Me too.
I did an lv 1~30 alchemist and double reincarnated.
What made me frustrating to play as one is the insane lag. Now, I'm Artficer.
Other problem is the lack of survivability at high epic levels. Don't get me wrong, Goldsking 30DR is amazing. At lv 15. At lv 30 is irrelevant.
In general i'm not stoopid but there are some days that i seem to miss the woods from the trees. Thanks!enlarge does almost nothing for alch.
going for the large shield loses evasion
Agreed about the blue quicken (accelerate?)You need that blue quicken to use enlarge on alchemist. Otherwise your vials will always hit the ceiling.
It's useful as it is for any other caster.
Without enlarge, its common to see the vials vanish mid fly, if you use max rendering distance.Enlarge, and the vials just fly accross the landscape, occasionally hitting obstacles but generally hitting enemies often at such distances that they don't even react.
Survivability is a splash of gear and a dash of quest knowledge, stirred thourghly with player experience.
When you get down to the fundamentals, DDO is a numbers game. You do less with Acid than you do with Cold. If you're going to do an alchemist past life and TR after you hit level 20 or 30, the element you choose doesn't matter once you hit level 12. If you're going to spend alot of time at level cap gaining reaper XP or raiding, why would you want to do less damage? Magus has arguably the best epic moment in the game. Not just for your own damage, but for the additive DPS it provides to your group/raid.Just out of curiosity, would an acid alchemist be viable here? I understand we lose the cold gear bonuses and probably not take Magus of the Eclipse.
Acid/neg is 100% the way to go until bypass @12.Acid for first lives in earlier levels(1~11) is great but I agree that is better to respec to cold when you hit epics.
Another quick question, is the Augmentation T5 enhancement in Bombadier really needed past level 20? It doesn't seem to increase max caster level, and we are capped by that anyway.
Without DR breaking Acid is the easiest way to go. I think that factors into the hesitation to make good end game stuff, which especially hurts Blightcasters. Do you see many at cap, because I don’t. Even without a big boost spell like Glacial, a 5% crit chance would go a long way towards consideration.Acid/neg is 100% the way to go until bypass @12.
It is a fault of whomever designed the filigree sets, cold is is the best, and not by a small margin, whereas acid is almost entirely forgotten about.
No. It was pointed out two weeks ago in this thread.Another quick question, is the Augmentation T5 enhancement in Bombadier really needed past level 20? It doesn't seem to increase max caster level, and we are capped by that anyway.
You don't see Blightcasters playing at cap because their damage doesn't scale well. It's fine for R1 leveling, and worked great for hardcore survival. Not so great for raids/R10 content.Without DR breaking Acid is the easiest way to go. I think that factors into the hesitation to make good end game stuff, which especially hurts Blightcasters. Do you see many at cap, because I don’t. Even without a big boost spell like Glacial, a 5% crit chance would go a long way towards consideration.
Warlock seems popular for leveling but seems to struggle more in top raids and reaper, but that is my poor knowledge and observation without a lot of experience.
You get heal spell vials (and inflict in case you're undead, including Harm) as part of your spell list as an alchdoes this build have any self-healing?
Which spells? Most of them seem pretty weak in epics and legendary, unless I'm missing something. Would it be better to invest a few points in Rejuvenation Cocoon once you hit epics?You get heal spell vials (and inflict in case you're undead, including Harm) as part of your spell list as an alch
Alchemist SpellsWhich spells? Most of them seem pretty weak in epics and legendary, unless I'm missing something. Would it be better to invest a few points in Rejuvenation Cocoon once you hit epics?