Sneak Attack
Tier2 Improved Weapon Finesse
Tier2 Action Boost: Action Boost: Melee/Ranged Power Boost - 3 Ranks
Tier2 Survivalist I
Tier3 Thrill of the Hunt - 3 Ranks
Tier3 Survivalist II
Tier3 Favored Hunter - 3 Ranks
Tier3 Ability I: +1 Dexterity
Tier3 Aimed Shot
Core3 Called Shot: Sniper Shot
Tier4 Killer - 1 Ranks
Tier4 Ability II: +1 Dexterity
Tier4 Survivalist III
Tier5 Improved Archer's Focus
Tier5 Devastating Shot
Tier5 Strikes Like Lightning
Tier5 Heavy Draw
Tier5 Extra Favored Enemy: Favored Enemy: Magical Beast
Dragon Lord - Points spent: 16
Core1 Draconic Soul: Soul of the Red Dragon
Tier1 Martial Superiority: Dragon Lord: Martial Superiority: Shoot Twice - 3 Ranks
Tier1 Battlefield Tactician I
Tier1 Dragon's Protection I
Core2 Draconic Arms
Tier2 Dragonslayer
Tier2 Draconic Resilience - 2 Ranks
Tier3 Dragon's Roar
Tier3 Might or Outburst: Might in Order - 3 Ranks
Core3 Reckless Devotion
Swashbuckler - Points spent: 11
Core1 Confidence
Tier1 Blow By Blow: Blow By Blow (Ranged) - 3 Ranks
Tier1 Tavern Shanties - 2 Ranks
Core2 Swashbuckling
Tier2 Action Boost: Doubleshot - 3 Ranks
Tier3 Swashbuckling Style: Dashing Scoundrel
Vistani Knife Fighter - Points spent: 11
Core1 Knife Expertise
Tier1 Undead Hunter
Tier1 Mist Stalker I
Tier1 Acrobatic - 3 Ranks
Core2 Knife Juggler
Tier2 Mist Stalker II
Core3 Quick Reflexes
Harper Agent - Points spent: 1
Core1 Agent of Good I
Bard Spells
| Level | Spell Name | School | CL/MCL | DC | Average Damage | Critical Damage |
| 1 | Feather Fall | Transmutation | - | - | - | - |
| Level | Spell Name | School | CL/MCL | DC | Average Damage | Critical Damage |
Melee Power: 201.0
Doublestrike: 56%
Strikethrough: 20%
Mainhand damage ability multiplier: 1
Offhand damage ability multiplier: 0
Off-Hand attack Chance: 60%
Fortification Bypass: 150%
Dodge Bypass: 18%
Helpless Damage bonus: 98%
Ranged Power: 512.0
Doubleshot Chance: 283%
Sneak Attack Attack bonus: 18
Sneak Attack Damage: 16d6+27
Main Hand: Throwing Axe of the Undying Age
On Hit 8.85[1d6+3]+173
Critical 15-18 (8.85[1d6+3]+202) * 5
Critical 19-20 (8.85[1d6+3]+202) * 7
DR Bypass: Magic, Pierce
You bypass Incorporeality miss chance with this weapon
Equipped Gear Set:
| Armor | Light Armor of the Warblade's Reflection | Drops in: Ritual Table, Turn in Legendary Light Armor of the Warblade 120 Barrier Fragments Sigil of the Warblade |
| +15 Enhancement Bonus | ||
| Accuracy +24 | ||
| Deadly +12 | ||
| Shadow Striker | ||
| Legendary Armor-Piercing +5% | ||
| Green: Sapphire of Protection +11 | ||
| Colorless: Imbued Infusion | ||
| Sun: Solar Gem of Fortification Bypass (Legendary) | ||
| Belt | Ophael's Cincture | Drops in: Threats Old and New, Raid Warded chest |
| Deception +12 | ||
| Insightful Deception +6 | ||
| Seeker +15 | ||
| Sealed in Undeath: Insightful Strength +7 | ||
| Green: Sapphire of Healing Amplification +50 | ||
| Yellow: Perfect Silence | ||
| Moon: Lunar Gem of Dexterity (Legendary) | ||
| Deck Curse: Curse of Major Imbuement | ||
| Boots | Death's Deferral | Drops in: Threats Old and New, Raid Warded chest |
| Insightful Accuracy +11 | ||
| Quality Deadly +3 | ||
| Undying -285 | ||
| Sealed in Undeath: Quality Strength +3 | ||
| Green: Sapphire of Dodge +11 | ||
| Yellow: Essence of Dark Diversion | ||
| Moon: Lunar Gem of Strength (Legendary) | ||
| Bracers | Bracers of the Battlerager | Drops in: Threats Old and New, Raid Warded chest |
| Fortification +162% | ||
| Insightful Fortification +81% | ||
| Quality Fortification +40% | ||
| Sealed in Undeath: Strength +15 | ||
| Green: The Art of Sabotage, Vol. 3 | ||
| Yellow: +2 Festive Constitution | ||
| Moon: Lunar Gem of Physical Protection (Legendary) | ||
| Deck Curse: Curse of Major Strength | ||
| Cloak | Legendary Gravekeeper's Heavy Cloak | Drops in: Locked Away (Part One), end chest |
| Profane Lifeforce +51 | ||
| Insightful Magical Sheltering +18 | ||
| Melancholic Slot (Accessory): Melancholic Wisdom (Legendary) | ||
| Dolorous Slot (Accessory): Dolorous Quality Wisdom (Legendary) | ||
| Green: Sapphire of Natural Armor +14 | ||
| Colorless: Globe of True Imperial Blood | ||
| Sun: Solar Gem of Ranged Power (Legendary) | ||
| Gloves | Legendary Gloves of the Nimble | Drops in: Death Hosts This Banquet, end chest |
| Insightful Dexterity +6 | ||
| Quality Reflex Save +3 | ||
| Speed +30% | ||
| Physical Sheltering +37 | ||
| Green: Perfect Silence | ||
| Colorless: +2 Festive Strength | ||
| Moon: Lunar Gem of Weapon Damage (Legendary) | ||
| Goggles | Legendary Goggles of the Berserker | Drops in: Secrets of the Red Wizards, end chest |
| Enhanced Bloodrage | ||
| Relentless Fury | ||
| Lifesealed +37 | ||
| Ghostly | ||
| Green: Legendary Arrowbound Topaz | ||
| Colorless: Imbued Infusion | ||
| Sun: Solar Gem of Doubleshot (Legendary) | ||
| Helmet | Legendary Helm of the Warblade | Drops in: Ruins of Myth Drannor, Yegora 's chest (rare) |
| Quality Resistance +2 | ||
| Crown of Summer | ||
| Crown of Summer | ||
| Action Boost Enhancement | ||
| Exceptional Seeker +5 | ||
| Green: Topaz of Ranged Power +10 | ||
| Colorless: Imbued Infusion | ||
| Sun: Solar Gem of Strength (Legendary) | ||
| Necklace | Legendary Black Dynamo | Drops in: Zoo Creeper, end chest |
| Insightful Constitution +7 | ||
| Insightful Armor-Piercing +11% | ||
| Melancholic Slot (Accessory): Melancholic Dexterity (Legendary) | ||
| Dolorous Slot (Accessory): Dolorous Quality Accuracy (Legendary) | ||
| Colorless: Ravil's Book of Legendary Recipes | ||
| Moon: Lunar Gem of Ranged Power (Legendary) | ||
| Quiver | Epic Purifying Quiver | Drops in: Oath of Vengeance, end chest (legendary) |
| Burning Ammunition - 1d8 | ||
| Blunted Ammunition | ||
| Ring1 | The Autumn Equinox | Drops in: Voices of the Dead, end chest (rare) |
| Alchemical Earth Attunement | ||
| Bloody Thorns | ||
| Insightful Resistance +6 | ||
| Insightful Doublestrike +8% | ||
| Insightful Doubleshot +5% | ||
| Green: Sapphire of Resistance +11 | ||
| Blue: Sapphire of False Life +54 | ||
| Filigree 1: Spines of the Manticore/The Wreath of Flame +6 Ranged Power(Rare) | ||
| Filigree 2: Shattered Device: +1 Strength | ||
| Filigree 3: Crackshot Negotiator: +3 Ranged Power | ||
| Filigree 4: Spines of the Manticore: +3 Ranged Power | ||
| Filigree 5: The Long Shadow: +3 Ranged Power(Rare) | ||
| Ring2 | Legendary Ring of Unnatural Accuracy | Drops in: Pilgrims' Peril, end chest |
| Quality Dexterity +3 | ||
| Quality Doubleshot +3% | ||
| Greater Marksmanship | ||
| Distant Diversion -22% | ||
| Green: Sapphire of Protection +11 | ||
| Trinket | Legendary Heartshard | Drops in: Snowfall and Sunlight, end chest (rare) |
| Legendary Conditioning +15% | ||
| Melancholic Slot (Accessory): Melancholic Constitution (Legendary) | ||
| Dolorous Slot (Accessory): Dolorous Quality Constitution (Legendary) | ||
| Miserable Slot (Accessory): Miserable Magical Resistance Rating (Legendary) | ||
| Green: Emerald of Arcane Empowerment | ||
| Colorless: Perfect Silence | ||
| Sun: Solar Gem of Cruelty (Legendary) | ||
| Weapon1 | Throwing Axe of the Undying Age | Drops in: Ritual Table, Turn in Legendary Throwing Axe of the Golden Age 120 Barrier Fragments |
| +15 Enhancement Bonus | ||
| Dripping with Magma | ||
| 3rd Degree Burns | ||
| Vorpal | ||
| Sealed in Fire: Legendary Dust | ||
| Orange: Deconstructor | ||
| Purple: Ruby of Positive Spell Power +153 | ||
| Filigree 1: Spines of the Manticore/The Wreath of Flame +6 Ranged Power(Rare) | ||
| Filigree 2: Shattered Device: +1 Strength | ||
| Filigree 3: Shattered Device: +1 Attack and Damage | ||
| Filigree 4: Crackshot Negotiator: +3 Ranged Power | ||
| Filigree 5: The Long Shadow: +3 Ranged Power(Rare) | ||
| Filigree 6: Crackshot Negotiator: +2 Reflex Saves | ||
| Filigree 7: Spines of the Manticore: +3 Ranged Power | ||
| Filigree 8: Shattered Device: +3 Ranged Power(Rare) | ||
| Filigree 9: Crackshot Negotiator: +1 Attack and Damage | ||
| Filigree 10: The Long Shadow: +1 Attack and Damage |
Last edited: