Endgame gearset for fire sorc brainstorming (as of U76)

Lazuli

Well-known member
Ok, I've calc'd the differences here:

4

Sorry for the size, I was trying to fit it all in one image. The only thing I'm a little skeptical on is whether or not elder's knowledge stacks with solar *and* stacks with chained elementals set. afaik it shouldn't, but 🤷‍♀️. Your set squeezes out a lot more SP, a bit more HP, HAMP, and spell power. My set seems to get a bit more defenses and DCs. If all 3 artifact lore bonuses stack, then your set is 100% the go-to, even after the DC losses.

Btw, if you ever consider dropping the air ring (since you now have iSFM), you can go to fire ring since you get more spell pen from arcane augmentation (speaking of which I forgot to add my 10 extra spell pen in the comparison 🤦‍♀️).
What 3 cha are you losing? I have 15 enh 6 insight 3 quality 3 profane 2 sacred 2 festive 4 artifact. I don't see alchemical charisma in your set.

Anyways if you don't value the profane MRR you can select a moon belt where you can craft the 7 insight cha and put the +4 moon profane cha augment, but i don't think that is worth. Anyways this is 2 cha, not 3.

Are you losing 3 necro, 3 illu? How? As much you can lose 1, because i don't have 6 enh, only 5 from SFM.

I want the electric stats for thunderstroke. You can get the bound ring that better fits your spellcasting.

Elders and solar stacks. They are different bonus. Elders is true universal and solar is potency like old flamecleanser set. Solar spellcrit chance doesn't stack with bound elemental set, but i want it for force crit chance (and positive). I have Ruins and T5 draconic.

Set augments are universal too: elders doesn't give universal spellpower, only universal crit chance and damage.

I haven't checked all your comparation, but i have Rebel in Magic in the offhand.

Feather falling is a common curse. Or you can get it as level 1 spell.
 
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Sythe777

Well-known member
What 3 cha are you losing? I have 15 enh 6 insight 3 quality 3 profane 2 sacred 2 festive 4 artifact. I don't see alchemical charisma in your set.

Anyways if you don't value the profane MRR you can select a moon belt where you can craft the 7 insight cha and put the +4 moon profane cha augment, but i don't think that is worth. Anyways this is 2 cha, not 3.

Are you losing 3 necro, 3 illu? How? As much you can lose 1, because i don't have 6 enh, only 5 from SFM.

I want the electric stats for thunderstroke. You can get the bound ring that better fits your spellcasting.

Elders and solar stacks. They are different bonus. Elders is true universal and solar is potency like old flamecleanser set. Solar spellcrit chance doesn't stack with bound elemental set, but i want it for force crit chance (and positive). I have Ruins and T5 draconic.

Set augments are universal too: elders doesn't give universal spellpower, only universal crit chance and damage.

I haven't checked all your comparation, but i have Rebel in Magic in the offhand.

Feather falling is a common curse. Or you can get it as level 1 spell.
3 cha difference from 1 exceptional+1 profane+1 insightful. 3 necro/illusion from going from 5->6 and the GH augment which provides stacking +2 for a total of 3.

I know elders and solar stack, just missing out on the chained elementals stacking I guess (other than spell power). If they ever change elders to not stack, I'll definitely be dropping it in favor of a solar crit chance trinket; I'd drop belt right now if it comes with solar but it doesn't.

Yea, I had question marks next to the USP because you had TPower listed as a set and that was the only thing that made sense. I know they stack.

I have rebel in magic being lost because my plan was to run two lam raid scepters, but don't know if they both apply rebel or if only one does.

FF I can just get from using EA wings leap once, so it's an easy swap.
 

EinarMal

Well-known member
Thank you for sharing, always intersting to see different gear sets. What fils are you currently using?

My only concern with the layout would be DC, I ended up swapping out some DPS to try to get 130+ DC last time I was at cap on my Stormsinger because I was just not landing spells like I wanted to in MD and especially Lamordia.

If mobs are saving for 1/2 or no damage and/or can't land helpless very consistently, that is a bigger DPS gain than 50 spell power etc...?

Do you do any DPS times? Curious what sort of time you get on experiment Y or the MD worm rare, or some other simliar test.
 
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Sythe777

Well-known member
can get evasion in primal avatar as well, t4 natural evasion 2ap
Can't afford it unfortunately. I have 17 points in SD (max DP). Maybe when cap increases it may be worth revisiting; however, browsing the other stuff primal gives, I'm still leaning towards SD (debuffs+spell pen+dodge/mdb vs. being required to shrine to receive most of the benefits out of primal).
 
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Sythe777

Well-known member
Thank you for sharing, always intersting to see different gear sets. What fils are you currently using?

My only concern with the layout would be DC, I ended up swapping out some DPS to try to get 130+ DC last time I was at cap on my Stormsinger because I was just not landing spells like I wanted to in MD and especially Lamordia.

If mobs are saving for 1/2 or no damage and/or can't land helpless very consistently, that is a bigger DPS gain than 50 spell power etc...?

Do you do any DPS times? Curious what sort of time you get on experiment Y or the MD worm rare, or some other simliar test.
I would have to double check later, but right now I believe it's:
2x raid cha+cha ottos+fire spell power wreath in minor artifact
2x raid cha+cha ottos+fire spellpower wreath+USP ottos+PRR ottos+con wreath+fire absorb wreath in mainhand

My upcoming set will have 3 more filigree slots so I have to work on figuring out what might work best. Right now I'm considering dragon soul for crit chance, but might just spam cha filigrees to hit higher DCs. Iirc eye of the beholder's DC bonus is bugged or something's bugged about it and that's why I don't use it.

As for hitting DCs it depends. A few mobs are saving in lam which obviously I want to avoid, but I'm struggling to see how I can hit higher DCs without going full spec DC sorc (and leaving fire savant completely). Usually if a mob is saving I'll just CC it and that's that, but you'll have to focus the mob's weakness (ie. glacial wrath on high-will save mobs, color spray on high-fort save mobs).

No dps times, but I'll usually kill experiment y in about 50-60 seconds.
 
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EinarMal

Well-known member
I would have to double check later, but right now I believe it's:
2x raid cha+cha ottos+fire spell power wreath in minor artifact
2x raid cha+cha ottos+fire spellpower wreath+USP ottos+PRR ottos+con wreath+fire absorb wreath in mainhand

My upcoming set will have 3 more filigree slots so I have to work on figuring out what might work best. Right now I'm considering dragon soul for crit chance, but might just spam cha filigrees to hit higher DCs. Iirc eye of the beholder's DC bonus is bugged or something's bugged about it and that's why I don't use it.
Yea I also switched back in Otto just to up DC, I had (not fire based obviously)

Filigree
Weapon
Sanctified Fervor/Reverberation (Rare)
To Hell and Back/Embraced by Light (Rare)
Otto Charisma (Rare)
Otto Spellpower (Rare)
Otto Consitution (Rare)
Dragonsoul Charisma (Rare)
Dragonsoul Universal Spellpower (Rare)
Lunar Magic Charisma (Rare)
Lunar Magic Universal Spellpower (Rare)
Embraced by Light Charisma (Rare)

Artifact
Sanctified Fervor/Reverberation (Rare)
To Hell and Back/Embraced by Light (Rare)
Otto Spellpower (Rare)
Dragonsoul Charisma (Rare)
Lunar Magic Charisma (Rare)
 

Lazuli

Well-known member
3 cha difference from 1 exceptional+1 profane+1 insightful. 3 necro/illusion from going from 5->6 and the GH augment which provides stacking +2 for a total of 3.
I have the GH augments for those schools. In fact i'm using 5 gh augments in my set.

I have rebel in magic being lost because my plan was to run two lam raid scepters, but don't know if they both apply rebel or if only one does.
I chose to have two debuffs and dripping with magma on two procs that are likely to bug out. DDO has a long history of overwriting cooldowns on similar procs and DoTs. I had the Red Dragon armor in the past, but it's a critical slot for sets, whether for sun slots or IoD sets, etc. It wasn't worth it for me, so I changed it.

But other things might be better for you; everyone has their own priorities.

FF I can just get from using EA wings leap once, so it's an easy swap.
Yes, I wouldn't waste a slot on FF. There are many ways to obtain it.
 

Sythe777

Well-known member
I have the GH augments for those schools. In fact i'm using 5 gh augments in my set.


I chose to have two debuffs and dripping with magma on two procs that are likely to bug out. DDO has a long history of overwriting cooldowns on similar procs and DoTs. I had the Red Dragon armor in the past, but it's a critical slot for sets, whether for sun slots or IoD sets, etc. It wasn't worth it for me, so I changed it.

But other things might be better for you; everyone has their own priorities.


Yes, I wouldn't waste a slot on FF. There are many ways to obtain it.
Ah so you do, my bad on that.

The way I understand the procs bugging out is that the proc of a same name will just overwrite each other (the same reason why drip will get overwritten by other people). However, revel in magic is an on damage proc so I'm hopeful it will double proc.

Red scale is definitely a trade off, same goes for my lionheaded belt. All I get is drip on the armor and set bonus on the belt. I'll have to look and see if I can play around with my rings. As you say, different priorities.

Yea, I'll be dropping ff and shuffle something from a green slot to replace it and slot something in the green.
 

Lazuli

Well-known member
Yea I also switched back in Otto just to up DC, I had (not fire based obviously)

Filigree
Weapon
Sanctified Fervor/Reverberation (Rare)
To Hell and Back/Embraced by Light (Rare)
Otto Charisma (Rare)
Otto Spellpower (Rare)
Otto Consitution (Rare)
Dragonsoul Charisma (Rare)
Dragonsoul Universal Spellpower (Rare)
Lunar Magic Charisma (Rare)
Lunar Magic Universal Spellpower (Rare)
Embraced by Light Charisma (Rare)

Artifact
Sanctified Fervor/Reverberation (Rare)
To Hell and Back/Embraced by Light (Rare)
Otto Spellpower (Rare)
Dragonsoul Charisma (Rare)
Lunar Magic Charisma (Rare)
Very similar to mine. I would like to use elemental avatar for more crit, but the DCs are silly nowadays.

All rare filigrees:

Weapon: Sanctified Fervor/Reverberation, To Hell and Back/Embraced by Light, Otto charisma, Otto Spellpower, Beholder charisma, Beholder Spellpower, Beholder MRR, Embraced by light charisma, Dragonsoul charisma, Dragonsoul spellpower

Artifact: Sanctified Fervor/Reverberation, To Hell and Back/Embraced by Light, Otto charisma, Otto Spellpower, Beholder charisma
 

Lazuli

Well-known member
Ah so you do, my bad on that.

The way I understand the procs bugging out is that the proc of a same name will just overwrite each other (the same reason why drip will get overwritten by other people). However, revel in magic is an on damage proc so I'm hopeful it will double proc.

Red scale is definitely a trade off, same goes for my lionheaded belt. All I get is drip on the armor and set bonus on the belt. I'll have to look and see if I can play around with my rings. As you say, different priorities.

Yea, I'll be dropping ff and shuffle something from a green slot to replace it and slot something in the green.
I have to say I don't have Riposte on my gear because I didn't have the augment for this character. The downside of having alts is that the rarer items don't drop for everyone, and I've had really bad luck with Riposte augments. Besides, farming the temple is tiring.
 

Zariel

Member
Here you go! :p This is currently as is!



Legendary Lamordian Cap
Reaper Necklace Enchantment: +2 Reaper Bonus to melee/ranged/spell power and +2 PRR/MRR
Curse of the Evoker: +1 Fortune Bonus to Evocation DCs
Insightful Dexterity +7
Insightful Physical Sheltering +18
Lamordia: Melancholic Slot: +15 Enhancement bonus to Dexterity.
Lamordia: Dolorous Slot: +3 Quality bonus to Dexterity.
Green Augment Slot: Legendary Sapphire of Riposte
Colorless Augment Slot: Ravil's Book of Legendary Recipes Vitality +48
Sun: +4 Artifact Bonus to Charisma


Legendary Downcast Brawler's Garb
Curse of the Illusionist +1 Fortune Bonus to Illusion DCs
Mythic Armor +2
Reaper Armor Enchantment: +5% Reaper Bonus to AC and +3 PRR
+15 Enhancement Bonus
Competence Elemental Resistance - 15
Lamordia: Melancholic Slot: +5% Exceptional bonus to Universal Spell Lore
Lamordia: Dolorous Slot: +15 Exceptional bonus to Universal Spell Power.
Lamordia: Miserable Slot: +10 Equipment bonus to Spell Penetration.
Lamordia: Woeful Slot: +2 Sacred bonus to Spell DCs.
Green Augment Slot: Topaz of Swiftness 15%
Colorless Augment Slot: Diamond of Festive Charisma +2
Sun Augment Slot: +3 Artifact Bonus to Spell DCs


The Bloodstained Letter
Curse of Minor Breath +1 Fortune Bonus to Breath Attack DCs
Lamordia: Melancholic Slot: +23% Enhancement bonus to Fire Spell Crit Damage.
Lamordia: Dolorous Slot: +12% Insight bonus to Fire Spell Crit Damage.
Lamordia: Miserable Slot: +6% Quality bonus to Fire Spell Crit Damage.
Lamordia: Woeful Slot: Quality Spell Focus Mastery +2 Quality Bonus to spell DCs.
Blue Augment Slot: Sapphire of Good Luck +3
Green Augment Slot: Topaz of Necromantic Power
Sun Augment: 15% Legendary Bonus to Spell Critical Damage


Red Wizard's Sight
Curse of Intangibility +2% Fortune Bonus to Dodge Cap, +2 Fortune Bonus to Maximum Dexterity Bonus of equipped armor
Insightful Charisma +7
Quality Potency +27
Kinetic Lore +24%
Spell Focus Mastery +5
Sealed in Undeath
Green Augment Slot: Topaz of Illusory Power 
Yellow Augment Slot: Topaz of Greater Illusion
Sun Augment Slot: 6% Artifact Bonus to Spell Critical Chance


Legendary Climber's Remembrance
Curse of the Power of Mind +1 Fortune Bonus to Intelligence, Wisdom, and Charisma
Insightful Spell Focus Mastery +3
Lamordia: Melancholic Slot (Accessory): +23% Enhancement bonus to Force and Physical Spell Crit Damage.
Lamordia: Dolorous Slot (Accessory): +12% Insight bonus to Force and Physical Spell Crit Damage.
Lamordia: Miserable Slot (Accessory): +6% Quality bonus to Force and Physical Spell Crit Damage.
Green Augment Slot: Topaz of Greater Necromancy
Colorless Augment Slot: Diamond of Spellcraft +19
Moon Augment Slot: +3 Profane Bonus to Spell DCs


Legendary Gravekeeper's Elegant Cloak
Curse of the Forest's Embrace - Fear Immunity, Cosmetic Fireflies
Insightful Potency +55
Insightful Magical Sheltering +18
Lamordia: Melancholic Slot: +23% Enhancement bonus to Electric Spell Crit Damage.
Lamordia: Dolorous Slot: +12% Insight bonus to Electric Spell Crit Damage.
Green Augment Slot: Topaz of Evocation Power
Colorless Augment Slot: Globe of Cursed Blood
Sun Augment Slot: Arcane Endurance - 10% Legendary Bonus to Maximum Spell Points


The Wicked Spines
Curse of the Forest's Embrace - Fear Immunity, Cosmetic Fireflies
Lamordia: Melancholic Slot: +57 Enhancement bonus to Maximum HP.
Lamordia: Dolorous Slot: +61 Competence bonus to Positive Healing Amplification.
Lamordia: Miserable Slot: +6% Quality bonus to Electric Spell Crit Damage.
Lamordia: Woeful Slot: You gain a +128 bonus to Unconsciousness Range, and regenerate 16 Hit Points using Positive Healing every 6 seconds.
Green Augment Slot: Topaz of Greater Evocation
Blue Augment Slot: Diamond of the Magi
Moon Augment Slot: +30 Profane Bonus to PRR


The Cruel Hands of Fate
Curse of the Conjurer +1 Fortune Bonus to Conjuration DCs
Lamordia: Melancholic Slot: +15 Enhancement bonus to Charisma.
Lamordia: Dolorous Slot: +3 Quality bonus to Charisma.
Lamordia: Miserable Slot: Miserable Rebellion -25% Insight Bonus to threat from all sources.
Lamordia: Woeful Slot: Woeful Enhanced Ghostly - become partially incorporeal. Enemy attacks have a 15% chance to miss you due to your incorporeality.
Green Augment Slot: Essence of Pomura's Memento
Yellow Augment Slot: Topaz of Wizardry +294
Moon Augment Slot: +4 Profane Bonus to Charisma


Bound Elemental Ring of Flames
Curse of Major Breath +2 Fortune Bonus to Breath Attack DCs
Reaper Ring Boost: +1 Reaper Bonus to Spell, Tactical, and Assassinate DCs
Fire Lore +22%
Combustion +148
Alchemical Fire Attunement
Arcane Augmentation IX
Mythic Ring +3
Yellow Augment Slot: Crystallized Drop of Tea
Green Augment Slot: Sapphire of Greater Heroism
Chained Elementals


Bound Elemental Ring of Frost
Reaper Ring Boost: +3% Reaper Bonus to Spell Cost Reduction, +3 MRR
Curse of Major Strength +2 Fortune Bonus to Strength
Ice Lore +22%
Glaciation +148
Alchemical Water Attunement
Legendary Elemental Energy
Green Augment Slot: Topaz of Greater Evocation
Blue Augment Slot: Sapphire of Heavy Fortification
Chained Elementals


The Unbreakable Cord
Curse of Major Dexterity +2 Fortune Bonus to Dexterity
Lamordia: Melancholic Slot: +15 Enhancement bonus to Constitution.
Lamordia: Dolorous Slot: +3 Quality bonus to Constitution.
Lamordia: Miserable Slot: +6% Quality bonus to Light and Alignment Spell Crit Damage.
Lamordia: Woeful Slot: +23% Equipment Bonus to your Electric Spell chance to Critical Hit.
Green Augment Slot: Sapphire of Resistance +11
Blue Augment Slot: Diamond of Festive Constitution +2
Moon Augment Slot: +4 Profane Bonus to Constitution


Footfalls of the Dracolich
Curse of the Visionary +2 Fortune Bonus to Spot, True Seeing
Sheltering +39
Freedom of Movement
Feat: Elusive Target
Insightful Constitution +7
Sealed in Undeath:
Green Augment Slot: Topaz of Greater Conjuration
Yellow Augment Slot: Topaz of Conjuration Power
Blue Augment Slot: Sapphire of Dodge +14%
Moon Augment Slot: +25 Profane Bonus to Spellpower

To Hell and Back/Embraced by Light: Charisma +2 Charisma MRR +4
Sanctified Fervor/Reverberation: Charisma +2 Charisma MRR +4
Melony's Melody: Charisma +1 Charisma +2 MRR
Lunar Magic: Charisma +1 Charisma +2 MRR
Otto's Irrevocable Power: Charisma +1 Charisma +2 MRR



The Slayer of the Living
Curse of the Power of Body +1 Fortune Bonus to Strength, Dexterity, and Constitution
Spellcasting Implement +34
+15 Enhancement Bonus
Potency +116
Revel in Blood (Magic)
Lamordia: Melancholic Slot: +10% Enhancement bonus to Spell Cost Reduction.
Lamordia: Dolorous Slot: +79 Insight bonus to Fire Spellpower.
Lamordia: Miserable Slot: +2 Exceptional bonus to Charisma.
Lamordia: Woeful Slot: +2 Exceptional Bonus to Spell DCs.
Orange Augment Slot: Facet of Psionic Intrusion
Purple Augment Slot: Eye of Lamannia

To Hell and Back/Embraced by Light: Charisma +2 Charisma MRR +4
Sanctified Fervor/Reverberation: Charisma +2 Charisma MRR +4
Melony's Melody: Charisma +1 Charisma +2 MRR
Melony's Melody: Spell Power +6 Spell Power +4 Universal Spell Power
Lunar Magic: Charisma +1 Charisma +2 MRR
Lunar Magic: Force Spell Power +9 Force Spell Power +2 Force Spell Power
Otto's Irrevocable Power: Charisma +1 Charisma +2 MRR
Otto's Irrevocable Power: Constitution +1 Constitution +2 PRR
Otto's Irrevocable Power: Spell Failure Reduction -10% Arcane spell failure +2 MRR
Otto's Irrevocable Power: PRR +3 PRR +2 MRR



Legendary Calamitous Dagger
Curse of Major Reflexes +2 Fortune Bonus to Reflex Saving Throws
+15 Enhancement Bonus
Lamordia: Melancholic Slot: +9 Enhancement bonus to Spell Penetration.
Lamordia: Dolorous Slot: +79 Insight bonus to Force and Physical Spellpower.
Lamordia: Miserable Slot: +2 Exceptional bonus to Constitution.
Lamordia: Woeful Slot: Offensive spells have a chance to inflict multiple stacks of Vulnerability
Orange Augment Slot: Meridian Fragment
Purple Augment Slot: Legendary Ruby of Implement's Wind



Marro, the Bone of Demons
Curse of the Unstoppable One +2% Fortune Bonus to Maximum Hit Points, +3% Fortune Bonus to Armor Class
Spellcasting Implement +32
+15 Enhancement Bonus
Power of the Firestorm +158
Efficient Metamagic - Embolden II
Efficient Metamagic - Intensify II
Greater Elemental Spell Power
Warp the Searer
Unleash the Lightning
Orange Augment Slot: Meridian Fragment
Purple Augment Slot: Legendary Ruby of Implement's Wind
 
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norriskwondo

Well-known member
Hey all, I run fire sorc very often (two characters racial comped off of it, plus more) and I was hoping to get some input for what might be the best gearset. So far, I've come to the determination that I'm locked into Clouded Dreams (and have been for many, many years) and was hoping there might be some way to avoid that big spell point ding that comes with it. With that said, I still believe this set to be good but can't help but doubt myself whether there's an even better set. If anyone has suggestions, I'm all ears, no matter how hard the gear is to come by.

UyHXqOm.png


Don't mind the colors, I just use them for my reference for what needs to be acquired still.
Yeah, I don't want to read all those detailed specs posted. To what I understand, if you're doing a fire sorc. Flame touched iron armor,weapon,shield helps. But named gear may have better results. I guess that's another question for end gear. Are you going named gear, raid gear, or crafted gear, or a mix of those? And what level are you looking at. I'd say Isle of Dread has really good elemental enhancements in the rings and necklace, and has lots of other caster enhancements in other pieces, and the gear set bonus is pretty good too. A lot of people don't care for Vecna gear, but it has something for everyone and decent set bonuses, same with saltmarsh. That is if you're looking for 30-32 level gear. Skip Drannor, you'll never get any of it because it doesn't actually exist. Chill seems generous with some items, and more stingy than ebineazer scrooge with the rest. And you'll still have to grind out the solar/lunar gems to get your desired result. If you can, chill has respectable gear sets. Good Luck. You're best off going Dread gear until level 36 gear comes out to be honest.
 

Sythe777

Well-known member
Here you go! :p This is currently as is!



Legendary Lamordian Cap
Reaper Necklace Enchantment: +2 Reaper Bonus to melee/ranged/spell power and +2 PRR/MRR
Curse of the Evoker: +1 Fortune Bonus to Evocation DCs
Insightful Dexterity +7
Insightful Physical Sheltering +18
Lamordia: Melancholic Slot: +15 Enhancement bonus to Dexterity.
Lamordia: Dolorous Slot: +3 Quality bonus to Dexterity.
Green Augment Slot: Legendary Sapphire of Riposte
Colorless Augment Slot: Ravil's Book of Legendary Recipes Vitality +48
Sun: +4 Artifact Bonus to Charisma


Legendary Downcast Brawler's Garb
Curse of the Illusionist +1 Fortune Bonus to Illusion DCs
Mythic Armor +2
Reaper Armor Enchantment: +5% Reaper Bonus to AC and +3 PRR
+15 Enhancement Bonus
Competence Elemental Resistance - 15
Lamordia: Melancholic Slot: +5% Exceptional bonus to Universal Spell Lore
Lamordia: Dolorous Slot: +15 Exceptional bonus to Universal Spell Power.
Lamordia: Miserable Slot: +10 Equipment bonus to Spell Penetration.
Lamordia: Woeful Slot: +2 Sacred bonus to Spell DCs.
Green Augment Slot: Topaz of Swiftness 15%
Colorless Augment Slot: Diamond of Festive Charisma +2
Sun Augment Slot: +3 Artifact Bonus to Spell DCs


The Bloodstained Letter
Curse of Minor Breath +1 Fortune Bonus to Breath Attack DCs
Lamordia: Melancholic Slot: +23% Enhancement bonus to Fire Spell Crit Damage.
Lamordia: Dolorous Slot: +12% Insight bonus to Fire Spell Crit Damage.
Lamordia: Miserable Slot: +6% Quality bonus to Fire Spell Crit Damage.
Lamordia: Woeful Slot: Quality Spell Focus Mastery +2 Quality Bonus to spell DCs.
Blue Augment Slot: Sapphire of Good Luck +3
Green Augment Slot: Topaz of Necromantic Power
Sun Augment: 15% Legendary Bonus to Spell Critical Damage


Red Wizard's Sight
Curse of Intangibility +2% Fortune Bonus to Dodge Cap, +2 Fortune Bonus to Maximum Dexterity Bonus of equipped armor
Insightful Charisma +7
Quality Potency +27
Kinetic Lore +24%
Spell Focus Mastery +5
Sealed in Undeath
Green Augment Slot: Topaz of Illusory Power 
Yellow Augment Slot: Topaz of Greater Illusion
Sun Augment Slot: 6% Artifact Bonus to Spell Critical Chance


Legendary Climber's Remembrance
Curse of the Power of Mind +1 Fortune Bonus to Intelligence, Wisdom, and Charisma
Insightful Spell Focus Mastery +3
Lamordia: Melancholic Slot (Accessory): +23% Enhancement bonus to Force and Physical Spell Crit Damage.
Lamordia: Dolorous Slot (Accessory): +12% Insight bonus to Force and Physical Spell Crit Damage.
Lamordia: Miserable Slot (Accessory): +6% Quality bonus to Force and Physical Spell Crit Damage.
Green Augment Slot: Topaz of Greater Necromancy
Colorless Augment Slot: Diamond of Spellcraft +19
Moon Augment Slot: +3 Profane Bonus to Spell DCs


Legendary Gravekeeper's Elegant Cloak
Curse of the Forest's Embrace - Fear Immunity, Cosmetic Fireflies
Insightful Potency +55
Insightful Magical Sheltering +18
Lamordia: Melancholic Slot: +23% Enhancement bonus to Electric Spell Crit Damage.
Lamordia: Dolorous Slot: +12% Insight bonus to Electric Spell Crit Damage.
Green Augment Slot: Topaz of Evocation Power
Colorless Augment Slot: Globe of Cursed Blood
Sun Augment Slot: Arcane Endurance - 10% Legendary Bonus to Maximum Spell Points


The Wicked Spines
Curse of the Forest's Embrace - Fear Immunity, Cosmetic Fireflies
Lamordia: Melancholic Slot: +57 Enhancement bonus to Maximum HP.
Lamordia: Dolorous Slot: +61 Competence bonus to Positive Healing Amplification.
Lamordia: Miserable Slot: +6% Quality bonus to Electric Spell Crit Damage.
Lamordia: Woeful Slot: You gain a +128 bonus to Unconsciousness Range, and regenerate 16 Hit Points using Positive Healing every 6 seconds.
Green Augment Slot: Topaz of Greater Evocation
Blue Augment Slot: Diamond of the Magi
Moon Augment Slot: +30 Profane Bonus to PRR


The Cruel Hands of Fate
Curse of the Conjurer +1 Fortune Bonus to Conjuration DCs
Lamordia: Melancholic Slot: +15 Enhancement bonus to Charisma.
Lamordia: Dolorous Slot: +3 Quality bonus to Charisma.
Lamordia: Miserable Slot: Miserable Rebellion -25% Insight Bonus to threat from all sources.
Lamordia: Woeful Slot: Woeful Enhanced Ghostly - become partially incorporeal. Enemy attacks have a 15% chance to miss you due to your incorporeality.
Green Augment Slot: Essence of Pomura's Memento
Yellow Augment Slot: Topaz of Wizardry +294
Moon Augment Slot: +4 Profane Bonus to Charisma


Bound Elemental Ring of Flames
Curse of Major Breath +2 Fortune Bonus to Breath Attack DCs
Reaper Ring Boost: +1 Reaper Bonus to Spell, Tactical, and Assassinate DCs
Fire Lore +22%
Combustion +148
Alchemical Fire Attunement
Arcane Augmentation IX
Mythic Ring +3
Yellow Augment Slot: Crystallized Drop of Tea
Green Augment Slot: Sapphire of Greater Heroism
Chained Elementals


Bound Elemental Ring of Frost
Reaper Ring Boost: +3% Reaper Bonus to Spell Cost Reduction, +3 MRR
Curse of Major Strength +2 Fortune Bonus to Strength
Ice Lore +22%
Glaciation +148
Alchemical Water Attunement
Legendary Elemental Energy
Green Augment Slot: Topaz of Greater Evocation
Blue Augment Slot: Sapphire of Heavy Fortification
Chained Elementals


The Unbreakable Cord
Curse of Major Dexterity +2 Fortune Bonus to Dexterity
Lamordia: Melancholic Slot: +15 Enhancement bonus to Constitution.
Lamordia: Dolorous Slot: +3 Quality bonus to Constitution.
Lamordia: Miserable Slot: +6% Quality bonus to Light and Alignment Spell Crit Damage.
Lamordia: Woeful Slot: +23% Equipment Bonus to your Electric Spell chance to Critical Hit.
Green Augment Slot: Sapphire of Resistance +11
Blue Augment Slot: Diamond of Festive Constitution +2
Moon Augment Slot: +4 Profane Bonus to Constitution


Footfalls of the Dracolich
Curse of the Visionary +2 Fortune Bonus to Spot, True Seeing
Sheltering +39
Freedom of Movement
Feat: Elusive Target
Insightful Constitution +7
Sealed in Undeath:
Green Augment Slot: Topaz of Greater Conjuration
Yellow Augment Slot: Topaz of Conjuration Power
Blue Augment Slot: Sapphire of Dodge +14%
Moon Augment Slot: +25 Profane Bonus to Spellpower

To Hell and Back/Embraced by Light: Charisma +2 Charisma MRR +4
Sanctified Fervor/Reverberation: Charisma +2 Charisma MRR +4
Melony's Melody: Charisma +1 Charisma +2 MRR
Lunar Magic: Charisma +1 Charisma +2 MRR
Otto's Irrevocable Power: Charisma +1 Charisma +2 MRR



The Slayer of the Living
Curse of the Power of Body +1 Fortune Bonus to Strength, Dexterity, and Constitution
Spellcasting Implement +34
+15 Enhancement Bonus
Potency +116
Revel in Blood (Magic)
Lamordia: Melancholic Slot: +10% Enhancement bonus to Spell Cost Reduction.
Lamordia: Dolorous Slot: +79 Insight bonus to Fire Spellpower.
Lamordia: Miserable Slot: +2 Exceptional bonus to Charisma.
Lamordia: Woeful Slot: +2 Exceptional Bonus to Spell DCs.
Orange Augment Slot: Facet of Psionic Intrusion
Purple Augment Slot: Eye of Lamannia

To Hell and Back/Embraced by Light: Charisma +2 Charisma MRR +4
Sanctified Fervor/Reverberation: Charisma +2 Charisma MRR +4
Melony's Melody: Charisma +1 Charisma +2 MRR
Melony's Melody: Spell Power +6 Spell Power +4 Universal Spell Power
Lunar Magic: Charisma +1 Charisma +2 MRR
Lunar Magic: Force Spell Power +9 Force Spell Power +2 Force Spell Power
Otto's Irrevocable Power: Charisma +1 Charisma +2 MRR
Otto's Irrevocable Power: Constitution +1 Constitution +2 PRR
Otto's Irrevocable Power: Spell Failure Reduction -10% Arcane spell failure +2 MRR
Otto's Irrevocable Power: PRR +3 PRR +2 MRR



Legendary Calamitous Dagger
Curse of Major Reflexes +2 Fortune Bonus to Reflex Saving Throws
+15 Enhancement Bonus
Lamordia: Melancholic Slot: +9 Enhancement bonus to Spell Penetration.
Lamordia: Dolorous Slot: +79 Insight bonus to Force and Physical Spellpower.
Lamordia: Miserable Slot: +2 Exceptional bonus to Constitution.
Lamordia: Woeful Slot: Offensive spells have a chance to inflict multiple stacks of Vulnerability
Orange Augment Slot: Meridian Fragment
Purple Augment Slot: Legendary Ruby of Implement's Wind



Marro, the Bone of Demons
Curse of the Unstoppable One +2% Fortune Bonus to Maximum Hit Points, +3% Fortune Bonus to Armor Class
Spellcasting Implement +32
+15 Enhancement Bonus
Power of the Firestorm +158
Efficient Metamagic - Embolden II
Efficient Metamagic - Intensify II
Greater Elemental Spell Power
Warp the Searer
Unleash the Lightning
Orange Augment Slot: Meridian Fragment
Purple Augment Slot: Legendary Ruby of Implement's Wind
Thanks for taking the time to write it up. I don't mind the pictures, I think you just needed a different host (like imgur) since it kept trying to provide thumbnails.

Just a few questions:
1. Why no ash on weapons, but you run vacuum. If you have a debuffer I would understand, but then you pick vacuum which the debuffer would have.
2. Why no elder's set? It's stacking crit chance which is a huge damage upgrade.
3. Running chained elementals set but no acid ring (the DoT on it is really good)
4. Filigrees: Why Melony's Melody? Why have arcane spell failure reduction filigrees when wearing cloth and no shields?
5. Augments: Why an implement ruby? EK already provides this in core 3. Why a GH augment in a green slot? You could slot a dodge augment easily and gain a lot more survivability.

Nice curses on a lot of those items though.
 

Zariel

Member
Thanks for taking the time to write it up. I don't mind the pictures, I think you just needed a different host (like imgur) since it kept trying to provide thumbnails.

Just a few questions:
1. Why no ash on weapons, but you run vacuum. If you have a debuffer I would understand, but then you pick vacuum which the debuffer would have.
2. Why no elder's set? It's stacking crit chance which is a huge damage upgrade.
3. Running chained elementals set but no acid ring (the DoT on it is really good)
4. Filigrees: Why Melony's Melody? Why have arcane spell failure reduction filigrees when wearing cloth and no shields?
5. Augments: Why an implement ruby? EK already provides this in core 3. Why a GH augment in a green slot? You could slot a dodge augment easily and gain a lot more survivability.

Nice curses on a lot of those items though.
It's all give and take. I went for semi-max sp and dc over top damage knowing that i am getting spell power for force and fire almost to max, minus just using quality potency and every other spell power gets at least insightful and quality spell power. As a theifling fire savant I can self debuff but the vacuum gets me purple numbers across all spell damage types.

Elder's set is just preference because I think it's an out dated **** set that leaves you boxed in to crap equipment and i was quite frankly tired of running it.

Melody for the +3 cha and +100 sp for 3 spots

I still use 3 lighting spells and have the feat to increase the power of the other elements spell leves and damage so I need a lighting augment and this fits. GH and haste no longer exist in any spell slots, nor should they.:p

The bound rings gets me +2 to all spell levels, 300 sp and fire damage and cold dot. good enough for me or I'd also be wearing the lightning ring to get rid of the weapon augment :D
 

Lazuli

Well-known member
Elder's armor isn't just a preference if you're looking to be proficient at spell damage, and magic currently has too many drawbacks to overlook things like this.

Not adding a universal bonus to spell critical chance and damage to a caster set means missing out on a LOT of damage. If you don't want Elder's set, IoD sets also give you this bonus, although they take up an extra slot and are harder to justify on a character like a sorcerer who should wear medium armor. But if you restrict yourself to robes, then a set like Deacon of Auricular Sacrarium is useful because it also gives you an increased MRR cap.

Arcane Augmentation is essentially useless since it doesn't increase the MCL of spells, and by the time the cap is reached, all our damage spells have easily surpassed it. All it does is add +2 to Spell Penetration. And you're losing spellpower and critical strike chance compared to newer fire items. As for the Bound Ring of Cold, it's essentially useless on a pyromancer, but if you need those spell points, use it at the beginning of the quest and swap it out when you've used up that pool. I do it sometimes, although it's generally not necessary.

The new raid artifact necklace is +1 MCL. It's better than Arcane Augmentation. It gives spell dps at least.

Melody on a sorcerer seems like a little poor, honestly, but to each their own. I prefer spell DCs or spell damage stats.

On the other hand, just a heavy fortification sapphire seems like very little fortification, even going elemental.

For bosses, I use Ash on my main weapon and Vacuum on my offhand weapon. For the trash, I switch from Vacuum to Salt. I use Leg Affirmation as a swap for survival, switching back to Salt or Vacuum when I get the proc.
 
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gravisrs

From DDO EU servers
Ok, I've calc'd the differences here:

yhj2ZNZ.png


Sorry for the size, I was trying to fit it all in one image. The only thing I'm a little skeptical on is whether or not elder's knowledge stacks with solar *and* stacks with chained elementals set. afaik it shouldn't, but 🤷‍♀️. Your set squeezes out a lot more SP, a bit more HP, HAMP, and spell power. My set seems to get a bit more defenses and DCs. If all 3 artifact lore bonuses stack, then your set is 100% the go-to, even after the DC losses.

Btw, if you ever consider dropping the air ring (since you now have iSFM), you can go to fire ring since you get more spell pen from arcane augmentation (speaking of which I forgot to add my 10 extra spell pen in the comparison 🤦‍♀️).

What's the Enhancement DC here? Is it still a good CC'er on R10 questing?
 
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Vox

Well-known member
But this prevents you from using the raid necklace, and +1 MCL is nice to have.

Although the devs could have been more generous and given us +2 MCL.

Does the +MCL actually work for you? I saw no change to MCL on arcanes (tested on bard and alchemist), but it did work on divines (tested on FvS only)
 
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akiraproject24

Well-known member
Does the +MCL actually work for you? I saw no change to MCL on arcanes (tested on bard and alchemist), but it did work on divines (tested on FvS only)
I don't have the game in front of me but yes the +1 mcl increased my fireball, dbf and meteor swarm caster level by 1. How much this actually nets me? I don't know. I've been going back and forth on dropping the relentless artifact neck for the bloodstained letter and dropping relentless ring for theurgy of summer. But I don't have a theurgy of summer.

I'd gain fire spell power and lose +1 mcl to most spells.
 
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