I am totally in favor of traps that are meaningful. It is quite irritating to see people running through traps while I am disarming them. Having soul stones pile up in traps is proper behavior. Just make sure it is possible to disarm the trap without evasion.
Yes, I play an artificer (not inquisitive).
So everyone has to play a trapper or group with a trapper or bad luck ?
Because you play a trapper?
I watched someone die on hardcore because "I always run thru traps", this was after the rogue said to "wait so I can disarm the trap".I am totally in favor of traps that are meaningful. It is quite irritating to see people running through traps while I am disarming them. Having soul stones pile up in traps is proper behavior. Just make sure it is possible to disarm the trap without evasion.
Yes, I play an artificer (not inquisitive).
Basically yes. You're just now figuring this out?
No, it's because that's just how 90% of these dungeons are designed.
No because traps are supposed to be a problem to be overcome, not a decoration.So everyone has to play a trapper or group with a trapper or bad luck ?
Because you play a trapper?
No because traps are supposed to be a problem to be overcome, not a decoration.
See, I disagree, there SHOULD be some quests that are 'Bring a trapper or have some way to survive the massive damage they are gonna do, or have some way to res on the other side.'There are plenty of ways to get around most traps or to minimise damage from traps. But when some traps in some dungeons are so completely overpowered its the traps which are the problem.
As highlighted by a dev saying that some traps are a problem.
See, I disagree, there SHOULD be some quests that are 'Bring a trapper or have some way to survive the massive damage they are gonna do, or have some way to res on the other side.'
Should every trap in every quest be like that? Nope. But I think it's good for the game to have some outliers here and there.
If the stat at 80 is reasonable for the quest level? Sure. Arcane power? Sure.And some quests that need Str 80 to open a door to the finish?
And some quests that need Arcane power to open a door to the finish?
Otherwise why force people to play trappers? And more specifically, trappers with high saves and evasion?
You do need someone with high STR and Int to do Tempest Spine as one example.And some quests that need Str 80 to open a door to the finish?
And some quests that need Arcane power to open a door to the finish?
Otherwise why force people to play trappers? And more specifically, trappers with high saves and evasion?
There are a few dungeons where the traps are massively overpowered. The stairs in Haunted Halls come to mind but that is intentional because there is another way around.
No because traps are supposed to be a problem to be overcome, not a decoration.
You do need someone with high STR and Int to do Tempest Spine as one example.