Endgame gear for Poison alchemist nuker

abysslegion

New member
Hi i want to try poison Alchimist , i always play a cold one and i need to try something else.

whats the best gear for poison build ?

thank you for your help
 

Hakoist

Well-known member
This is the layout I am planning to use on my poison alchemist.

Poison alchemist with Ruin and Greater Ruin.

First I start with the orb which is a must unless you have the rare club. Then I want to cover artifact poison and artifact universal lore. Dreadkeeper set is old but the 5% force is hard to get and overall stat are relevant. That match with elder set.

Next I go with 5 piece dread which provides the crit damage which you need at least a cloak/helm/artifact for that if not GS.

Last 2 pieces are the absorption boot and red wizard google from MD where I would be defensively slot +4 con and prof MRR.

Last ring slot I think about +3 int ring but perhaps cloud dream provide the missing ins SF and exc stuff.

Slotting 3 piece bulwark for 10% hp
Crafting ins mrr on gem

Int stat from gear is 13enh+6ins+3qua+2pro+2art
Con stat from gear is 14+5ins+4art+2pro
Both are not maxed on modern gear but I am trying to max out sp, lore and crit dam

Filigree choice is +2 int*4 and rest not sure. Thinking 4piece serpent and eye. DC is hard to get.

https://ddo-gear-planner.netlify.app/#/main?levelrange=1,33&raids=true&hiddentypes=&Weapon=Attuned%20Bone%20Club&craft_0_slot=Weapon&craft_0_system=Scale%20(Weapon)&craft_0_selected=Shadowscale&craft_1_slot=Weapon&craft_1_system=Fang%20(Weapon)&craft_1_selected=Meltfang&craft_2_slot=Weapon&craft_2_system=Claw%20(Weapon)&craft_2_selected=Brightclaw&craft_3_slot=Weapon&craft_3_system=Horn%20(Weapon)&craft_3_selected=Flamehorn&craft_4_slot=Weapon&craft_4_system=Orange%20Augment%20Slot&craft_4_selected=Meridian%20Fragment&Offhand=Legendary%20Stygian%20Wrath&craft_5_slot=Offhand&craft_5_system=Nearly%20Finished&craft_5_selected=Intelligence6&Armor=The%20Legendary%20Grey%20Leathers&Belt=Legendary%20Belt%20of%20the%20Black%20Sands&Boots=Legendary%20Greaves%20of%20Seasons'%20Warding&craft_6_slot=Boots&craft_6_system=Moon%20Augment%20Slot&craft_6_selected=Lunar%20Gem%20of%20Magical%20Protection%20(Legendary)&Bracers=Legendary%20Necromancer's%20Bracers&Cloak=Dinosaur%20Bone%20Cloak&craft_7_slot=Cloak&craft_7_system=Scale%20(Accessory)&craft_7_selected=Scale:%20Force%20Spell%20Crit%20Damage&craft_8_slot=Cloak&craft_8_system=Fang%20(Accessory)&craft_8_selected=Fang:%20Force%20Spell%20Crit%20Damage&craft_9_slot=Cloak&craft_9_system=Claw%20(Accessory)&craft_9_selected=Claw:%20Force%20Spell%20Crit%20Damage&craft_10_slot=Cloak&craft_10_system=Horn%20(Accessory)&craft_10_selected=Fossilized%20Amber&craft_11_slot=Cloak&craft_11_system=Isle%20of%20Dread:%20Set%20Bonus%20Slot:%20Empty&craft_11_selected=The%20Legendary%20Dread%20Isle's%20Curse&Gloves=Legendary%20Skin-tight%20Gloves&Goggles=Red%20Wizard's%20Sight&craft_12_slot=Goggles&craft_12_system=Sun%20Augment%20Slot&craft_12_selected=Solar%20Gem%20of%20Constitution%20(Legendary)&Helm=Legendary%20Elder's%20Cap&Necklace=Legendary%20Pendant%20of%20the%20Earth&Ring1=Dinosaur%20Bone%20Ring&craft_13_slot=Ring1&craft_13_system=Scale%20(Accessory%20-%20Artifact)&craft_13_selected=Scale:%20Negative%20Spell%20Crit%20Damage&craft_14_slot=Ring1&craft_14_system=Fang%20(Accessory%20-%20Artifact)&craft_14_selected=Fang:%20Negative%20Spell%20Crit%20Damage&craft_15_slot=Ring1&craft_15_system=Claw%20(Accessory%20-%20Artifact)&craft_15_selected=Claw:%20Negative%20Spell%20Crit%20Damage&craft_16_slot=Ring1&craft_16_system=Horn%20(Accessory%20-%20Artifact)&craft_16_selected=Horn:%20Sacred%20DCs&Ring2=Clouded%20Dreams&Trinket=Legendary%20Gem%20of%20Many%20Facets&craft_17_slot=Trinket&craft_17_system=Random%20set%201%20(Legendary%20Vault%20of%20Night%20or%20Legendary%20Red%20Fens)&craft_17_selected=Legendary%20Elder's%20Knowledge&tracked=Constitution&tracked=Intelligence&tracked=Universal%20Spell%20Power&tracked=Universal%20Spell%20Lore&tracked=Spellcraft&tracked=Wizardry&tracked=Spell%20Penetration&tracked=Spell%20Focus%20Mastery&tracked=Healing%20Amplification&tracked=Sheltering&tracked=Physical%20Sheltering&tracked=Magical%20Sheltering&tracked=Dodge&tracked=Resistance&tracked=Blurry&tracked=Parrying&tracked=Ghostly&tracked=Fortification&tracked=False%20Life&tracked=Speed&tracked=Freedom%20of%20Movement&tracked=Feather%20Falling&tracked=Blindness%20Immunity&tracked=Heroic%20Inspiration&tracked=Impulse&tracked=Kinetic%20Lore&tracked=Force%20and%20Physical%20Spell%20Crit%20Damage&tracked=Nullification&tracked=Void%20Lore&tracked=Negative%20Spell%20Crit%20Damage&tracked=Transmutation%20Focus&tracked=Conjuration%20Focus
 

Str8nger

Member
hi - :)
another recommendation for gear/DCs - (i additionally use a throwing dagger and orb) desert starless night set using hruvayah's neck and bramble casters gloves...DC, spell pen, spell power, spell crit - poison, acid, negative, evil...3 piece coffin keeper using light armor or cloth (light gives more MRR), mage hat and the FOM raid cloak with more DCs...open options could use TOEE goggles and ring for dodge and resists or others...all your other open slots can get MD gear and slot lunar stuff, or trinket/goggles for some solar stuff...or craft what you want/like...but this layout I was pushing 120+ trans and 115 conj DC (i dont know if that is "good" or not, but it was working for me in R6-8 np - i dont do many r10 but can do fine) and 1k poison spell power, used serpents set, ottos, and +2int*4, slotted int filigrees in open spots (int was only 110 self buffed on boat and higher in reaper of course). getting the poison artifact bonuses on only 2 items let me feel like i had more options on other slots...but it could be placebo :)

also you could still go 5 piece dread with this...dread orb or raid orb and raid dagger instead of what i suggest below...using dread artifact too...i use MD boots artifact now and departed from the 5 piece dread...but its totally doable...

i went vile chemist t5 , bombardier for extra whatever, feydark for spell pen and MM immunity, vistani for more dagger stuff and level drain immunity - using MD orb with salt and MD dagger with hit point buff- you can also do t5 bomb to strip immunity instead of the vile chemist poison shot until things are frozen and you can wave them, flash freeze is incredible, but it gets dicey in high reaper due to being too close to things, the ranged freeze is good but you gotta boost conj instead...plus frog and mass frog are always landing...but lots of options for your playstyle...i have tried them all...having something to throw as backup damage is nice too...my rotation keeps me purple spiked too...and that purple boost is good when things are hot...

just a thought, good luck out there :)
 
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