Epicsoul's Cyborg Build

Epicsoul

Lava Divers Assistant to the Regional Manager
I'm following this build during an arti PL, it feels so good to play the class right now with the AOE attakcs, expanded clip, and things triggering on all 4 shots like the epic strike. I took Scion of the Ethereal Plane instead of Air, and Improved Precision instead of the Paladin PL (mostly for clearing slayers, lol).

You could take Embodiment of Law instead of Enhanced Elemental Dice at L31, it's strictly better.
I’m happy to hear you’re enjoying Artificer and the build!
 

atavus

New member
How would you spend your point first? Would do the harper tree first? Sorry still kind of new to this game but love being a robot lol
 

Epicsoul

Lava Divers Assistant to the Regional Manager
How would you spend your point first? Would do the harper tree first? Sorry still kind of new to this game but love being a robot lol
I would take INT to hit in Harper and then go for your first AOE attack in Battle Engineer.
 

Aggy

Well-known member
Just wanted to give some feedback after playing this build (subbed a few feats, I have to learn the hard way, always ...)
In the end I dropped improved precise shot, as you did. I noticed that mobs rarely lined up well enough that I could take full advantage of it. Without it you do 20% more damage of the bat and with the new AOE attacks this is even more noticable. In high reaper you don't necessarily want all the aggro before the melees get a chance to take some aggro. I really liked the build to (my surprise?), as I don't usually play ranged chars in DDO due to desyncing and lag. This chars and probably all ranged chars performance is quite dependent on dungeon layout. The larger area dungeons are insanely fun to play, small tunnels with mobs bunching up are not as fun, though the aoe's really help, especially the mass trip.
I landed surprisingly high on the kill list in r10 quests. The damage was pretty great and with the 90 standing INT (94 in Reaper) I didn't even have swap to disable items with the exception of raids, where I just wanted to make sure. Ended up with good saves (no fail evasion) and the defenses were ok. Next time I would perhaps try without body feat for a higher dodge, but less MRR. Will see how that turns out.

All in all had a great time playing this after years of not playing ranged or a trapper and will probably come back to it, bookmarked it for sure. Thanks again for sharing such a detailed build on here.
 

RedPiety

Active member
well i now know what i'm going to tr Redmech into, 20 wf caster arti while fun was expensive ... i think I have all the gear , we will see and tyvm for the post
 

FaceDancer

Olde Wurm
While I haven't used this build as a template, I have been pulling quite a bit from it for already existing characters (and will no doubt be using for newer ones).
Thanks again for posting this up Epicsoul!
 

Hakoist

Well-known member
I have ran an epic life from 21-32 close to this build. I enjoyed it a lot and the damage is really nice. The burst damage from fusillade is amazing. Sometimes I can lead in kill count.

Feat: Instead of extend and Pal PL, I took SWF for hp and IPS for occasional multi-target. As suggested by Droid somewhere, it might give more to take Dodge/Mobiliy/Shot on the run, dropping weapon focus ranged.

Enhancement: as a non completionist, I drop points from Harper (11points taking know the angle) and WF, the int to damage is not required. Not sure if you can get better use somewhere cause you are going deep for those atk damage.

Epic destiny: I drop points from shadowdancer and fatesinger. I am not satisfied with the aoe strike from fatesinger. It would have some delay before shooting and the aoe effect is worse.

Gear: I don’t have all the serious gearing and filigree. Lv21-29 I use some borderlands. Lv23 I take out my old CITW repeater. Lv32 I used vecna 3 pieces and 5 pieces, renovator from the new pack. Still I think I am giving out some dps.

Again, I enjoyed this build a lot. Thanks for putting all this together.
 
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Epicsoul

Lava Divers Assistant to the Regional Manager
This build guide has been updated for U69 Magic of Myth Drannor. This includes:
  • Updated feats:
    • Weapon Focus was swapped for Dodge and Soldier of Faith for Mobility
    • Extend was swapped for Shot on the Run (Extend was gained from Fatesinger)
    • Watchful Eye was swapped for Trick Shot
    • Level 33 and 34 feats were added
  • Enhancements updated to include +2 racial points and EDs updated to include +8 destiny points
  • Gear has been adjusted to incorporate Myth Dannor items
 
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Spook

Ghostly Troll
This build guide has been updated for U69 Magic of Myth Drannor. This includes:
  • Updated feats:
    • Weapon Focus was swapped for Mobility
    • Extend was swapped for Shot on the Run (Extend was gained from Fatesinger)
    • Watchful Eye was swapped for Trick Shot
    • Level 33 and 34 feats were added
  • Enhancements updated to include +2 racial points and EDs updated to include +8 destiny points
  • Gear has been adjusted to incorporate Myth Dannor items
Missing dodge
 

Spook

Ghostly Troll
Gear doesnt seem fully optimised yet:

Not sure I would make the same choices but if you wanted to keep mostly the same stats you could:

swap Emptiness for Devils, swap sun augs to USP and Imbue Dice, swap moon aug from attack to MRR

Gain
+3 all stats

Lose
1 attack
 

Epicsoul

Lava Divers Assistant to the Regional Manager
Gear doesnt seem fully optimised yet:

Not sure I would make the same choices but if you wanted to keep mostly the same stats you could:

swap Emptiness for Devils, swap sun augs to USP and Imbue Dice, swap moon aug from attack to MRR

Gain
+3 all stats

Lose
1 attack
I like that idea. I'll make the changes.
 

EinarMal

Well-known member
With Arcane actions, aren't you losing a lot of time waiting for EF wind up? I would think that would be very marginal benefit?

Trick shot as well if you tumble after hitting EF do you mess up EF? I have problems with that sometimes where it won't show up and just go on cool down.
 
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Epicsoul

Lava Divers Assistant to the Regional Manager
You might want to refresh your descriptions for the feat too :)
Thanks, the description has been updated to reflect current feat choices.
With Arcane actions, aren't you losing a lot of time waiting for EF wind up? I would think that would be very marginal benefit?

Trick shot as well if you tumble after hitting EF do you mess up EF? I have problems with that sometimes where it won't show up and just go on cool down.
Arcane Actions 6 second buff is starting when the animation finishes, so I get a full 5-6 seconds. If Trick Shot eats into that too much for you, don't use them concurrently. Trick Shot is still better than the 5% doubleshot (1/3 of that) the build was getting from Watchful Eye.
 

Spook

Ghostly Troll
Trick Shot is still better than the 5% doubleshot (1/3 of that) the build was getting from Watchful Eye.
I have my doubts I think the dps loss from not attacking when tumbling could outweigh the dps gain from Trick shot under certain situations. 5 doubleshot is terrible for artis but at least it can never be a dps loss.
 

Epicsoul

Lava Divers Assistant to the Regional Manager
I have my doubts I think the dps loss from not attacking when tumbling could outweigh the dps gain from Trick shot under certain situations. 5 doubleshot is terrible for artis but at least it can never be a dps loss.
Possible under long, sustained fights. I haven't done the math. However, there are natural opportunities for me to proc it during the majority of my game play. I also played Ying's bow build that used Horizon Walker, so I got use to the mechanic then.
 

EinarMal

Well-known member
Thanks, the description has been updated to reflect current feat choices.

Arcane Actions 6 second buff is starting when the animation finishes, so I get a full 5-6 seconds. If Trick Shot eats into that too much for you, don't use them concurrently. Trick Shot is still better than the 5% doubleshot (1/3 of that) the build was getting from Watchful Eye

I am skeptical of short buffs that require some sort of other action. As often that can lead to very marginal return in most cases.

Definitely use at your own risk type of thing, it would be very easy to waste more time tumbling and not shooting than you are gaining.

I think I will stick to watchful eye personally, but maybe you could squeeze out some marginal gain in DPS if you used it very effectively.

I also struggle with pure Artificer, going beyond 15-16 in Artificer seems like a loss to me. But your build is solid not being critical.

You seem to be a lot of emphasis on lightning spell power, how much imbue dice do you shoot for like 21 dice? That is something I personally go for less as a lot of mobs are lightning immune or resistant, and it's not like you have 42 dice.

Just my random thoughts....
 
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