Exalted Angel Wrathful Form Way too bright

cooloyo

Well-known member
i went out of my way to make a build that uses wrathful form only to find out this thing is bright as hell. really hurts my eyes in some quests and kind annoying to look at all the time. please turn the brightness down or have a option to have the fire effect off.

edit: it also need to be more translucent. cant see anything below u, when u hit a group of enemies mid air u cant even tell if they r dead or not till u land.
 
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vryxnr

Well-known member
Yes, way too bright. The other day I did a Killing Time run and I had trouble seeing the air jets to get around, ended up missing one lol. After that I'd wait for it to expire being heading to the next isle. Later did a Hunt or be Hunted and almost missed one of the ground indicators for an incoming attack.

The visual indication of abilities is nice, but some transparency please so we can still see everything else happening in the game. :LOL:
 

Drunken.dx

Well-known member
There are many effects in game where game gets way to bright.
i have no issues with it but know some people who would, and not because of " I just don't like it" but because "it's harmful to me" reasons
 

J1NG

I can do things others can't...
Hmmm, it covering other effects I can definitely agree on can be a problem. But I wonder why some players are seeing it as too bright?

What are the displays of the players who are finding it too bright? And have you adjusted the brightness and gamma settings before from typical? What content did you notice it most being an issue?

J1NG
 

rabidfox

The People's Champion
100% agree with OP, it's silly bright. (it's also bugged so anyone else in the party can't see it so they'll kite mobs out of the AoE effect by accident)

What are the displays of the players who are finding it too bright? And have you adjusted the brightness and gamma settings before from typical? What content did you notice it most being an issue?
It doesn't adjust with gamma/other settings correctly. I've mucked with all various toggles/sliders in hope something would help. The relative brightness of it is excessive compared to the rest of the game. So if I turn down the brightness/gamma, I can make the everything darker but my eyes will still be overwhelmed by the giant ball of brightness in the center of the screen and everything else will just be so dark you can't even make out details.


I've made a few posts about it myself...
If you could turn the brightness on the EA barrier down by 50% (maybe even more than that; 25% of current brightness?), it would be really nice. I'm enjoying using the barrier, but it's blowing my eyes out having that excessively bright spot constantly in the middle of my screen.
DgmZEDd.jpeg
The EA effect's excessive brightness gave me a headache after a while so I logged off. I tried messing with graphic settings to tone it down, but even making most my screen extra dark still left it way too bright (and the rest of the game too dark to even play).
Just did Belly of the Beast and almost died during the end swim because the visual effect made it impossible to see where I was going; all I could see was the flames and not the tunnel to swim thru. I probably could've toggle the mantle off but it wasn't something that crossed my mind during that short period of time that I was trying to swim thru acid and not die.
 

Zaszgul

Well-known member
Bloom settings may affect it? I turned bloom almost totally off after a fairly recent update gave bloom a steroid injection.
 

rabidfox

The People's Champion
Bloom settings may affect it? I turned bloom almost totally off after a fairly recent update gave bloom a steroid injection.

It still off the charts too bright for me even when turned all the way down to zero. The game in general is a very dark game, so anything bright will be relatively very bright compared to everything else.
peDyrd4.jpeg
 

J1NG

I can do things others can't...
Nope. I've used it on my warlock, FvS, Cleric, and bard since u66 came out, all too bright for me.
That's fine. I just assumed from your images of the circle at your feet that you might be Dragon Lord as well. It likely doesn't matter if you are or not though, as the issue is compounded (stacking) brightness that then blows out closeby colours to white that (depending on your display) appears overly rather bright and can cause darker areas to seem impossible to see.

The reason I can't see the issue, is because I'm using an OLED display that's also calibrated. So the darks remain visible for me throughout. However, the moment I turn my camera to the side and trigger the effect, then yes, it can blow out the effect to white and cause it to appear very bright. But if I'm looking at it from above, only the moments when I have something else stacking on top of it (such as a heal spell triggering on me) does it even temporarily increase but only marginally. Hence why I couldn't see an issue with it.

So yes, I agree that there's an issue. But I'm not sure how it can be fixed without major adjustments. Because we've seen this in place before (Memoirs teleport circles that alters the colours and brightness when stacked by looking through one side of the cylinder through the other) and that hasn't been adjusted before despite it being raised as well. But certainly asking all players to adopt an OLED screen is also out of the question, so I think the Devs will need to see what else they can do here with this info.

J1NG
 

rabidfox

The People's Champion
The reason I can't see the issue, is because I'm using an OLED display that's also calibrated. So the darks remain visible for me throughout.
I'm guessing you're also running HDR on that monitor; which would be an even bigger effect on not having extreme bright vs extreme dark be an issue.
 

J1NG

I can do things others can't...
I'm guessing you're also running HDR on that monitor; which would be an even bigger effect on not having extreme bright vs extreme dark be an issue.
Correct.

However, this then still leaves us with; given how it's a baked in issue with graphics in the game. This really only leaves the Devs with the option to change the graphic entirely so it doesn't get impacted as noticably when things stack on each other and has a brightness adjustment to it that blows out other effects nearby. But what else can be done and chosen? Because there's limitations graphically on what can be done which won't impact on some players and will on others that hasn't been done yet.

J1NG
 

rabidfox

The People's Champion
This really only leaves the Devs with the option to change the graphic entirely so it doesn't get impacted as noticably when things stack on each other and has a brightness adjustment to it that blows out other effects nearby. But what else can be done and chosen?
Yeah. I think they should just change it back to what it was on lam1 with a orange/red colored blade barrier effect. It wasn't too bright, it was obvious the area of effect, and it didn't block my views. Sure the fire is a big WOW factor, but for something that has near 100% uptime in combat I want less wow and more practical.
 

cooloyo

Well-known member
Correct.

However, this then still leaves us with; given how it's a baked in issue with graphics in the game. This really only leaves the Devs with the option to change the graphic entirely so it doesn't get impacted as noticably when things stack on each other and has a brightness adjustment to it that blows out other effects nearby. But what else can be done and chosen? Because there's limitations graphically on what can be done which won't impact on some players and will on others that hasn't been done yet.

J1NG
some ppl just have different sensitivity to brightness. it also reflect light from ur spell back up. when i use sun bolt with this on it feel like im washing my face with a flashbang grenade.

as for a salution it dont have to be anything fancy. they can just shrink it or have the effect only show up at the start or replace with something like cauldron of flame effect from henshin mystic
 
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