People, it seems you are missing smth in your minds. There is no moving speed isue in the game. My rogue MS is 139 %. My barb MS is 149 %. My monk is even faster. But these are class features.
Instead of making charges, should just disable this way of moving. By innate you could not use tumble without delay between two. Just patch the code.
But no. I can no longer flip forward and backward thankfully to mindless players. All because of you. You are guilty.
And really. Who needs tumbling in dungeons, if you can just run or use Sprint Boost. Just tell me, please, why did you all use this?
Didn;t you have Sprint Boost? You have no need in running if you are fighting/casting. I will never get what was in your minds.
I
DO NOT
KNOW
WHY
YOU EXPLOITED
THIS FUNNY SKILL
!!!
Those are rookie numbers!
I'm not sure what your point is here.
The movespeed issue in this game is that there's no difference (in quests, at least) between in and out of combat movespeed. When quests are designed with multiple large packs of mobs, and a lot of players are trying to run quests as fast as possible to get from one life to the next (or to get to cap and sit there), then all quests just become a process of running as fast as you can, kill the required mobs, run, kill, run, end. The faster you run the faster all of that goes.
The problem with the older experimental version of tumble was that it worked
on top of other movespeed boosts in a way that wasn't intended.
Tumble itself as a skill wasn't terribly useful before they changed it. It still reduces fall damage (Though I've seen mixed results on that). Sure, you could use it to move, but it didn't actually do anything that you simply walking wouldn't do. At least now if has an actual defensive benefit. Granted, you can't roll in circles like you used to; but that was never an actual gameplay mechanic, just people needing to stim.
I can see an argument being made to remove/quickly refresh the charges in public areas (as per FVS wings), but I rather like the work the devs have done to Tumble. The new Tumble UI option is nice for people that were bothered by the pips (I liked them), and having actual, usable in-combat benefits to tumbling is a step up from...nothing.