Feats or Enhancements that change to hit or damage modifiers

Theo

Active member
This is a chart of a Feat or Enhancement which CHANGES the modifier from what is normal for either to hit or damage for a weapon,
This does NOT include special weapons or spells.

Hopefully I have not missed anything
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Updates till: Aug-2022 U56
Repost from old forums



To HIT
Damage
Strength
  • Feat: Brutal Throw
    • throwing weapons
  • Feat: Bow Strength
    • Longbow & Shortbow
Dexterity
  • Feat: Weapon Finesse
    • light weapons & Rapiers
  • Ninja Spy: Core 1: Basic Ninja Training
    • Any weapon while centered
  • Ranger Tempest: core 2: Tempest
    • light melee weapon Scimitars
  • Rogue Assassin: Core 1: Knife in the Darkness
    • Daggers & Kukris
  • Rogue Acrobat: Core 1: Staff Control
    • Quarterstaves
  • Tabaxi: Core 1:
    • Dagger, Sickle, Handwraps, Handaxe, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Unarmed, in Druid Animal form
  • Tabaxi Trailblazer: Core 1:
    • Quaterstaves, Dagger, Sickle, Handwraps, Handaxe, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Unarmed, in Druid Animal form
  • Elf: Tier 4: Aerenal Grace / Valenar Grace
    • Long-swords, Rapiers, and Longbows, Scimitars, Falchions, and Shortbows
  • Halfling: Tier 3: Skillful Thrower
    • returning thrown weapons
  • Morning Lord: Tier 4: Grace
    • morning star, mace, hammer
  • Bard: Tier 3: Swift Strike
    • while swashbuckling
    • Light crossbows if you have Inquisitive's Dashing Inquisition
  • Ninja Spy: Core 1: Basic Ninja Training
    • Any weapon while centered
  • Ranger Tempest: core 3: Graceful Death
    • light melee weapons
      • not Handwraps ??
  • Ranger Deep Wood Stalker: Tier 2: Improved Weapon Finesse
    • Melee weapons with which you can use Dex to hit
      • Feat not required
      • not Handwraps
    • Long & short bows
    • Throwing weapons
  • Rogue Assassin: Core 2: Dagger in the Back
    • Daggers & Kukris & with weapon finesse feat - finassable weapons
      • not Handwraps??
  • Rogue Acrobat: Core 2: Stick Fighting
    • Quarterstaves
  • Tabaxi: Tier 3: Improved Nimble Cat
    • Dagger, Sickle, Handwraps, Handaxe, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Unarmed, in Druid Animal form
  • Tabaxi Trailblazer: Tier 3: Improved Instincts
    • Quaterstaves, Dagger, Sickle, Handwraps, Handaxe, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Unarmed, in Druid Animal form
Constitution
  • Dwarf: Tier 4: Throw your weight around
    • battle axes, dwarven war-axes, hand axes, great-axes and throwing axes
    • or
    • heavy picks, light hammer, light picks, mauls, throwing hammers, and war-hammers
Intelligence
  • Feat: Battalion Brew:
    • Requires Alchemist Level 4
    • all simple weapons
  • Harper: Tier 1: Strategic Combat
    • all weapons
  • Eldritch Knight(Wiz): Tier 3: Eldritch Accuracy
    • all weapons
  • Feat: Battalion Brew:
    • Requires Alchemist Level 4
    • all simple weapons
  • Bard: Tier 3: Two Steps Ahead
    • while swashbuckling
  • Rogue Mechanic: Core 3: Targeting Sights
    • Crossbows & thrown weapons
  • Harper: Tier 3: Strategic Combat II
    • all weapons
Wisdom
  • Feat: Favored Soul - Knowledge of Battle
    • Deities' Favored Weapon only
    • And at least 10 levels of Favored Soul (or during leveling > than 1/2)
  • Feat: Zen Archery
    • Longbow, shortbow, xbows, repeating xbows
  • Feat: Druid Past Life - Harbinger of Nature's Wrath
    • Summoned scimitars only
  • Falconry: Tier 2: Killer Instinct I
  • Feat: Favored Soul - Knowledge of Battle
    • Deities' Favored Weapon only
    • And at least 10 levels of Favored Soul (or during leveling > than 1/2)
  • Feat: Druid Past Life - Harbinger of Nature's Wrath
    • Summoned scimitars only
  • Falconry: Tier 3: Killer Instinct II
Charisma
  • Feat: Favored Soul - Grace of Battle
    • Deities' Favored Weapon only
    • And at least 11 levels of Favored Soul (greater than 1/2)
  • Feat: Sacred Fist - Divine Dream (Auto Granted)
    • While Centered - Any weapon
  • PDK: Tier 1: Cormyrean Knight Training
    • short swords, long swords, bastard swords, and great swords
  • Eldritch Knight(Sorc): Tier 3: Eldritch Accuracy
    • all weapons
  • Feydark Illusionist: Tier 1: Familiar's Flourish I (FeyDark)
    • When Familiar is active
  • Feydark Illusionist: Tier 1: Illusory Weaponry
    • while shadowblades are equipped
  • Feat: Favored Soul - Grace of Battle
    • Deities' Favored Weapon only
    • And at least 11 levels of Favored Soul (greater than 1/2)
  • Feat: Sacred Fist - Divine Dream (Auto Granted)
    • While Centered - Any weapon
  • PDK: Tier 1: Cormyrean Knight Training
    • short swords, long swords, bastard swords, and great swords
  • Bard: Tier 3: Smooth Flourishes
    • while swashbuckling
  • Feydark Illusionist: Tier 2: Familiar's Flourish II (FeyDark)
    • When Familiar is active
  • Feydark Illusionist: Tier 1: Illusory Weaponry
    • while shadowblades are equipped
 
Last edited:

unbongwah

Well-known member
Battalion Brew (requires Alchemist level 4): INT to hit and damage with Simple weapons.

These are spells but should probably be included: Insightful Strikes and Insightful Damage give INT to hit and damage, respectively, to crossbows or one-handed melee weapons. You can only have one buff at a time.

BTW Swashbuckler's Different Tack will work with light crossbows if you have Inquisitive's Dashing Inquisition. It's the only way to get DEX to damage with a crossbow AFAIK.

Mrfe9vr.png
 

Lotoc

Well-known member
Also missing Divine Dream, the 6 levels of sacred fist feat which grants charisma to hit/damage while centered.
 

Theo

Active member
Updated for Different tack with inquisitive & divine dream,
-do we know if divine dream works with any weapon as long as your centered? or is it just wraps/simple?

As far as spells go that change to hit or dam I am not including them in this.
 

Lotoc

Well-known member
Updated for Different tack with inquisitive & divine dream,
-do we know if divine dream works with any weapon as long as your centered? or is it just wraps/simple?

As far as spells go that change to hit or dam I am not including them in this.
I use divine dream for cha to hit/dmg with vistani sacred fist builds, it works. It also doesn't require the weapon to be favored - been using it with dagger sacred fist morninglord and couldn't get favored daggers until level 23 but had cha to hit/dmg the entire way.
 

misterski

Well-known member
Updated for Different tack with inquisitive & divine dream,
-do we know if divine dream works with any weapon as long as your centered? or is it just wraps/simple?

No weapon limitation as long as the SF is centered.
 
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