Feats or Enhancements that change to hit or damage modifiers

Theo

Active member
This is a chart of a Feat or Enhancement which CHANGES the modifier from what is normal for either to hit or damage for a weapon,
This does NOT include special weapons or spells.

Hopefully I have not missed anything
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Updates till: Aug-2022 U56
Repost from old forums



To HIT
Damage
Strength
  • Feat: Brutal Throw
    • throwing weapons
  • Feat: Bow Strength
    • Longbow & Shortbow
Dexterity
  • Feat: Weapon Finesse
    • light weapons & Rapiers
  • Ninja Spy: Core 1: Basic Ninja Training
    • Any weapon while centered
  • Ranger Tempest: core 2: Tempest
    • light melee weapon Scimitars
  • Rogue Assassin: Core 1: Knife in the Darkness
    • Daggers & Kukris
  • Rogue Acrobat: Core 1: Staff Control
    • Quarterstaves
  • Tabaxi: Core 1:
    • Dagger, Sickle, Handwraps, Handaxe, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Unarmed, in Druid Animal form
  • Tabaxi Trailblazer: Core 1:
    • Quaterstaves, Dagger, Sickle, Handwraps, Handaxe, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Unarmed, in Druid Animal form
  • Elf: Tier 4: Aerenal Grace / Valenar Grace
    • Long-swords, Rapiers, and Longbows, Scimitars, Falchions, and Shortbows
  • Halfling: Tier 3: Skillful Thrower
    • returning thrown weapons
  • Morning Lord: Tier 4: Grace
    • morning star, mace, hammer
  • Bard: Tier 3: Swift Strike
    • while swashbuckling
    • Light crossbows if you have Inquisitive's Dashing Inquisition
  • Ninja Spy: Core 1: Basic Ninja Training
    • Any weapon while centered
  • Ranger Tempest: core 3: Graceful Death
    • light melee weapons
      • not Handwraps ??
  • Ranger Deep Wood Stalker: Tier 2: Improved Weapon Finesse
    • Melee weapons with which you can use Dex to hit
      • Feat not required
      • not Handwraps
    • Long & short bows
    • Throwing weapons
  • Rogue Assassin: Core 2: Dagger in the Back
    • Daggers & Kukris & with weapon finesse feat - finassable weapons
      • not Handwraps??
  • Rogue Acrobat: Core 2: Stick Fighting
    • Quarterstaves
  • Tabaxi: Tier 3: Improved Nimble Cat
    • Dagger, Sickle, Handwraps, Handaxe, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Unarmed, in Druid Animal form
  • Tabaxi Trailblazer: Tier 3: Improved Instincts
    • Quaterstaves, Dagger, Sickle, Handwraps, Handaxe, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Unarmed, in Druid Animal form
Constitution
  • Dwarf: Tier 4: Throw your weight around
    • battle axes, dwarven war-axes, hand axes, great-axes and throwing axes
    • or
    • heavy picks, light hammer, light picks, mauls, throwing hammers, and war-hammers
Intelligence
  • Feat: Battalion Brew:
    • Requires Alchemist Level 4
    • all simple weapons
  • Harper: Tier 1: Strategic Combat
    • all weapons
  • Eldritch Knight(Wiz): Tier 3: Eldritch Accuracy
    • all weapons
  • Feat: Battalion Brew:
    • Requires Alchemist Level 4
    • all simple weapons
  • Bard: Tier 3: Two Steps Ahead
    • while swashbuckling
  • Rogue Mechanic: Core 3: Targeting Sights
    • Crossbows & thrown weapons
  • Harper: Tier 3: Strategic Combat II
    • all weapons
Wisdom
  • Feat: Favored Soul - Knowledge of Battle
    • Deities' Favored Weapon only
    • And at least 10 levels of Favored Soul (or during leveling > than 1/2)
  • Feat: Zen Archery
    • Longbow, shortbow, xbows, repeating xbows
  • Feat: Druid Past Life - Harbinger of Nature's Wrath
    • Summoned scimitars only
  • Falconry: Tier 2: Killer Instinct I
  • Feat: Favored Soul - Knowledge of Battle
    • Deities' Favored Weapon only
    • And at least 10 levels of Favored Soul (or during leveling > than 1/2)
  • Feat: Druid Past Life - Harbinger of Nature's Wrath
    • Summoned scimitars only
  • Falconry: Tier 3: Killer Instinct II
Charisma
  • Feat: Favored Soul - Grace of Battle
    • Deities' Favored Weapon only
    • And at least 11 levels of Favored Soul (greater than 1/2)
  • Feat: Sacred Fist - Divine Dream (Auto Granted)
    • While Centered - Any weapon
  • PDK: Tier 1: Cormyrean Knight Training
    • short swords, long swords, bastard swords, and great swords
  • Eldritch Knight(Sorc): Tier 3: Eldritch Accuracy
    • all weapons
  • Feydark Illusionist: Tier 1: Familiar's Flourish I (FeyDark)
    • When Familiar is active
  • Feydark Illusionist: Tier 1: Illusory Weaponry
    • while shadowblades are equipped
  • Feat: Favored Soul - Grace of Battle
    • Deities' Favored Weapon only
    • And at least 11 levels of Favored Soul (greater than 1/2)
  • Feat: Sacred Fist - Divine Dream (Auto Granted)
    • While Centered - Any weapon
  • PDK: Tier 1: Cormyrean Knight Training
    • short swords, long swords, bastard swords, and great swords
  • Bard: Tier 3: Smooth Flourishes
    • while swashbuckling
  • Feydark Illusionist: Tier 2: Familiar's Flourish II (FeyDark)
    • When Familiar is active
  • Feydark Illusionist: Tier 1: Illusory Weaponry
    • while shadowblades are equipped
 
Last edited:

unbongwah

Well-known member
Battalion Brew (requires Alchemist level 4): INT to hit and damage with Simple weapons.

These are spells but should probably be included: Insightful Strikes and Insightful Damage give INT to hit and damage, respectively, to crossbows or one-handed melee weapons. You can only have one buff at a time.

BTW Swashbuckler's Different Tack will work with light crossbows if you have Inquisitive's Dashing Inquisition. It's the only way to get DEX to damage with a crossbow AFAIK.

Mrfe9vr.png
 

Lotoc

Well-known member
Also missing Divine Dream, the 6 levels of sacred fist feat which grants charisma to hit/damage while centered.
 

Theo

Active member
Updated for Different tack with inquisitive & divine dream,
-do we know if divine dream works with any weapon as long as your centered? or is it just wraps/simple?

As far as spells go that change to hit or dam I am not including them in this.
 

Lotoc

Well-known member
Updated for Different tack with inquisitive & divine dream,
-do we know if divine dream works with any weapon as long as your centered? or is it just wraps/simple?

As far as spells go that change to hit or dam I am not including them in this.
I use divine dream for cha to hit/dmg with vistani sacred fist builds, it works. It also doesn't require the weapon to be favored - been using it with dagger sacred fist morninglord and couldn't get favored daggers until level 23 but had cha to hit/dmg the entire way.
 

misterski

Well-known member
Updated for Different tack with inquisitive & divine dream,
-do we know if divine dream works with any weapon as long as your centered? or is it just wraps/simple?

No weapon limitation as long as the SF is centered.
 

fitzabir

Active member
Hi! not sure if this is the right to ask but...
If i use the scimitars flame blade (WIS to attack and damage instead of STR) and i also have the tempest ability to use DEX to attack and damage with scimitars... will it work or do i have to use WIS?
 

J1NG

I can do things others can't...
Hi! not sure if this is the right to ask but...
If i use the scimitars flame blade (WIS to attack and damage instead of STR) and i also have the tempest ability to use DEX to attack and damage with scimitars... will it work or do i have to use WIS?
The Flame Blade will then work with both Wis and Dex, so it'll work as you want. No need to be concerned about the Wis component.

J1NG
 

Bjond

Well-known member
Missing comments on orbs and shields. The ones I know myself are Fey, Harper, & FVS don't work for orbs or shields. I don't know if FVS works for shields with T5 Divine Crusader.
 
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