Endgame gearset for fire sorc brainstorming (as of U76)

Sythe777

Well-known member
Hey all, I run fire sorc very often (two characters racial comped off of it, plus more) and I was hoping to get some input for what might be the best gearset. So far, I've come to the determination that I'm locked into Clouded Dreams (and have been for many, many years) and was hoping there might be some way to avoid that big spell point ding that comes with it. With that said, I still believe this set to be good but can't help but doubt myself whether there's an even better set. If anyone has suggestions, I'm all ears, no matter how hard the gear is to come by.

UyHXqOm.png


Don't mind the colors, I just use them for my reference for what needs to be acquired still.
 

Lazuli

Well-known member
This is my current set. It works really well, but there are others that work too. I have three Lamordia weapons for the off-hand: one with Salt, one with Leg Affirmation, and one with Vulnerability, since I often play High Reaper solo or Short Manning. The one that has vulnerability (for bosses) is Slayer of the Living, the caster weapon of the Lamordia raid.

Weapon1 Warblade Dripping y ash (Facet of psionic intrusion, Ruby devotion)

Weapon2 Lamordia: Melan: Spell cost reducion, Dol: iFire. Mise: Fire spellpower, Woeful debuff (orange Meridian) (purple Ruby radiance)

LGS gloves (skill competence+insight; spell points profane + insight)

Trinket: LGoMF. Fortification, Healing Amp, iImpulse (yellow-greater illusion)

Helm: Elder's cap Int 13, Ench 6, Conc 20, Spell save 11, (yellow Draconic), (colorless- festive con)

Cloak: Legendary Gravekeeper's Mystic Cloak (Sun spell crit chance) qSFM, iMRR con qcon. (green greater Ench, colorless globe true imperial blood)

Armor: Artblade (Sun Arcane Endurance). Exce SP & lore, iSFM, MRR (green greater Conj) (colorless-set1 TPower)

Goggles red wizard sight (Sun charisma). - iCon SFM Kint lore qPot (green False life) (colorless-set2 Esoterica)

Belt: Leg Strip of Saviness (Moon -spellpower). iCha, PWR3, ExcHa, qWill, (green Pomura), (colorless set2 Esoterica)

Neck artifact: Leg Harrowing memories (Moon: profane DC). MCL, Force spell crit damag x3, (Green ravils) (yellow Wizardry) (blue-set1 TPower)

Boots: Lamordia raid (Moon: MRR): Fire spell crit dmg x3, woeful: Sacred DC. (Green festive cha) (yellow set1 TPower)

Bracers: Lamordia raid (Moon: PRR): cha, qcha, PRR, woeful: firelore (Green Resistance) (yellow set2 Esoterica DC)

Ring1. Bound Elemental Air. Air. Electr, Attuned air, SFM (blue Dodge) (yellow deathblock)

Ring2. Bound Elemental Acid. Acid, Acid, Attuned earth, SpellPenetration (yellow gEvo) (green greater Nec)

This set works very well, but there are other combinations that do too. I use Burning Blood and Thunderstroke, plus the acid DoT, so I'm interested in having decent acid and electric spell powers (although I only have fire and force maxed out).
 

Sythe777

Well-known member
can get 5% exceptional lore and 15 exceptional spell power on lamordia armor, and replace clouded dreams with theurgy of summer

JWDjO2u.png
Trying hard not to drop dripping with magma (armor) since it's a decent source of damage. Already losing the acid dot from dino bone since switching to the lam weapons. Plus, where are you getting insightful DCs from?
 
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Lazuli

Well-known member
I have a little over 8400 spell points on my fire sorceress, but I actually avoid using Clouded Dreams. With the cold set, I get over 9000 spell points, but we all know cold is unfairly favored over the other elements... and fire is fun. So I'm playing fire.
 

Lazuli

Well-known member
Trying hard not to drop dripping with magma (armor) since it's a decent source of damage. Already losing the acid dot from dino bone since switching to the lam weapons. Plus, where are you getting insightful DCs from?
I have dripping with magma in warblade, bur of course, rare loot is *********** to get. iSFM in Artblade armor. Acid dot in elemental acid ring.

I hate rare loot. With passion.
 

justin credible

Well-known member
But this prevents you from using the raid necklace, and +1 MCL is nice to have.

Although the devs could have been more generous and given us +2 MCL.
could also get insightful spell focus from the gloves in covered culvert, but ive had no luck there
 

Lazuli

Well-known member
could also get insightful spell focus from the gloves in covered culvert, but ive had no luck there
Also in the Darstils glove from the rats pack, but I prefer having a greensteel item: it gives me a spellcraft bonus (which adds to your spellpower) that can't be obtained anywhere else, and a number of spell points that again you can't get anywhere else. It's an old item, but still very good.
 

Sythe777

Well-known member
But this prevents you from using the raid necklace, and +1 MCL is nice to have.

Although the devs could have been more generous and given us +2 MCL.
MCL is nice, I discounted the item at first because originally I think it was just CL on lam.

I'll have to do a mini-write-up on my spreadsheet to do some comparison. I suppose my belt slot is somewhat wasted just to get the set bonus for desert burning sun. If it is better, I'm gonna miss having burning manacles and boots cause I got pretty good curses on them haha.
 

Lazuli

Well-known member
MCL is nice, I discounted the item at first because originally I think it was just CL on lam.

I'll have to do a mini-write-up on my spreadsheet to do some comparison. I suppose my belt slot is somewhat wasted just to get the set bonus for desert burning sun. If it is better, I'm gonna miss having burning manacles and boots cause I got pretty good curses on them haha.
The Bound elemental rings give the Desert burning sun bonus, but for the four elements. And you get 2 dots, SFM and the spell penetration, not bad use of ring slots...

edit: Furthermore, as a fire sorcerer, using Burning Blood spell is worthwhile, and the Acid Ring grants you the spellpower and critical hit chance for the second part of that spell. Thunderstroke is more of a choice, but I like having some extra single-target damage for those times when using AoE is a bad idea.
 
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Sythe777

Well-known member
The Bound elemental rings give the Desert burning sun bonus, but for the four elements. And you get 2 dots, SFM and the spell penetration, not bad use of ring slots...

edit: Furthermore, as a fire sorcerer, using Burning Blood spell is worthwhile, and the Acid Ring grants you the spellpower and critical hit chance for the second part of that spell. Thunderstroke is more of a choice, but I like having some extra single-target damage for those times when using AoE is a bad idea.
Thanks for the tips.

The only shame with losing my other ring is I lose out on bonus action boosts. Couldn't care less about the positive crit damage since we only have cure mass moderate via EA and wings heal. I can just shift the qCHA to the gloves.

I've not tried but can you double-up on acid ring for double dot? Iirc it didn't work but it's been a while.

I was actually looking at underused spells and seeing if they held up or not. I tried flame trap and while the damage is comparable to a middle ground between fireball and dbf, the CD on it is insane and the trigger is wonky. I'm locked into pk/firewall/ddoor with fire shield being the only flippable spell. I'll give burning blood a shot.

As for level 9 spells, I think I'm good with what I have rn which is meteor/hold/energy drain. Energy drain is huge for killing HP off of raid mobs with deathblock.
 

justin credible

Well-known member
Thanks for the tips.

The only shame with losing my other ring is I lose out on bonus action boosts. Couldn't care less about the positive crit damage since we only have cure mass moderate via EA and wings heal. I can just shift the qCHA to the gloves.

I've not tried but can you double-up on acid ring for double dot? Iirc it didn't work but it's been a while.

I was actually looking at underused spells and seeing if they held up or not. I tried flame trap and while the damage is comparable to a middle ground between fireball and dbf, the CD on it is insane and the trigger is wonky. I'm locked into pk/firewall/ddoor with fire shield being the only flippable spell. I'll give burning blood a shot.

As for level 9 spells, I think I'm good with what I have rn which is meteor/hold/energy drain. Energy drain is huge for killing HP off of raid mobs with deathblock.
can also get heals from primal avatar, cocoon and reborn in fire.
 
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Lazuli

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Yep, I also have Reborn in Fire and Cocoon. Reborn is especially good since we're pyromancers.

I haven't tried using two Bound elmental Acid Rings, but generally two identical DoTs don't stack, they overwrite each other, so I don't think it's worth it. The Lightning Ring gives me SFM, which I don't have on my equipment anywhere else, but if you do a different setup, the Cold Ring, while it doesn't give you a useful spell power, gives you Elemental Energy, which puts you at 9K spell points (assuming you also use Greensteel).
 

Sythe777

Well-known member
Yep, I also have Reborn in Fire and Cocoon. Reborn is especially good since we're pyromancers.

I haven't tried using two Bound elmental Acid Rings, but generally two identical DoTs don't stack, they overwrite each other, so I don't think it's worth it. The Lightning Ring gives me SFM, which I don't have on my equipment anywhere else, but if you do a different setup, the Cold Ring, while it doesn't give you a useful spell power, gives you Elemental Energy, which puts you at 9K spell points (assuming you also use Greensteel).
You get sfm from your goggles

Here is my current Item breakdown. 9200 sp, reaper dc's range from 115 - 126. 120 CHA in reaper.

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You got a magnifying glass for those? haha
 
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Sythe777

Well-known member
Ok, I've calc'd the differences here:

yhj2ZNZ.png


Sorry for the size, I was trying to fit it all in one image. The only thing I'm a little skeptical on is whether or not elder's knowledge stacks with solar *and* stacks with chained elementals set. afaik it shouldn't, but 🤷‍♀️. Your set squeezes out a lot more SP, a bit more HP, HAMP, and spell power. My set seems to get a bit more defenses and DCs. If all 3 artifact lore bonuses stack, then your set is 100% the go-to, even after the DC losses.

Btw, if you ever consider dropping the air ring (since you now have iSFM), you can go to fire ring since you get more spell pen from arcane augmentation (speaking of which I forgot to add my 10 extra spell pen in the comparison 🤦‍♀️).
 
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