First Lifer Alchemist Nuker for Reaper Raids

Vox

Well-known member
Me too.

I did an lv 1~30 alchemist and double reincarnated.

What made me frustrating to play as one is the insane lag. Now, I'm Artficer.

Other problem is the lack of survivability at high epic levels. Don't get me wrong, Goldsking 30DR is amazing. At lv 15. At lv 30 is irrelevant.

Survivability is a splash of gear and a dash of quest knowledge, stirred thourghly with player experience.

If you use the environment, prep defenses against known incoming effects, invis into CC rather than just nuking from afar with a clear path to retaliation, you can layer in many 'defenses' over and above PRR & MRR.

Also layering various damage mitigations: displacement, goldskin, AC, dodge, invisibility, thunderholm clickies, stacking sources of temp hp, in addition to sheltering & ablative DR.

Take into the mists as an example. This is a great quest for pushing caster comforts in higher reaper. You have space to move, many trees to hide & kite around, and also loads of clear line of sight. Not many mobs to completion, and it's a very short quest.

Wisps? Fireshield cold, shield/nightshield/feydark, globe, kite & make them group up if you want, fences & trees block bad spells. They won't cast at you if you are invisible when they spawn, giving a bit of extra prep time.

Wolves at end boss? Easy to kite, low will saves for colour spray, or just glue bomb & nuke at your leisure.

Boss scarecrow? Slow & melee only. Kite up & down path to exit if you need.

Optional scarecrow spawns? Low fort saves, melee only. Easy kite & nuke.
 

Frantik

Well-known member
You need that blue quicken to use enlarge on alchemist. Otherwise your vials will always hit the ceiling.
It's useful as it is for any other caster.
Agreed about the blue quicken (accelerate?) :)

It really is my first time playing Alchemist, and I just don't see many spells that accept Enlarge, and the vials just fly accross the landscape, occasionally hitting obstacles but generally hitting enemies often at such distances that they don't even react.
 

Monicle le Blair

Well-known member
Enlarge, and the vials just fly accross the landscape, occasionally hitting obstacles but generally hitting enemies often at such distances that they don't even react.
Without enlarge, its common to see the vials vanish mid fly, if you use max rendering distance.

Easy place/spot to test this is in necro 4. With enlarge you can nuke the pack of mobs the moment they render on your screen. Without, you gotta move kinda close.
 

Mystaan

New member
Just out of curiosity, would an acid alchemist be viable here? I understand we lose the cold gear bonuses and probably not take Magus of the Eclipse.
 

DBZ

Well-known member
Wait for the new lamordia raid loot list and maybe dripping with acid will get fixed to work with meltfang

but i wouldn't count on it
 

Ying

5000+ hours played
Just out of curiosity, would an acid alchemist be viable here? I understand we lose the cold gear bonuses and probably not take Magus of the Eclipse.
When you get down to the fundamentals, DDO is a numbers game. You do less with Acid than you do with Cold. If you're going to do an alchemist past life and TR after you hit level 20 or 30, the element you choose doesn't matter once you hit level 12. If you're going to spend alot of time at level cap gaining reaper XP or raiding, why would you want to do less damage? Magus has arguably the best epic moment in the game. Not just for your own damage, but for the additive DPS it provides to your group/raid.
 

Vox

Well-known member
Acid for first lives in earlier levels(1~11) is great but I agree that is better to respec to cold when you hit epics.
Acid/neg is 100% the way to go until bypass @12.

It is a fault of whomever designed the filigree sets, cold is is the best, and not by a small margin, whereas acid is almost entirely forgotten about.
 

Mystaan

New member
Another quick question, is the Augmentation T5 enhancement in Bombadier really needed past level 20? It doesn't seem to increase max caster level, and we are capped by that anyway.
 

Green_Draconis

Well-known member
Acid/neg is 100% the way to go until bypass @12.

It is a fault of whomever designed the filigree sets, cold is is the best, and not by a small margin, whereas acid is almost entirely forgotten about.
Without DR breaking Acid is the easiest way to go. I think that factors into the hesitation to make good end game stuff, which especially hurts Blightcasters. Do you see many at cap, because I don’t. Even without a big boost spell like Glacial, a 5% crit chance would go a long way towards consideration.

Warlock seems popular for leveling but seems to struggle more in top raids and reaper, but that is my poor knowledge and observation without a lot of experience.
 

Ying

5000+ hours played
Another quick question, is the Augmentation T5 enhancement in Bombadier really needed past level 20? It doesn't seem to increase max caster level, and we are capped by that anyway.
No. It was pointed out two weeks ago in this thread.

Without DR breaking Acid is the easiest way to go. I think that factors into the hesitation to make good end game stuff, which especially hurts Blightcasters. Do you see many at cap, because I don’t. Even without a big boost spell like Glacial, a 5% crit chance would go a long way towards consideration.

Warlock seems popular for leveling but seems to struggle more in top raids and reaper, but that is my poor knowledge and observation without a lot of experience.
You don't see Blightcasters playing at cap because their damage doesn't scale well. It's fine for R1 leveling, and worked great for hardcore survival. Not so great for raids/R10 content.

Warlocks are in a better place than they've ever been with 12 more pact/blast dice in Chill of Ravenloft, but it's not enough to overcome the R7-R10 spell damage nerf that applies to all nukers.
 

Grimstad

Well-known member
You get heal spell vials (and inflict in case you're undead, including Harm) as part of your spell list as an alch
Which spells? Most of them seem pretty weak in epics and legendary, unless I'm missing something. Would it be better to invest a few points in Rejuvenation Cocoon once you hit epics?
 
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