Fire sorc help

seph1roth5

Well-known member
Depends on what you're running. My group tends to do LH sagas, which are easier in general but they also have higher saves because they're legendary. So I might grab embolden first. If I'm doing at-level stuff, intensify. And of course grab your spell crit (and maybe a 2nd!), and ruins if you're in draconic.
 

Aelastiar

Well-known member
Wellspring, intensify, ruin, greater ruin, epic spell focus evocation or epic mental toughness (depending on which line you grabbed during heroics)
 

Baahb3

Well-known member
Epic Mental Toughness/Epic Spell Focus at 21 as Aelastiar said, depending on the line you took already.
Epic Spell Power: Fire at 22

You could go with Embolden or I still like Master of Fire at 24. Just too many Scorches going out for me.

I don't take Wellspring until 27. I don't like the 30s duration, so I wait till I can get the duration upgrade in Draconic at 26.

At 30, I take the other of the two that I did not take at 24.

I don't run with the Ruins.

For other destiny feats, kind of by your playstyle. I tend to use a lot of Mass Holds (Person/Monster) and run with other stunning guildies, so I take Crush Weakness. Sounds odd but it does help clear things out. Then I usually slip in a Toughness for one and take Epic Toughness at 33.

34 is Titan's blood until I can pull that darn Heartshard. Then I will swap to Spell Specialty Enchantment.

A lot of it depends on how you play and at what difficulties.
 

unbongwah

Well-known member
Presuming you're going for T5 Draconic for Ruin Intensified, then you definitely want Wellspring of Power (21), Ruin (27), and Greater Ruin (30). You're also probably going to take Epic Spell Power (Fire) at 22 and Elemental Form Specialty at 31.

From there you have some wiggle room with remaining feat slots:
  • Epic Spell Focus for +1 DCs and so you can take School Specialty at level 34 (it's that or Titan's Blood)
  • Burst of Glacial Wrath for the CC, especially as a combo with Dragon's Breath
  • Embolden and/or Intensify Spell
  • Epic Spell Penetration and/or Mental Toughness if you took the two heroic feats
If you're not going T5 Draconic - like maybe you decide you prefer T5 Exalted Angel for added healing or T5 Magister for Time Stop (though that makes more sense on a cold sorcerer) - you could skip the two Ruins, giving you more flexibility.
 

Aelastiar

Well-known member
I think not taking ruin is a complete mistake. The burst potential they bring is huge. Master of fire is outdated now with scorching ray. You dont need fireball/scorch to fill in gaps in your rotation anymore, and their damage is terrible even with the increased level. 1d6+2/3 at mcl32 is only 176 and 208. They're just not worth the time to cast anymore. Meteor swarm/dbf/arcane tempest/breath epic strike is more than enough aoe I think, and for single target scorching ray fills in all the gaps: awaken fire, gruin, ray, ruin, ray, arcane tempest, ray, meteor swarm, ray, dbf, ray, then repeat. Theres only a very small window in that rotation when everything is on cooldown, and the feat isnt worth it. I used to love master of fire until how realized just how low the damage is on 1d6+2/3 even with the "removed" mcl.

I think Intensify is mandatory because its 1/4 of your dots spellpower (to my understanding on how they scale).

What's the point of elemental form specialty?
 

Zariel

Active member
If you go full Otto’s filigree set, taking Wellspring and Arcane Insight are an incredible burst of free spell casting for 10 seconds turbocharged or 20 seconds with them being activated back to back!
 

Dom

Well-known member
Level 21 - Wellspring
Level 22 - Spell Power: Fire
Level 24 - Intensify
Level 25 - Spell Power: xxx (either secondary element, or I sometimes take spell power positive to give a little bump to my heals in epics)
Level 27 - Embolden
Level 28 - Deific Warding
Level 30 - Epic Damage Reduction, Scion of Plane of Fire
Level 31 - Legendary Toughness
Level 32 - Whatever you want really, can grab toughness for some more hps
Level 34 - Titans Blood
 

Eulrik878

Well-known member
What is the best order of Epicfeats for a fire sorc?
Some gear ideas for as well :

Weapon: Dinosaur Bone Dagger
- Scale (Weapon): Iridiscent Scale
- Fang (Weapon): Flamefang
- Claw (Weapon): Sparkclaw
- Horn (Weapon): Brighthorn
- Orange Augment Slot:
- Purple Augment Slot:
Offhand: Legendary Immaculate Globe
- Purple Augment Slot:
Armor: Legendary Robe of Sunlight
- Green Augment Slot: Topaz of Enchanted Power
- Colorless Augment Slot:
- Sun Augment Slot: Solar Gem of Spell DCs (Legendary)
Belt: Legendary Jetscale Belt
- Green Augment Slot: Topaz of Evocation
- Colorless Augment Slot:
- Moon Augment Slot: Lunar Gem of Physical Protection (Legendary)
Boots: Dinosaur Bone Boots
- Scale (Accessory) (artifact): Scale: Fire Spell Crit Damage
- Fang (Accessory) (artifact): Fang: Fire Spell Crit Damage
- Claw (Accessory) (artifact): Claw: Fire Spell Crit Damage
- Horn (Accessory) (artifact): Horn: Sacred DCs
- Blue Augment Slot:
- Green Augment Slot:
- Yellow Augment Slot:
Bracers: Legendary Burning Manacles
- Green Augment Slot: Topaz of Greater Evocation
- Colorless Augment Slot:
- Moon Augment Slot: Lunar Gem of Magical Protection (Legendary)
Cloak: Legendary Gravekeeper's Mystic Cloak
- Melancholic (Accessory): Melancholic Charisma (Legendary)
- Dolorous (Accessory): Dolorous Quality Charisma (Legendary)
- Green Augment Slot: Topaz of Enchantment
- Colorless Augment Slot:
- Sun Augment Slot: Solar Gem of Cruelty (Legendary)
Gloves: Legendary Gloves of the Resilient
- Green Augment Slot: Topaz of Greater Enchantment
- Colorless Augment Slot:
- Moon Augment Slot: Lunar Gem of Spellpower (Legendary)
Goggles: Legendary Doctor Gustav's Warped Lenses
- Green Augment Slot: Sapphire of Dodge +14%
- Colorless Augment Slot:
- Sun Augment Slot: Solar Gem of Dodge (Legendary)
Helm: Legendary Lamordian Cowl
- Melancholic (Accessory): Melancholic Positive Spell Crit Damage (Legendary)
- Dolorous (Accessory): Dolorous Healing Amplification (Legendary)
- Green Augment Slot:
- Colorless Augment Slot:
- Sun Augment Slot: Solar Gem of Charisma (Legendary)
Necklace: Legendary Cranium Sphere
- Green Augment Slot:
- Colorless Augment Slot:
- Moon Augment Slot: Lunar Gem of Spell Difficulty (Legendary)
Ring1: Legendary Ring of Mystic Charisma
- Green Augment Slot:
- Colorless Augment Slot:
Ring2: Legendary Signet of Shavarath
- Green Augment Slot:
- Colorless Augment Slot:
Trinket: Legendary Icon of the High Tide
- Green Augment Slot:
- Colorless Augment Slot:
- Sun Augment Slot: Solar Gem of Spellpower (Legendary)
 
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