Experiencing Difficulty Bump

Br4d

Well-known member
Uh... they just don't play reaper... how does reaper nerf anything in non-reaper?

Added hp. The Reaper trees add things at all difficulty levels.

It's a pervasive effect.

Also, Elite and EE XP is nerfed by the unnecessary increase in XP afforded by R1.
 

Speed

Well-known member
"softcore" server with both reaper and reincarnation disabled would ONLY contain LFMs for non-powergamers

I like idea of starter server that has no reincarnation (I would also turn off reaper tree, tomes, and ship buffs, while allow for shared bank where you can collect your items, including crafted), but I would still keep reaper difficulty for players who want more challenge, at least R1 (when you have enough knowledge about the game).
There also should be possibility for free transfer to standard servers (you could bring all your collected items).

The current situation is layer upon layer of complexities for new gamers: complex interfaces, neverending options, powergamers, reaper etc etc

Interface is user friendly in my opinion (similar to various other rpg games I played), but biggest strength is possibility to customize it.
Having many options is also positive thing if you ask me.
Dnd is complex system that requires knowledge, so you like it for this or its not your cape of tea.
If someone prefer simpler games, then there are already many titles to choose.
 

Archest

Well-known member
Resources for a starter server to start players then transfer the dead player to a live server would be a dead server equaling solo server for starters and a waste of resources IMO.
 

dur

Paladin. Disruptor. Since the 1970s
You solo. All your arguments end there. New gamers can barely survive korthos hence creating a "non-powergamer" server will create a new culture
No. because I solo does not mean squat, it's the toon : and F off for putting words in my mouth.

**ETA the only thing I miss soloing are the complicated Raids (and a certain quest/s that need/s multiple players, aka way-to-many tactics for me.) Period. I don't always solo, just mostly.. or was, anyway.
 
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dur

Paladin. Disruptor. Since the 1970s
You solo. All your arguments end there. New gamers can barely survive korthos hence creating a "non-powergamer" server will create a new culture
No they are not. It all starts the same way: building a toon and select race and class. If new gamers can "barely survive korthos," they're doing it ***I think the premise that "new players can barely survive Korthos." is inaccurate wrong. What soloing teaches is TACTICS and not thinking I can blaze through everything. **it also helps having the resources to create 25 different toons and the time to play half of them. Playing since the beginning also gives me a bit of perspective. There are so many other games out there.. this is based on DnD and is supposed to be complicated n (*and) there is a learning curve.

Regarding Reaper: revamp it, reset it @ every TR. Problem solved. I thought reaper bonus was applied only in/while playing reaper.. so many little things.

Including stupid typos
 
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dur

Paladin. Disruptor. Since the 1970s
The fact attack is nerfed for reaper which then demands powergaming gear means reaper needs to be disabled for new gamers
Uh, why should Reaper be disabled for new players that want to play it? It's how I learn best: by doing it (over and over again, if necessary.)
 

Toede

Well-known member
Uh, why should Reaper be disabled for new players that want to play it? It's how I learn best: by doing it (over and over again, if necessary.)
Honestly, I think it isn't good game design to allow new players to inadvertently wade into the deep end only to inevitably drown. Some players enjoy pushing the limits and challenging themselves with things that all indicators say they should fail. I do it too. But most players are not that kind of gamer and if one ends up getting destroyed in reaper, that could be a rage quit waiting to happen. New players don't have the knowledge, stats or gear to take on that content. Some claim they can do it on fresh characters. (I assume this means 28 pt builds on a new ftp account without any kind of buffs or assists or any kind?) But even if that is true, they have years of experience running this content. They know this game like the back of their hand and that is a major advantage. It is not representative of the new player experience.

If I were responsible for progression, reaper would not be accessible to new players. It wouldn't even be visible. Reaper would not be unlocked until a first lifer had reincarnated from cap back to level one. In fact, if it were up to me that's how I would do every difficulty level. Play through the game, unlock hard. Now do it again and unlock elite. Now reaper 1... etc. There is way too much focus in DDO of zerging straight to the end for no other purpose than to zerg perpetually some more, like a rodent on a wheel forever chasing cheese on a string just out of reach.
 
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Silverfox

Well-known member
The fact attack is nerfed for reaper which then demands powergaming gear means reaper needs to be disabled for new gamers

Exactly how you are going to determine is a player is new?

A new account sorry that is a new account not a new player.

check box [] I am new player?
check box [] I am a veteran player?
checkbox [] I am a returning player?
 

Toede

Well-known member
Exactly how you are going to determine is a player is new?

A new account sorry that is a new account not a new player.

check box [] I am new player?
check box [] I am a veteran player?
checkbox [] I am a returning player?
So? What's your point? If they aren't new, they will zoom through to the end game with their friend's help, or even solo for that matter, fast enough.
New account for all intents and purposes is synonymous with new player, exceptions notwithstanding. The biggest problem this game has is catering to the exceptions rather than what is correct for the game which is why it is a complete wasteland.
 
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dur

Paladin. Disruptor. Since the 1970s
Honestly, I think it isn't good game design to allow new players to inadvertently wade into the deep end only to inevitably drown. /snip
Honestly, I'm still lost. The option to even play Reaper is all the way to the Right. Basic slider-bar logic: Easy > Hard > Insane.

They can run Normal > Hard > Elite, to avoid "drown"ing first. OR, as I do, Hard > Elite. Sounds more like complaining over nothing, more and more.

**And this game is not "a complete wasteland." This game is about tactics and learning and learning again when SSG changes things.
 

DDO Gaming

Well-known member
everyone is still missing the point. Disabling reaper and reincarnation ensures there are no powergamers in sofcore...which is the reason for the "powercreep" etc etc.

Exactly how you are going to determine is a player is new?
As for deciding whether a new player is creating an account or a returning player...if softcore is an option in the world-selector then the question is moot
 

dur

Paladin. Disruptor. Since the 1970s
k.. it went from
Hey there,

So I have started playing the game actively again after previously not getting too far past Korthos. Loosely followed a few guides on what to actually build for, spells to get etc and I'm back into the game. Its been a lot of fun.

But as I have started tackling quests around my current range, (level 16 warlock) its gotten a lot more difficult. Protection from energy, stoneskin, and displacement along with staunch and that other spell that heals you that I forget the name of felt great. They used to make me feel unkillable but not nearly as much anymore. I get utterly destroyed in some of these quests and I feel like I have to be doing something wrong. Also worth noting I have been completely solo up to this point, sometimes with the odd hireling but ended up ditching those after a bit once my character felt like it was getting off the ground in power. They're also quite dumb and its annoying to manage them.

I found very quickly that in this game you win or lose by knowledge check a lot of the time, so are there any general tips anyone can give me?
to...

everyone is still missing the point. Disabling reaper and reincarnation ensures there are no powergamers in sofcore...which is the reason for the "powercreep" etc etc.


As for deciding whether a new player is creating an account or a returning player...if softcore is an option in the world-selector then the question is moot
IDK what.

IMO the OP wa talking about a stat check, But thanks for trying to change the OP.
 

PraetorPlato

Well-known member
I think there are very effective ways to keep optimizing players out of your LFMs—something like "Flowersniffing only, moving slowly, not looking for help" (or "only looking for directions" or "everyone welcome, just don't go beyond me") should be fairly effective for leveling.
 

dur

Paladin. Disruptor. Since the 1970s
I think there are very effective ways to keep optimizing players out of your LFMs—something like "Flowersniffing only, moving slowly, not looking for help" (or "only looking for directions" or "everyone welcome, just don't go beyond me") should be fairly effective for leveling.
No. They come and ignore. Is why I usually solo or run closed groups. It's unfortunte but .. to be expected in ... nm. It's unfortunate.

**there are exceptions but I don't wanna roll the dice
 
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