Eerie Aim and Legendary Aim...Why

RangerOne

Well-known member
Thanks, Rabidfox. I couldn't understand why two feats would be so similar but if they stack they definitely belong on a ranger archer.
 

Mechgraber

Well-known member
You can take one, both, or neither. As Quartis said, they're two different types of feat.

Eerie Aim: You gain +5% Dodge Bypass, +5% Deflection Bypass, and +10 to Attack. (ML21)
Legendary Aim: While using a Ranged Weapon, +10 to Attack, +5% Dodge bypass. (ML31)

So very similar, they do stack. I do find it a bit funny that the ML21 one is better.

If you're an uber tricked out fully geared and past lived monster perhaps you can skip one or even both. If not, to-hit is fairly important, the days of everyone hitting on a 2 are gone.
 

Br4d

Well-known member
You can take one, both, or neither. As Quartis said, they're two different types of feat.

Eerie Aim: You gain +5% Dodge Bypass, +5% Deflection Bypass, and +10 to Attack. (ML21)
Legendary Aim: While using a Ranged Weapon, +10 to Attack, +5% Dodge bypass. (ML31)

So very similar, they do stack. I do find it a bit funny that the ML21 one is better.

If you're an uber tricked out fully geared and past lived monster perhaps you can skip one or even both. If not, to-hit is fairly important, the days of everyone hitting on a 2 are gone.

I think Eerie Aim and Legendary Aim are correctly positioned. Ideally you have systems where additional power is incremental and less than earlier boosts. This is because power creep then becomes incremental and not explosive. Explosive power creep is the worst thing about DDO's systems.
 
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Yamani

Tyrannical Overlord
I think Eerie Aim and Legendary Aim are correctly positioned. Ideally you have systems where additional power is incremental and less than earlier boosts. This is because power creep then becomes incremental and not explosive. Explosive power creep is the worst thing about DDO's systems.
In lvl 21-29 content how many mobs have deflection?
 

FuzzyDuck81

Well-known member
You can take one, both, or neither. As Quartis said, they're two different types of feat.

Eerie Aim: You gain +5% Dodge Bypass, +5% Deflection Bypass, and +10 to Attack. (ML21)
Legendary Aim: While using a Ranged Weapon, +10 to Attack, +5% Dodge bypass. (ML31)

So very similar, they do stack. I do find it a bit funny that the ML21 one is better.

If you're an uber tricked out fully geared and past lived monster perhaps you can skip one or even both. If not, to-hit is fairly important, the days of everyone hitting on a 2 are gone.
The ML21 one is also competing with a number of other excellent feats that you might want in your build ASAP though for a power bump, eg. overwhelming criticals, extra clip, epic eldritch blast, improved martial arts, improved sneak attack, inspiration melody: excellence, patience & trick shot... paranoid & defensive tumble might also be outside contenders too for some.
 

Mechgraber

Well-known member
The ML21 one is also competing with a number of other excellent feats that you might want in your build ASAP though for a power bump, eg. overwhelming criticals, extra clip, epic eldritch blast, improved martial arts, improved sneak attack, inspiration melody: excellence, patience & trick shot... paranoid & defensive tumble might also be outside contenders too for some.
Yep, and that's a good thing, there's a lot more choices than there used to be.
 

RangerOne

Well-known member
I had ample feats to take both as nothing else really meant much with the possible exception of getting more WIS. Knowing that they stack makes them both viable for a bow based ranger.
 

Green_Draconis

Active member
The question was the frequency of deflection on NPC’s in Epics (I.e. 20 through 29) to quantify if the deflection bypass feat is worth taking.
Deflection Bypass = or includes Arrow Deflection bypass. Are there any other ways right now to get Deflection Bypass? So frustrating to see Deflection rather than damage when shooting at Skeletons. Skeletons in Closet when not engaged by a Melee. I think similar for Threats Old and New, but the Skeleton deflection may function inside the Anti-Magic zone, but not outside.

My current Epic Feats with a Repeater Arty:
  • Combat Archery
  • Expanded Clip (+33 Double Shot is pretty strong)
  • Overwhelming Critical (+1 multiplier on 19-20)
  • Patience (basically Overwhelming Critical for any Critical Hit, but need to see if and how much this slows down attacks... when not Fusilade or No Holds Barred)
  • Trick Shot - +40 Ranged Power and faster Tumble renewal (I have 5 and use more than some) seems to help, but Eerie Aim might be a better choice if seeing glancing shots, Deflection or Dodge. The Tumble Renewal really only matters when you are running out.
 
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Jasparius

Well-known member
Yep, and that's a good thing, there's a lot more choices than there used to be.

Its a shame they dont go through the 80% of Heroic feats which no-one would ever seriously take. Even if all the skill feats were doubled would people want them?
 

J1NG

I can do things others can't...
Its a shame they dont go through the 80% of Heroic feats which no-one would ever seriously take. Even if all the skill feats were doubled would people want them?
The existing Heroic Feats might have trouble being updated because they are sourced from the actual 3.5 material. I am unsure how much freedom the Devs have in being allowed to change them, because certain Feats as they are traps for players if they don't know what works or not in DDO and updating them certainly would be a plus.

The best we might be able to get from the Devs is enhancements for the Feats via Enhancement Tree bonus for having such Feats. It won't sort it all out, but might lend to making some of the Heroic Feats not be so pointless.

J1NG
 
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