Vanguard Fighter (dwarven axe)
In the past, taking Tier-5 Vanguard locked you out from Kensei's Keen Edge (+1 critical threat range). But now you can get that from dwarf / Duergar racial tree, allowing you take T5 Vanguard. While still getting +1 critical multiplier from Kensei's level 6 core Enhancement, giving dwarven axes 18-20/x4 critical threat range.
I'm not under any illusions this is the new meta for melee builds or anything. We all have our own priorities, though.
Primary features / Enhancements:
- 41 Vanguard for capstone (+20% attack speed, 10% chance of stun on shield bash) and Tier-5 abilities.
- 17 racial (dwarf or Duergar) for +1 critical threat range and +25% Strikethrough from dwarven axe. Duergar would also want to max out the Shape line + Size Mastery.
- 11 Kensei for +1 critical multiplier and Haste Boost.
- 6+ Harper Agent for Know the Angles (INT Battle Trance).
That's 75 APs minimum which makes it doable (if not optimal) for anyone. Extra APs let you go deeper into Kensei (e.g., Weapon Specialization, Power Surge) and/or invest in Stalwart Defender for defensive boosts including the stance if you're making a hate-tank. Probably the optimal DPS layout is 41 VG / 31 Kensei (One Cut) / 19 Duergar / 6+ Harper Agent which is 97 APs minimum - easy, right?
Can be built for Precision
or Power Attack + barbarian Rage (past-life feat or Fury of the Wild). Not sure which is the optimal DPS choice, though using Rage lets you take advantage of other FotW bonuses (Eternal Rage, Unquenchable Rage, etc.). So plan accordingly.
There's no specific skill requirements for this build; though obviously max Intimidate if you want to be a hate-tank too. When in doubt, I put a rank into Tumble just to unlock it, then max Use Magic Device and/or Balance.
First-lifer dwarf with zero tomes or other twink gear:
Dwarf Vanguard Kensei (U81)
Fighter 20
Lawful Neutral Dwarf
Stats
. . . . . . . .28pt . . 32pt. . .Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 17. . . .18 . . . 4: STR
Dexterity . . . 13. . . .14 . . . 8: STR
Constitution. . 16. . . .16 . . .12: STR
Intelligence. . 12. . . .12 . . .16: STR
Wisdom. . . . . .8. . . . 8 . . .20: STR
Charisma. . . . .6. . . . 6 . . .24: STR
. . . . . . . . . . . . . . . . .28: STR
. . . . . . . . . . . . . . . . .32: STR
. . . . . . . . . . . . . . . . .36: STR
Feats
.1. . . . : Two Handed Fighting
.1 Fighter: Precision
.2 Fighter: Dodge
.3. . . . : Mobility
.4 Fighter: Whirlwind Attack
.6. . . . : Improved Two Handed Fighting
.6 Fighter: Spring Attack
.8 Fighter: Improved Critical: Slashing
.9. . . . : Stunning Blow
10 Fighter: Shield Mastery
12. . . . : Greater Two Handed Fighting
12 Fighter: Improved Shield Mastery
14 Fighter: Greater Shield Mastery
15. . . . : Improved Shield Bash
16 Fighter: Tactical Supremacy
18. . . . : Weapon Focus: Slashing
18 Fighter: Weapon Specialization: Slashing
20 Fighter: Heavy Armor Champion OR Tactical Mastery OR Greater Weapon Specialization: Slashing
21 Epic . : Strength of Arms
22 Destiny: Perfect Shield Mastery
24 Epic . : Epic Precision
25 Destiny: Perfect Two Handed Fighting
27 Epic . : Overwhelming Critical
28 Destiny: Doublestrike OR Crush Weakness
30 Epic . : Legendary Strength of Arms
30 Legend : Scion of: Arborea OR Ethereal Plane
31 Destiny: Embodiment of Law
33 Epic . : Eerie Aim
34 Destiny: Titan's Blood OR Deific Warding
36 Epic . : Epic Damage Reduction
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Vanguard (44 AP)
- To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion
- Shield Specialization I, Shield Smash III
- Shield Specialization II, Stunning Shield III, Missile Shield I
- Shield Specialization III, Follow Up III, Fatal Bulwark
- Shield Specialization IV, Vanguard Armor Mastery III, Shield Charge III
- Shield Specialization V, Disorienting Smash III, Shield Rush III, Armored Strength, Brutal Impact
Dwarf (17 AP)
- Dwarven Toughness, Dwarven Constitution
- Axe Training, Dwarven Armor Mastery III
- Child of the Mountain III, Axe Training
- Axe Training
- Axe Training
Kensei (12 AP)
- Kensei Focus: Axes, Spiritual Bond, Strike With No Thought
- Weapon Group Specialization: Axes, Action Boost: Haste Boost III
- Weapon Group Specialization: Axes, Ascetic Training: Conditioning III
- Weapon Group Specialization: Axes
Harper Agent (7 AP)
- Agent of Good I
- Harper Enchantment, Traveler's Toughness II
- Know the Angles II
Destinies (Spent: 77 (64 +13pdp) / Max: 77 (64 +13pdp) AP)
Divine Crusader (35 AP)
- Just Cause, Confront any Foe, Weather any Blow, Sunder Evil
- Divine Smite, Consecration III
- Holy Mantle, Shield of Light III
- Strike with Poise III, Crusade, How Dare You Strike Me III
- Heavenly Presence, Blessed Strikes III, Cower Before Me, Rend Armor
- Bring Down Wrath, Law of the Divine, Blessed Blades, Beckon Divinity
Fury of the Wild (28 AP)
- Die Hard, Die Harder, Die Harderest, Be the Whirlwind
- Quick Cutter III, Enduring I
- Boulder's Might III, Primal Scream, Gird Against Demons
- Sense Weakness III, Wild Weapons: Doublestrike III
- Top Dog, The Voice of Fury, Unquenchable Rage III
Unyielding Sentinel (14 AP)
- Unyielding, Ward Against Darkness, Stand Against the Tide
- Divine Energy Resistance, Brace for Impact II
- Renewal, Shield Prowess III
- Legendary Shield Mastery III
Disclaimer: I'm not sure which of the
new U81 feats are worth taking. I went with Legendary Strength of Arms and Epic Precision because they seemed like the obvious fits for this build. Since dwarven axes only have a 15% crit chance (18-20), Patience probably isn't worth it so I skipped it.
To be honest, it'd be faster to level with 2H weapons in early heroics (
Carnifex FTW), then switch to S&B much later, like around level 12 when you can grab +10% attack speed. Which is why I prioritize THF + Whirlwind Attack + Spring Attack and delay the shield feats until mid-teens. That said, if you wanna grab a dwarven axe and shield from level one, nothing prevents you from doing so. You'll still get the extra damage and Strikethrough from THF feats, after all.
Duergar with some racial past-lives and AP tomes under its belt:
Duergar Vanguard Kensei (U81)
Fighter 20
Lawful Neutral Duergar
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 19. . . . . . . . 4: STR
Dexterity . . . .8. . . .+5. . . .8: STR
Constitution. . 17. . . .+4. . . 12: STR
Intelligence. . 16. . . .+2. . . 16: STR
Wisdom. . . . . .8. . . . . . . .20: STR
Charisma. . . . .8. . . . . . . .24: STR
. . . . . . . . . . . . . . . . .28: STR
. . . . . . . . . . . . . . . . .32: STR
. . . . . . . . . . . . . . . . .36: STR
Feats
.1. . . . : Two Handed Fighting
.1 Fighter: Power Attack
.2 Fighter: Stunning Blow
.3. . . . : Weapon Focus: Slashing
.4 Fighter: Weapon Specialization: Slashing
.6. . . . : Shield Mastery
.6 Fighter: Improved Two Handed Fighting
.8 Fighter: Improved Critical: Slashing
.9. . . . : Improved Shield Mastery
10 Fighter: Improved Shield Bash
12. . . . : Greater Two Handed Fighting
12 Fighter: Dodge
14 Fighter: Mobility
15. . . . : Whirlwind Attack
16 Fighter: Tactical Supremacy
18. . . . : Toughness
18 Fighter: Greater Shield Mastery
20 Fighter: Greater Weapon Specialization: Slashing OR Heavy Armor Champion OR Spring Attack
21 Epic . : Strength of Arms
22 Destiny: Perfect Shield Mastery
24 Epic . : Epic Power Attack
25 Destiny: Perfect Two Handed Fighting
27 Epic . : Overwhelming Critical
28 Destiny: Embodiment of Law
30 Epic . : Legendary Strength of Arms
30 Legend : Scion of: Arborea OR Ethereal Plane
31 Destiny: Legendary Toughness
33 Epic . : Eerie Aim
34 Destiny: Titan's Blood OR Deific Warding
36 Epic . : Epic Damage Reduction OR Epic Toughness
Enhancements (Spent: 80 +7r +2u / Max: 80 +7r +2u AP)
Vanguard (41 AP)
- To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion
- Shield Specialization I, Shield Smash III
- Shield Specialization II, Stunning Shield III, Missile Shield I
- Shield Specialization III, Follow Up III, Fatal Bulwark
- Shield Specialization IV, Vanguard Armor Mastery III, Shield Charge III
- Shield Specialization V, Shield Rush III, Armored Strength, Brutal Impact
Kensei (23 AP)
- Kensei Focus: Axes, Spiritual Bond, Strike With No Thought, Power Surge
- Extra Action Boost III, Weapon Group Specialization: Axes, Action Boost: Haste Boost III
- Weapon Group Specialization: Axes
- Weapon Group Specialization: Axes, Shattering Strike: Shattering Strike III, Strength
- Strike at the Heart
Duergar (19 AP)
- Underdark Upbringing I, Strength, Underdark Upbringing II, Strength
- Dwarven Weapon Training I: Axe Training
- Dwarven Weapon Training II: Axe Training, Duergar Shape II, Child of the Mountain III
- Dwarven Weapon Training III: Axe Training, Duergar Shape III
- Dwarven Weapon Training IV: Axe Training, Duergar Shape IV, Size Mastery
Harper Agent (6 AP)
- Agent of Good I
- Harper Enchantment, Traveler's Toughness II
- Know the Angles I
Destinies (Spent: 77 (64 +13pdp) / Max: 77 (64 +13pdp) AP)
Divine Crusader (35 AP)
- Just Cause, Confront any Foe, Weather any Blow, Sunder Evil
- Divine Smite, Consecration III
- Holy Mantle, Shield of Light III
- Strike with Poise III, Crusade, How Dare You Strike Me III
- Heavenly Presence, Blessed Strikes III, Cower Before Me, Rend Armor
- Bring Down Wrath, Law of the Divine, Blessed Blades, Beckon Divinity
Fury of the Wild (28 AP)
- Die Hard, Die Harder, Die Harderest, Be the Whirlwind
- Quick Cutter III, Enduring I
- Boulder's Might III, Primal Scream, Gird Against Demons
- Eternal Rage III, Furious III
- Top Dog, The Voice of Fury, Unquenchable Rage III
Unyielding Sentinel (14 AP)
- Unyielding, Ward Against Darkness, Stand Against the Tide
- Divine Energy Resistance, Brace for Impact II
- Renewal, Shield Prowess III
- Legendary Shield Mastery III
Went with a slightly different approach here, using barbarian Rage + Power Attack bonuses instead of Precision. Also picked up a couple of Toughness feats on the presumption we'll have CON 21+ with the appropriate tome. Since we didn't get a S&B barbarian Archetype with
Terror of Demogorgon like I wanted, this is my attempt to approximate what I had in mind.

CON-based variants with Throw Your Weight Around are also possible, if you really wanna double down on the flavor.