I am working on a new character. My vision is a dwarf with an axe and a shield. I started as level 1 rogue for traps, i want 7 cleric levels for Fom and death ward. I will probably also use the general restoration type spells, heal domain for the heal sla. probably trickster for a really big heal.
So now I am looking at the fighter trees. I want vanguard 39 pts. then about 4 pts (maybe 5) kensia for the reed attack, that looks beefy, and it works well with bash.
so now that takes me to the stalwarth defense tree. I see on t4 i can get +6 str and +50% ac for 6 pts, so that puts me at 70 pts, then the last ten (13) in the dwarf tree, those seem like useful enough combat skills.
For feats, i want both the thf and the shield mastery, so thats 6 points, another 3 for spring attack. probably a point into empower heal, so thats 10, i should have 3 more. so maybe power attack and cleave/ greater cleave? (I usually dual wield, so i don't usually need cleave) I think the strike through will be enough for yard trash. My instincts would be to go with improved sunder, precision and improved critical (in general i would rather build attacks for boss mobs than yard trash)
of course mu biggest concern is the lack of imbue danage. I consider possibly throwing 4 points into the assassin poison tree. Its not really a great imbue, but it does allow me the extra imbue dice damage at higher levels. For epics, I haven't really decided. but I really like primal avatar. The mantle does a lot of damage, and adding coccons to my heal spells would be nice. The unlimited mana is the real clincher. Then I consider possibly shadowdancer for extra trap points, and dimension door, and divine crusader for unbreakable weapons
any thoughts?
So now I am looking at the fighter trees. I want vanguard 39 pts. then about 4 pts (maybe 5) kensia for the reed attack, that looks beefy, and it works well with bash.
so now that takes me to the stalwarth defense tree. I see on t4 i can get +6 str and +50% ac for 6 pts, so that puts me at 70 pts, then the last ten (13) in the dwarf tree, those seem like useful enough combat skills.
For feats, i want both the thf and the shield mastery, so thats 6 points, another 3 for spring attack. probably a point into empower heal, so thats 10, i should have 3 more. so maybe power attack and cleave/ greater cleave? (I usually dual wield, so i don't usually need cleave) I think the strike through will be enough for yard trash. My instincts would be to go with improved sunder, precision and improved critical (in general i would rather build attacks for boss mobs than yard trash)
of course mu biggest concern is the lack of imbue danage. I consider possibly throwing 4 points into the assassin poison tree. Its not really a great imbue, but it does allow me the extra imbue dice damage at higher levels. For epics, I haven't really decided. but I really like primal avatar. The mantle does a lot of damage, and adding coccons to my heal spells would be nice. The unlimited mana is the real clincher. Then I consider possibly shadowdancer for extra trap points, and dimension door, and divine crusader for unbreakable weapons
any thoughts?
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