End Quest Rewards

jglabare

Well-known member
Anyone who has played long enough knows that end quest rewards generally suck. They generally have little, if anything, to do with the class or abilities of the character, which can be frustrating especially after the tougher quests. So if this is going to continue (of course it will) why not add additional options for rewards. Guild renown is already a option, so why not add additional XP as a end quest reward? Leveling up is pretty much what ALL players want to do and especially for multiple lifers, any extra XP goes a long way to helping with that goal.
 
Upvote 2

Alco

Well-known member
No. You joined in March of this year. Please try to learn a little more about the game before making suggestions.

You already get XP for finishing a quest and there is plenty of XP in the game - it doesn't take that long to level. While you can earn XP for completing sagas, if the devs wanted to give more XP for random quests they would just increase the base XP.

You can already use Settings to restrict items to your class if you are looking to use rangen items.

To be fair, rangen items are rarely useful unless you are brand new so most players just sell them for plat. Also, most players try to get named items and item sets for their leveling/end game gear and then fill in the rest with Cannith (or other) crafting. Since it looks like you are brand new I would suggest finding a guild to help you out. Most guilds will have someone who can craft Cannith items for you to fill in any holes in your gear as you level.
 

jglabare

Well-known member
That setting is useless, and it rarely, if ever, gives anything remotely relevant to ones build. Plus, I'm not new, I just don't use the forums that often. Other then very specific rewards from quest chains, the end rewards are garbage more often than not, and you should know that. And selling for platinum? Maybe you haven't noticed, but most of the stuff in the AH these days isn't that great, which means platinum isn't all that useful either.

You know what IS useful? Experience. Its easily the most important thing in the game, and yes, they have given extra ways to get it, but still, if they're not going to make end quest rewards as is more useful, they should add other options, like extra experience. Astral shards would be useful, things of that nature.
 

Buddha5440

Trainer of those who beat dead horses
First off...
Thank you SO much for speaking about "pretty much what ALL players want...". I am glad to get that information and could not find it elsewhere.
Secondly...
Never mind. That pretty much covered it. Happy gaming. :)
 

Alternative

Well-known member
End rewards are a waste of time to even look through. Sure there could be more options for different types of players, but then you get people as above. Bashing someone for their join date, and using lootgen themselves.
 

Lacci

Well-known member
That setting is useless, and it rarely, if ever, gives anything remotely relevant to ones build.
That depends. I assume, the loot tables have not been updated in the last 10 years or so. So for older classes, you will always get something relevant for your class, but if you play some subclasses, like Dark Hunter or Blightcaster, it doesn´t adjust for that and just gives standard hunter/druid gear.

But I´d really like to see some other useful end rewards. I usually don´t even look at the items anymore as I have my leveling gear from TRing, and just pick guild renown. Not sure additional XP is a good idea, but maybe token of the twelve fragments or crafting materials or something like that.
 

jglabare

Well-known member
That depends. I assume, the loot tables have not been updated in the last 10 years or so. So for older classes, you will always get something relevant for your class, but if you play some subclasses, like Dark Hunter or Blightcaster, it doesn´t adjust for that and just gives standard hunter/druid gear.

But I´d really like to see some other useful end rewards. I usually don´t even look at the items anymore as I have my leveling gear from TRing, and just pick guild renown. Not sure additional XP is a good idea, but maybe token of the twelve fragments or crafting materials or something like that.
I also have a suspicion that it doesn't distinguish between different enhancements. My main toon for example is a enlightened spirit warlock, and he's always getting clubs and scepters with spell power boosts. Which if he were a soul eater or tainted scholar would be great, but ES have more in common with melee classes, so those aren't so helpful. What you want are other items that boost sheltering, force and light power, and pretty much anything that gives you more hp.
 

Eme

Well-known member
quest rewards are so rubbish that it's a surpirse any adventurer would bother with the helping someone to pick the quest up, rather than just go to a location to turn it over for loot and cut the middleman. It's so immersion breaking ^^
 

Maetrim of Cannith

DDOBuilder Creator
The rewards in general are underwhelming. If you are already at Guild level cap, guild renown is no longer an option for you also.
But it is always worth looking at the offered items. You can be offered almost anything when the list is not class restricted. Pale Lavender Ioun stone? Yes please! Mnemonic pots? Yes please. Double augment slot items? Straight into the crafting blanks stash. I recently pulled an excellent caster sceptre for running my Chaosmancer lives.

As for the suggestion of an xp option. I am not against this, but the amount should be commensurate with the level of the quest, say Base level run at * 10, and should also only have a small-medium chance of actually appearing in the list. You don't need a bonus 1k xp for a random level 1 quest, as you would just run that 1 min quests a few times and collect those to power level yourself.
 

Shear-buckler

Well-known member
The rewards in general are underwhelming. If you are already at Guild level cap, guild renown is no longer an option for you also.
But it is always worth looking at the offered items. You can be offered almost anything when the list is not class restricted. Pale Lavender Ioun stone? Yes please! Mnemonic pots? Yes please. Double augment slot items? Straight into the crafting blanks stash. I recently pulled an excellent caster sceptre for running my Chaosmancer lives.

As for the suggestion of an xp option. I am not against this, but the amount should be commensurate with the level of the quest, say Base level run at * 10, and should also only have a small-medium chance of actually appearing in the list. You don't need a bonus 1k xp for a random level 1 quest, as you would just run that 1 min quests a few times and collect those to power level yourself.
They can limit the reward to the first completion of a quest only, not on repeats.
 

Krelar

Well-known member
That depends. I assume, the loot tables have not been updated in the last 10 years or so. So for older classes, you will always get something relevant for your class, but if you play some subclasses, like Dark Hunter or Blightcaster, it doesn´t adjust for that and just gives standard hunter/druid gear.

But I´d really like to see some other useful end rewards. I usually don´t even look at the items anymore as I have my leveling gear from TRing, and just pick guild renown. Not sure additional XP is a good idea, but maybe token of the twelve fragments or crafting materials or something like that.

Unless they changed something without telling us, the only thing the check box for "End rewards based on class" does is restrict the rewards to items you are proficient in.

This was the last thing I ever heard about it on the old forums:

I'd have to go with a negative on this one. People have a lot of misconceptions about this game option.
Here's what it DOES do:

On quest end reward lists that are entirely random, and have no chance of any named or special items appearing (including crafting ingredients such as from Necropolis or Vale), if the Class-Based End Rewards option is checked on, it will restrict the base type of the items that appear to specific types based on your class.

It has no function on any reward lists that can include any named items or special ingredients, and it does not restrict the effects that can appear on an item- only what types of items you'll see.

Since there's so much misunderstanding about how it works as it is, we'd rather not cause further problems by changing it.
 

Purr

Well-known member
Anyone who has played long enough knows that end quest rewards generally suck. They generally have little, if anything, to do with the class or abilities of the character, which can be frustrating especially after the tougher quests. So if this is going to continue (of course it will) why not add additional options for rewards. Guild renown is already a option, so why not add additional XP as a end quest reward? Leveling up is pretty much what ALL players want to do and especially for multiple lifers, any extra XP goes a long way to helping with that goal.
1) If there was a way to tell which items had augment slots, that would make then much more useful.
2) I would be in favor of adding extra doodads like ingredients, collectibles, augments, etc. to the random loot tables.
3) chances for anything on the silver roll tables would be neat as well.
4) small (100xp) sentient xp gems could be good, too.
5) I'd love to see higher value renown be more common, too. Weird that you can farm some chests for heroic xp but actually completing quests seems to grant you just as much.
 

Mindos

CHAOTIC EVIL
It's impossible to get a runearm or a collar or whatever unless you TICK the box on the right class. So if you want some of that stuff, good luck. It seems opposite to how it should be for those particular things. Why an exclusive either/or toggle? I know runearms and collars etc are useless to most people, but then again ALL THE REWARDS are useless anyway.
 

Reglad

Well-known member
Ok, my HC Fetish is calling: but i love the the quest rewards (on HC..) always hoping for some nice weapon/gear to start with.. well, after level 10 it is not so important anymore, but I often got some nice rng diamonds. Like nightmarish heavy crossbow lvl 5..
and i definitly see rewards that could be used (if we as players are not that godlike twinkgear users)
So for players with PL,RP (ergo some gear in the bank) etc. I see less use for it.
 

Weaponalpha

Well-known member
So many things to fix/improve in the game and end rewards being mostly garbage once you have all the gear you require is low low low on the list. Just grab best option and move on.
 

PurpleSerpent

Monster Hunter of Moderate Renown
They can limit the reward to the first completion of a quest only, not on repeats.
Isn't this exactly what the first time completion bonus already does?

I'd be interested in seeing special items dropping in a few end lists, which already happens in a few places although it's been a while since they've done much along those lines (Collapsed Portable Holes from The Archon's Trials is probably the most recent example I can remember), but just adding more XP feels a bit lazy, to be honest.
 
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