endgame

Bjond

Well-known member
Almost any strong build can solo R4s and group R10s, but that assumes a fair bit of player experience. This game isn't "win by build"; it's "win by building".

In general, caster does MUCH better than others until R7 where it hits the hard nerf wall. Ranged has significant advantages over melee in general, but Terror Barb, Swash/Fascinate, and melee with a high bluff skill can also solo high reaper.

But, just hopping on someone else's "I can solo melee R10" build as a newbie will result in a lot of deaths.

It's going to sound trite, but the best build is the one you'll actually play.

Pick something that you think sounds fun and cool. Discover the good and bad through play and fix the issues on your next life.
 

Bjond

Well-known member
I played inq ONCE and I'm not touching it again, not because game is to easy with it but because it annoying build,
Similar, but I use INQ so much sub-cap, that I want my at-cap builds to be "anything but INQ".

Fortunately, I think I found a repeater build that tops INQ -- always wanted to find a way to make Artificer fun and the current state of ranged seems very friendly to xbow builds.

DDO building is a long process of figuring out what you like and leaning into that.
 

Jhml

Well-known member
Wiz x / rogue 2 if you fancy evasion, doing traps and getting the maximum out of a single stat (int).
 

rabidfox

The People's Champion
The question is what are you good at playing and enjoy? Because there's folks that love or hate any given playstyle and there's folks that are good or bad at any given playstyle.
 

Rusty_helmet

Teh_troll’s Fluffer
For anyone who doesn’t know enough to ask this question, the answer is inquisitive. You can be really really “new” as a player and still do really well with how broken the build is.
 

OG DM

Well-known member
I still want to see this broken inquisitive build everyone's talking about. Don't give me this "but if I post it they'll nerf it" nonsense either. Since you want it nerfed, you'd post it.

I'm betting I also know why we don't see demonstrations of its uberness in game as well.

If they put the entire ranged playstyle in the crushinator a second time because 1-2 safety-perch and destroy builds are "ruining people's fun" the "I told you so" that follows will cause 20d6 psychic damage with no save.
 

Phaaze

Well-known member
I still want to see this broken inquisitive build everyone's talking about. Don't give me this "but if I post it they'll nerf it" nonsense either. Since you want it nerfed, you'd post it.

I'm betting I also know why we don't see demonstrations of its uberness in game as well.

If they put the entire ranged playstyle in the crushinator a second time because 1-2 safety-perch and destroy builds are "ruining people's fun" the "I told you so" that follows will cause 20d6 psychic damage with no save.
I think there should also be a popularity weighting to buffs and nerfs as in tiny nerfs to the most popular builds and buffs to unpopular ones should be a PART of the conversation when it comes to buffs and nerfs.

On one hand it would help even out the build distribution but on the other hand nerfing a ton of peoples builds consistantly often causes players to be upset. The other option is just power creep for the unpopular ones but that has its own problems. Difficult balancing act I guess.
 

Phoenicis

Savage's Husband
Inq, all RP & DS you can find in gear and tree, NHB: bosses die in seconds.

Literally, that's the build.

As an example: the Slaad boss in Subversion HR4 took about five seconds to die. It took longer to clear the adds afterwards. I use HR4 as an example because there is ALOT more RP & DS available at cap.
 

Br4d

Well-known member
It's easier by far to do generic nerfs to a play style than to focus down on what exactly is broken and fix that instead.

Druids and Sorcs got caster damage nerfed at R7+. Wizards and Warlocks suffered the same fate despite not being in the same class of broken.

Probably the thing that was causing Druid and Sorc overkill at high reaper was immunity stripping, which Wizards and Warlocks do not have available at the same levels. However if you remove immunity stripping from the equation then Heroic and Epic levels of Druid and Sorc take a huge hit, probably down to the levels that damage casters of other classes are stuck at.

The end result of the current fix was to remove Druids and Sorcs from damage casting in high reaper but leave them OP everywhere else. So the fix removed 95% of caster damage builds from end game since Wizards and Warlocks weren't there anyway.

What would a better answer have been?

Maybe take Druid and Sorc damage spells and give them a 10% boost over what is available to Wizard and Warlock. Then remove immunity stripping entirely from the game. No need at that point to have a global nerf on caster damage at end game, assuming I'm reading the primary culprit right.
 

Rusty_helmet

Teh_troll’s Fluffer
I still want to see this broken inquisitive build everyone's talking about. Don't give me this "but if I post it they'll nerf it" nonsense either. Since you want it nerfed, you'd post it.

I'm betting I also know why we don't see demonstrations of its uberness in game as well.

If they put the entire ranged playstyle in the crushinator a second time because 1-2 safety-perch and destroy builds are "ruining people's fun" the "I told you so" that follows will cause 20d6 psychic damage with no save.
Lol it’s been posted all over.
 

Solarpower

Well-known member
what would be the best build for soloing at endgame?
There is no "end-game" in DDO. You'll Reincarnate and start all over again. Period.

Well, if you've managed to collect every past lives and has nothing more to get from Reincarnation, yes, you may stay at cap. Just choose whatever is fun to you.
 

OG DM

Well-known member
Look up in the thread. It’s literally posted in this thread. It is ridiculously simple. It’s so simple, I’m sure you could even figure it out.
It's not though in any specific format, and while replying back with vague claims you won't link or post it in specificity, which is the point. This claim of it being generically OP is now making its way into every thread, with zero references to what it is interacting with or tactics used.

And yes, we understand why, on both counts.
 

rabidfox

The People's Champion
It's not though in any specific format, and while replying back with vague claims you won't link or post it in specificity, which is the point. This claim of it being generically OP is now making its way into every thread, with zero references to what it is interacting with or tactics used.

And yes, we understand why, on both counts.
I'd rather play most anything but inquisitive except for beating on bosses. NHB & NHB + Shiradi is silly strong, especially when beating down bosses; but the rest of the time, meh. For leveling and general play, sorc, alch, warlock, etc. are all way more fun to me. And there's plenty of ways to build an inquistive that'll feel quite subpar, it'll still have the high burst windows, but could be horrible the rest of the time. It's not univerally OP.
 

Drunken.dx

Well-known member
We get it. You love inquisitive. I just wish you’d actually be upfront about how much of a crutch it is for you and take the blinders off and actually see how much it’s deforming the game environment. Even running a past life the last month or so, most groups I am in are over 50% inquisitive. Usually I’m the only non inquisitive in the group. At cap and in raids it’s even worse.

But go on and keep defending it. I get it. We all get it. We won’t change your minds and apparently SSG loves you because of your help on the discord. Good for you. But man, you are so wrong. All. The. Time.
jealousy is helluva drug, right?
 

Ying

5000+ hours played
Wiz x / rogue 2 if you fancy evasion, doing traps and getting the maximum out of a single stat (int).
Little reason to splash Rogue 2 when Shadowdancer provides Evasion in the 3rd core. Many end-game melee/ranged builds spend at least 13 AP in SD. Traps can be bypassed/avoided without disarming them. Only reason to do traps is the XP bonus.
There is no "end-game" in DDO. You'll Reincarnate and start all over again. Period.
R10 raids would like a word. Also, soloing R10 quests is a pretty reasonable end-game if you don't raid. It's not so much about the accomplishment that matters, but what you learn about the game along the way.
 
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