Sword and Board will be terrible without feats tho right? I might as well just level as a normal pally and lesser or epic as you mentioned.
Shield Mastery boosts doublestrike as well as PRR/MRR. It's up to you whether to go all-in on survivability / tanking or to "divert" a few feats into better melee DPS to make levelling less painful. Unkor's Cleaver is Keen so you can delay / skip Improved Critical feat in heroics. Then you focus your heroic Enhancements on Vanguard and KotC, switching to Sacred Defender when it's time to put on your Raid Tank Pants.
I'm thinking something like this for leveling:
Kundarak CON Sacred Defender
Paladin 20, Epic 2
Lawful Good Dwarf
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .8. . . .+5. . . .4: CON
Dexterity . . . 10. . . .+5. . . .8: CON
Constitution. . 20. . . .+5. . . 12: CON
Intelligence. . 10. . . .+5. . . 16: CON
Wisdom. . . . . .8. . . .+5. . . 20: CON
Charisma. . . . 16. . . .+5
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Intim . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Heal. . . . . . . .2 . . 2. 1. 3. 1. 3. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 22
UMD . . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
Balance . . . . . . . . . . . . . . . . . .1 . . 1. . .1 . . 1. . .1 . 5
Tumble. . . .1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . . 8. 3. 3. 3. 3. 3. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4
Feats
.1. . . . : Shield Mastery
.3. . . . : Magical Training
.6. . . . : Quicken Spell
.9. . . . : Improved Shield Mastery
10 Swap. .: Combat Expertise replaces Magical Training
12. . . . : Toughness OR Improved Critical: Slashing
15. . . . : Greater Shield Mastery
18. . . . : Least Dragonmark: Warding
21 Epic . : Epic Toughness OR Overwhelming Critical
22 Destiny: Perfect Shield Mastery
.1 Deity. : Follower of: Olladra OR Sovereign Host
.6 Deity. : Deity Ability: Luck of Olladra
Magical Training is to unlock Feydark Illusionist tree, so for levels 3 thru 9 you use CHA to hit & damage with most of your APs going into KotC: extra Smites, Divine Might, Imbue, Adept Combatant (battleaxes as Favored weapons), etc.
Enhancements (Spent: 36 +0r +0u / Max: 80 +0r +0u AP)
Knight of the Chalice (25 AP)
- Slayer of Evil, Courage of Heaven, Slayer of Evil II
- Holy Combatant, Extra Smites II
- Adept Combatant, Divine Might III, Exalted Attack: Exalted Cleave, Action Boost: Power III
- Divine Sacrifice: Melee I, Exalted Smite: Melee I
- Knight's Training, Censure Demons, Vigor of Life
Feydark Illusionist (7 AP)
- Find Familiar: Fox
- Familiar's Flourish I, Illusory Weaponry
- Familiar's Flourish II
Sacred Defender (4 AP)
- Holy Bastion
- Extra Lay On Hands III
Then at level 10, you switch to Unkor's (inherent CON to hit & damage), at which point you don't need Feydark anymore (at least until epics) and can swap out Magical Training for Combat Expertise (or Precision). Now you have 40 APs to spread between KotC, Vanguard, and Sacred Defender as you see fit. I would suggest using Tier-5 KotC once you get to level 12; it's definitely stronger than T5 Vanguard in heroics, especially since we're not building for shield-bashing with dumped STR.
So levels 10 to 19:
Enhancements (Spent: 76 +0r +0u / Max: 80 +0r +0u AP)
Knight of the Chalice (39 AP)
- Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven, Slayer of Evil III
- Holy Combatant, Extra Smites II
- Adept Combatant, Divine Might III, Exalted Attack: Exalted Cleave
- Divine Sacrifice: Melee I, Lead the Charge III, Exalted Smite: Melee III
- Knight's Training, Censure Demons, Vigor of Life
- Ascendency, Censure Outsiders, Vigor of Life, Avenging Cleave, Holy Retribution: Holy Retribution
Vanguard (23 AP)
- To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II
- Shield Specialization I, No Weakness II
- Shield Specialization II, Missile Shield III, Melee Power Boost III
- Shield Specialization III, Shield Riposte III
- Shield Specialization IV
Sacred Defender (14 AP)
- Holy Bastion, Sacred Defense, Divine Righteousness
- Extra Lay On Hands III, Durable Defense III
- Resilient Defense II
- Hardy Defense III
I delayed the Dragonmark feat because I don't think you need it just for heroic leveling.
Final build at endgame will look something like this:
Kundarak CON Sacred Defender
Paladin 20
Lawful Good Dwarf
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .8. . . .+5. . . .4: CON
Dexterity . . . 10. . . .+5. . . .8: CON
Constitution. . 20. . . .+5. . . 12: CON
Intelligence. . 10. . . .+5. . . 16: CON
Wisdom. . . . . .8. . . .+5. . . 20: CON
Charisma. . . . 16. . . .+5. . . 24: CON
. . . . . . . . . . . . . . . . .28: CON
. . . . . . . . . . . . . . . . .32: CON
Feats
.1. . . . : Shield Mastery
.3. . . . : Magical Training
.6. . . . : Quicken Spell
.9. . . . : Improved Shield Mastery
10 Swap. .: Combat Expertise replaces Magical Training
12. . . . : Toughness OR Improved Critical: Slashing
15. . . . : Greater Shield Mastery
18. . . . : Least Dragonmark: Warding
21 Epic . : Epic Toughness OR Overwhelming Critical
22 Destiny: Perfect Shield Mastery
24 Epic . : Bulwark of Defense
25 Destiny: Elusive Target OR Doublestrike
27 Epic . : Epic Damage Reduction
28 Destiny: Fount of Life OR Embodiment of Law
30 Epic . : Epic Fortitude OR Empower Healing Spell
30 Legend : Scion of: Arborea OR Celestia
31 Destiny: Two Handed Specialty OR Legendary Toughness
33 Epic . : Eerie Aim
34 Destiny: Titan's Blood
.1 Deity. : Follower of: Olladra OR Sovereign Host
.6 Deity. : Deity Ability: Luck of Olladra
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Sacred Defender (45 AP)
- Holy Bastion, Sacred Defense, Divine Righteousness, Redemption, Glorious Stand, Eternal Defender
- Extra Lay On Hands III, Durable Defense III, Sacred Armor Mastery III, Commanding Presence III
- Inciting Defense III, Sacred Shield Mastery III
- Tenacious Defense III
- Reinforced Armor III, Swift Defense, Hardy Defense III
- Reinforced Shield III, Harbored by Light III, Divine Revelation III, Sacred Shield
Dwarf (18 AP)
- Dwarven Toughness
- Kundarak Dragonmark Focus III, Axe Training, Dwarven Armor Mastery I
- Lesser Dragonmark of Warding, Axe Training
- Greater Dragonmark of Warding, Axe Training
- Axe Training, Throw Your Weight Around
Knight of the Chalice (14 AP)
- Slayer of Evil, Courage of Heaven, Slayer of Evil II
- Extra Smites I, Improved Second Strikes III
- Adept Combatant, Divine Might II
- Divine Sacrifice: Melee I, Exalted Smite: Melee I
Feydark Illusionist (3 AP)
- Find Familiar: Fox
- Familiar's Flourish I
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Unyielding Sentinel (40 AP)
- Unyielding, Ward Against Darkness, Stand Against the Tide, Last Hope
- Epic Strike: Celestial Mandate, Attack and Defend III
- Renewal, Mantle of the Sentinel, Commanding Presence III, Knight's Challenge
- Hands of the Sentinel, The Rule of Law III, Legendary Shield Mastery III
- Endless Vigil I, Hardened III, Divine Bulwark, Throw the Boom
- Resurrection, Strength of Vitality III, Undying Vanguard, Deific Resilience, Light the Dark
Divine Crusader (25 AP)
- Just Cause, Confront any Foe, Weather any Blow
- Divine Smite, Consecration III
- Shield of Light III, Bulk Up II
- Gaze of the Divine, Crusade, How Dare You Strike Me III
- Blessed Strikes III, Cower Before Me
Primal Avatar (3 AP)
- This is Your Nature: Heart
- Rejuvenation Cocoon
Primal Avatar is partly for Cocoon and partly for free Magical Training, which reopens Feydark Illusionist so we have CHA to hit & Battle Trance, CON to damage. While survivability and threat are definitely the priorities, I'm not a fan of zero-DPS turtle-tanks so I prefer to be able to do at least a
little hitting and not feel like I'm just using Nerf weapons.