Enough is enough, stop bringing high attack speed builds into raids

Svirfneblin

Well-known member
Just let them die, and forget to rezz them.

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Oliphant

Well-known member
Been playing the usual suspects for raid lag for weeks and have encountered basically no lag since the fix. Leading party as INQ dps with -95% threat reduction (not even 100%) and have avoided pulling boss aggro with tiny bit of common sense applied. Look, you can't blame low performance on lag anymore. Try blaming ping next time.
 

Dvinesword

Well-known member
Unfortunately, the way things are and are going, it simply isn't enough. Not the way the game is designed at this moment. As detailed in my testing linked above and detailed further in my post above with many words in it that I expect most people will not read because "too many words", Intimidate has massive limitations, and threat gen for tanks has not progressed at the same rate as DPS has, combined with (as you clearly know) negative threat NOT applying to several sources of damage, specifically sources common in high attack speed builds (imbues).

That is, imo, the root of the issues people are having with aggro management. A solid tank can be doing massive damage with massive threat multipliers and never missing a millisecond on their intim rotation, and can still lose aggro due to the ever increasing burst potential of DPS builds. Even with -100% threat, because it isn't applying to everything it should. That isn't the players fault, it's the game development not keeping up with all parties. But we can still try to help each other out when partying together imo.
The other effect of the power creep in the game that effects a tanks ability is the fact that the bosses keep hitting harder. This requires the tank to increase defenses to compensate. To increase these defenses the tank usually has to give up DPS meaning their ability to generate hate via incite drops requiring them to lean more and more on intimidate.

The power of the DPS characters and the mobs has constantly increased but the tanks ability to generate hate has not. There haven't been any real improvement in the things that let you increase melee threat while everything else has improved.

Some of this can mitigated if you have a lot of lives and the racial and destiny points that go with them.
 

Desstorm

Well-known member
Every time I post raid lfms, I always get some pugs who think its ok to TROLL the party by bringing very high attack speed builds like swf, inquis, throwing, etc.

They always pull boss threat and make light of it by saying something like "teehee I guess I have a bit too much dps" or "just intim more."

But the worst part is the fact that each one of them generates tremendous lag for the party to deal with. Its not OK!

I would rather they just bring ooze longbow builds or play a thf with threat stance on at this point.

The time has come to shame the ones who think they can just bring machine guns to the DnD table and get away with it!

SSG, if you are reading this, I propose that attack speed be slowed down to one attack every second -regardless of class or attack style- in order to promote fair and balanced play from all party members.
Don't drink and post
 

Col Kurtz

Well-known member
How High was the attack Speed; or was it the Speed that made the attack High...

....I clicked my Cheech and Chong weapon speed boost, slotted an Upper in the Blue augment, and Tai Stick in the Green Slot.
 

Qrvar

Well-known member
Next time start the raid with... ok now i want you all to dps very slowly!!!
Down with DPS, DPM should be the new norm. (Whether it's per minute, per month or per millenium depends on your tank.)

Have Threat-100 on a DPS before you raid.
Serious question: could you (or anyone else) please post a breakdown for 100%(+) threat reduction, especially on a ranged build? Cause I've heard so many times people say "lol just bring threat reduction" but I'm not seeing where those numbers are supposed to be coming from. Thanks!
 
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vryxnr

Well-known member
Down with DPS, DPM should be the new norm. (Whether it's per minute, per month or per millenium depends on your tank.)


Serious question: could you (or anyone else) please post a breakdown for 100%(+) threat reduction, especially on a ranged build? Cause I've heard so many times people say "lol just bring threat reduction" but I'm not seeing where those numbers are supposed to be coming from. Thanks!
My post from a different thread on threat located HERE has a pretty extensive list of sources of negative threat. I did not list every specific item with diversion on it, but I did mention a few commonly used named items for this, and I do point out what stacks and what doesnt, and show it is very possible for every style (melee, ranged, caster) to get over -100%.
 

Fisto Mk I

Well-known member
Down with DPS, DPM should be the new norm. (Whether it's per minute, per month or per millenium depends on your tank.)

Serious question: could you (or anyone else) please post a breakdown for 100%(+) threat reduction, especially on a ranged build? Cause I've heard so many times people say "lol just bring threat reduction" but I'm not seeing where those numbers are supposed to be coming from. Thanks!
Hope this help. ;)
 

Bravgji

New member
Serious question: could you (or anyone else) please post a breakdown for 100%(+) threat reduction, especially on a ranged build? Cause I've heard so many times people say "lol just bring threat reduction" but I'm not seeing where those numbers are supposed to be coming from. Thanks!
Yeah, a general guide for sources of threat reduction, of each category, would be very nice. I'm a very new player (only did half of the classes, 4 lives on main)... and I haven't encountered many good sources of threat reduction from equipment. It looks like a very tree-dependant stat

Some builds seem to have it easy. Monk has -40% melee/ranged threat reduction on tier 1 spy with 4 AP. SD gives -30% universal tier 1 for 4 EDP (plus permanent nightshield). Shiradi has -30% universal on tier 4 (apparently shuri uses that tree as main anyway so no downside). Anyway, -100% threat

EA, Magus, both have -30% spell at tier 1 iirc... but they're don't stack with one another, for some reason. Archmage and one of the warlock trees, iirc, also have -30% at tier 1. Fatesinger has a lower hanging 35% universal at tier 2

If my class, or epic destiny trees (beyond SD, which is a easy splash) doesn't have threat reduction support, what am I supposed to do?
 
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