Eldridge Knight Advice

TAP

Active member
Hi all, been playing a long time but normally melee which I understand now. But running past lives and getting bored so mixing it up. Played Sorc last life and that was a blast, ruin and greater ruin were awesome. It was just a blaster though so just got spell power and damage type and away you go.
With the Eldridge Knight though I want something that is going to stop things in their tracks CC and then hack them DPS. The idea is to focus on Enchantment.
What do I need to be sticking these spells in high content. Do I need high Enchantment DCs, high Spell Pen, high spell power? I have been looking around for decent builds but cant see any that give a decent breakdown and tbh most look rubbish. I know its a bit of a jack of all trades but I cant get my head around what I need to land hold person and monster.
 

EinarMal

Well-known member
Spell power doesn't matter for sticking spells, but it would impact your imbue damage.

You would need to worry about the Enchantment DC, spell penetration is less important, but still needed (not all mobs have spell resistance)

What difficulty do you want to play? Getting DC high enough is challenging if you are talking about playing at cap. Ideally, you would be at least around 120 DC in enchantment if you are talking about running at cap in R4+, especially new content. Dedicated casters would be more like 130-135 range if you have all the past lives and gear.

Its challenging to fit all the gear in, you need artifact, sacred spell focus, insightful spell focus, quality spell focus, you can get spell focus from augment. You also need to push Int up as high as possible.

You can take feats like Arcane Initiate, SF Enchantment, GSF Enchantment, Epic SF Enchantment, and Embolden

Its pretty difficult again depending on what level of content you want to run.

If you want something like this flavor wise Dragonlord is the best version of this mixing CC and melee.
 
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TAP

Active member
Spell power doesn't matter for sticking spells, but it would impact your imbue damage.

You would need to worry about the Enchantment DC, spell penetration is less important, but still needed (not all mobs have spell resistance)

What difficulty do you want to play? Getting DC high enough is challenging if you are talking about playing at cap. Ideally, you would be at least around 120 DC in enchantment if you are talking about running at cap in R4+, especially new content. Dedicated casters would be more like 130-135 range if you have all the past lives and gear.

Its challenging to fit all the gear in, you need artifact, sacred spell focus, insightful spell focus, quality spell focus, you can get spell focus from augment. You also need to push Int up as high as possible.

You can take feats like Arcane Initiate, SF Enchantment, GSF Enchantment, Epic SF Enchantment, and Embolden

Its pretty difficult again depending on what level of content you want to run.
That is exactly what I wanted to know tyvm
 

magaiti

Well-known member

USS Eldridge? The Philadelphia Experiment is a hoax.​

Ahem, regarding Eldritch Knight builds.
So You want a melee/spell DC hybrid.
Unless you are a triple/epic/racial completionist and a build genius with unlimited resources, your spell DCs are going to suck.
You need a lot of feats for melee, and then another lot for DC casting.
Plan accordingly. Use spells that work well with low-ish DCs, and don't require spellpen.
For example, use Conjuraton/Web to stop enemies, then hit them with an acid spell (conjuration based and doesn't burn webs like fire), then hack away. Scion of Earth is decent. 20 Wiz nets you 5 more feats that Sorc, for those foci and metamagic ones.
 

Lazuli

Well-known member
For leveling up Heroic EK or Dragonlord, they'll be (roughly) equally effective, but in Epic, the nightmare begins for hybrids. Sentient weapons have severely penalized these types of builds, given that filigree sets are for pure casters or pure weapon users, but SSG has forgotten to design sets for hybrids (and if they had, don't worry, they would have been completely gimp sets; it's clear they have no idea how to design for generalist casters or hybrids). In legendaries, high saves make these types of builds a real nightmare, especially if you're looking to play the end game.

The new content is also being designed that severely penalizes spellcasting, which hurts a hybrid that already struggles to maintain a decent DC. The new expansion is already the height of ridiculousness in saves. The trend is even more worrying, and it's clearly dedicated to killing spellcasting.

So, if you want the build for Heroic levels, go for it. If you're going to get into Epic/Legs, my advice is to save yourself the trouble and just play an Overlord... I mean, a Dragonlord. Excuse my freudian slip 😠.

Check out the guide linked above the author is very familiar with the EKs.
 

Archest

Well-known member
enchantment spells are dependent on spell penitration get both as high as you can.
also need melee power.
Critical chance
spell lore and critical to hit
seeker

medium mithril armor.
a good sword and shield as I prefer sword and board with an eldritch knight.
a fighter which uses magic
melee close range with long range crowd control
I like fearsome in my armor to break apart mobs that are close ranged.
 

Archest

Well-known member
Harper Tree

Pale Master is different build .

i used elf race had to overcome strength to hit ( Harper tree)
 

droid327

Hardcore casual soloist
Your DC is the most important component for sticking CC spells. This depends both on your gear and enhancements, but also on your INT stat. Every 2 points of INT is 1 more point of DC.

So the difference between reliable CC in high tier content is often some very high-hanging fruit: past life INT bonuses, +8 tome, Reaper enhancements, festival augments and rare raid filigrees, etc.

That being said, you shouldnt have a problem getting to where you need to be for mid-tier content, which is what you want for leveling. Just be aware the ramp steepens sharply near the end of the progression curve

But honestly, as an EK, death is still the best CC. Just focus on optimizing your melee damage and you'll be able to kill most things as fast as you can Hold or Dance them anyway.
 

TAP

Active member
Wow, just in Epics but with the build above its amazing, looking forward to Leg. Once I converted to acid and got shard storm thing just disappear. I am prob going to ditch enchantment as will never get the DC's and concentrate on damage, necro poss instead because of the undead or maybe conjur and go full acid.
 

magaiti

Well-known member
Wow, just in Epics but with the build above its amazing, looking forward to Leg. Once I converted to acid and got shard storm thing just disappear. I am prob going to ditch enchantment as will never get the DC's and concentrate on damage, necro poss instead because of the undead or maybe conjur and go full acid.
Conjur + Acid is good combo if you can't reach workable DCs for Enchant.
Web spell is Conjur and requires STR check, and enemy stat checks are usually lot lower than saves.
 

TAP

Active member
Conjur + Acid is good combo if you can't reach workable DCs for Enchant.
Web spell is Conjur and requires STR check, and enemy stat checks are usually lot lower than saves.
Yes that makes the most sense to me. Web is interesting and will start using a bit. I am Elf (last racial life) so took longsword and Knights Training but next racial set will be Gnome and will be more interesting again.
 
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