More theorycrafting ahead. Just need to organize my thoughts.
My goal: SWF warhammer build which hits 100% Strikethrough ASAP in heroics. My belief being that Strikethrough is most helpful for heroic and low-epic leveling, well before you get to level 31 and can take THF Specialty to boost Strikethrough. I mostly solo so I also want self-sufficiency; trap skills not required but they are an added bonus.
[It appears warhammer Strikethrough is currently bugged but fingers crossed it's fixed quickly. And you can use dwarven axes in the interim.]
max-STR Dwarf Artificer 13 / Dragonlord 6 / paladin 1
- paladin splash for KotC unlock
- Dragonlord 6 is for the usual T5 nonsense - nerfed but still OP
- Artificer 13 gets us two level 5 spell slots (e.g., Tenser's Transformation and either Planar or Silver weapons) and access to Improved Construct Essence
Duergar variant can use dwarven axes or bastard swords (via Helm); although b.swords won't get racial bonuses to damage like d.axes do.
Enhancements baseline:
- 36 Dragonlord for all Tier-5s plus cores
- 17 dwarf for max Hammer Training and +1 crit range
- 12 Battle Engineer for hammer training 3
- 7 Harper Agent for Seize the Moment
- 4 paladin KotC Imbue (Onatar) and +20% Strikethrough
That's 76 APs so achieveable on a first-lifer with a few APs leftover for Renegade Mastermaker (extra repair amp) or wherever.
Stats (first life, no tomes): STR 18 DEX 13 CON 15 INT 14. If you've got tomes, adjust stats as you see fit. INT is mostly for extra skill points, it could be dumped for more CON or whatever if you don't care about trapping.
Warhammers have 16-20/x5 critical threat range with Conquerer + dwarf racial + Knight's Training + Improved Critical feats.
Nightforge Hammer is upgraded to x6.
Strikethough: 20% base + 20% KotC + 20% DLord + 25% dwarf + 15% Battle Engineer = 100%. Achievable by level 9 or 10 if I'm adding APs right, though I'll probably reset Enhancements at level 12 to prioritize crit bonuses from DLord + dwarf.
Heroic feats (7 regular + 3 DLord + 3 Artificer): Precision, SWF x3, Knight's Training, Improved Critical, Whirlwind Attack (plus pre-reqs), Quicken, Construct Essence x2 with one to spare for...I dunno, Stunning Blow or Offhand Versatility, I guess?
My Artificer levels will be quite backloaded, so I'll probably rely on potions, hirelings, and Curative Admixtures for leveling until I take Artificer 12 with Improved Construct Essence.