ZPR
Member
the sad thing is, the "whales" would still spend money on rerolls if all loot went back to sharn/ravenloft levels of drop rates with no "rare" gear. they would still reroll looking for mythic/reaper boosted versions.
they could even make LESS pieces of gear and just make what would have been the rare version, the regular version.
Is anyone truly putting the common named armors in their planned gearsets over the rare versions of armor from MD/Lamordia? they could have saved on dev/art time and not even made the common armors. this would even drop the number of pieces of gear per quest which is another common complaint.
the game was fine when the only piece of truly rare gear was a jibbers.
a chase item here or there is perfectly acceptable, like 1-2 per expansion pack but make it a swap in item like spell absorb, or other clickies that have useful effects, not something that makes or breaks a build that someone with no desire to make their own gearset is trying to follow
a nice long true seeing clicky, fom clicky, stuff like that should be what the rare items are.
the items that have effects like these are STILL USED TO THIS DAY at endgame even after 10-15 years in some cases like the oldest spell absorb items and weapons with funky crit profiles and whatnot.
do you think people are going to even give the Autumn Equinox the time of day when a decent artifact with 6 slots comes out? NOPE.
the problem is, the whales have in fact shown that they will pay to farm the rare items and SSG has made a killing off of that. so, expect no change until the money stops flowing.
they could even make LESS pieces of gear and just make what would have been the rare version, the regular version.
Is anyone truly putting the common named armors in their planned gearsets over the rare versions of armor from MD/Lamordia? they could have saved on dev/art time and not even made the common armors. this would even drop the number of pieces of gear per quest which is another common complaint.
the game was fine when the only piece of truly rare gear was a jibbers.
a chase item here or there is perfectly acceptable, like 1-2 per expansion pack but make it a swap in item like spell absorb, or other clickies that have useful effects, not something that makes or breaks a build that someone with no desire to make their own gearset is trying to follow
a nice long true seeing clicky, fom clicky, stuff like that should be what the rare items are.
the items that have effects like these are STILL USED TO THIS DAY at endgame even after 10-15 years in some cases like the oldest spell absorb items and weapons with funky crit profiles and whatnot.
do you think people are going to even give the Autumn Equinox the time of day when a decent artifact with 6 slots comes out? NOPE.
the problem is, the whales have in fact shown that they will pay to farm the rare items and SSG has made a killing off of that. so, expect no change until the money stops flowing.
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