Christhemiss
Maker of Builds
lameOld SD removed immunity new version doesn’t
lameOld SD removed immunity new version doesn’t
1st provide +3 to Hit/Damage, 2nd do nothing
Does Waste proc the cold iron DR, poison damage and paralasis to main hand too?It's an issue with Brighthorn. I use Waste as my offhand with LGS Affirmation and it procs fine on my shuri.
Pretty sure swapping in another LGS debuff would math out far ahead of 20 RP? Like LGS Dust + Ooze, even Ash (for Shiradi/FS etc). At least I assume you're replacing like Salt or another cc proc. Am I missing something?some gear thoughts now that I've capped my thrower main again:
-Old ToEE set is great if you still have it (two items with decent stats for 20 Quality RP), nice for HP bags where LGS offhand procs don't matter as much. The robe has good stats
-Gilvenors Set stacks with Wind Stance, Whirling Wrists and everything else and gives an 8-9% increase to animation rate with active attack clicking.
Do your own math on the trade offs
Only DoT.Does Waste proc the cold iron DR, poison damage and paralasis to main hand too?
Does Combat Archery not apply to thrown weapons anymore?
It's do.it should
i already have bothPretty sure swapping in another LGS debuff would math out far ahead of 20 RP? Like LGS Dust + Ooze, even Ash (for Shiradi/FS etc). At least I assume you're replacing like Salt or another cc proc. Am I missing something?
Building around Gilvaenor's does seem funny lol. Might be a pain to get tho.
Been playing a similar build since IOD dropped, never was D tier IMO. Shuri Cannon been around years kudos to Dalsheel and thanks for the awesome build Dal. This build requires advanced play style and not for learners, the mobility is a weapon not understood by less experienced players.This is an absolute banger of a build. It’s smoking hot, super fun. But heads-up, to pull this off as shown, you’re gonna need some specifics:
36-point build,
+3 Racial tome,
+2 Universal tome,
+3 Fate tome
x3 Destiny Tomes
(I am playing this on a toon with only 168 past lives, , and only 125 reaper points - its full comp friendly but you will suffer with bad stats unless you get lots of PL/reaper points/gear) Gear is the real MVP for any build).
Also fair warning: I did Tabaxi Trailblazer, you cannot do any other high dex race such as Elf or Tabaxi. Obviously, play a tabaxi trailblazer. IF you do another race you will need to not level as a thrower and use an LR or an ottos box
Build Features
- 600+ ranged power when max boosted in reaper (without many mythic/reaper items)
- over 400% DS when boosted (5-6x damage multi)
- amazing defense for a ranged character (high AC, dodge, moblity, and conceal/incorp for low dif raids)
- 180+ to hit self buffed (more with party/reaper stuff/pots
- 120%+ fort bypass
- many debuffs (prr, mrr, spell resist, ac, fort, saves)
- with enough past lives it levels ok in heroics and great in epics
- decent self heals
- very strong gearset to work towards over time
Pros
- enough defenses to take many hits in r10s
- great carry potential for reaper raids
- good uptime on boosts (and many action boosts)
- infinite ki in epics
- insanely fast speed with abundant step, monk speed, and trailblazer speed
- ungodly amounts of burst with the definitely balanced shiradi epic moment
- under 33 second worm kill solo (2.8 mil)
- extremely fun to play at cap and while leveling in epics
- enough to hit for 99% of endgame mobs with debuffs
- is not drow
- doesnt take deflect arrows as a feat
- doesnt take improved martial arts
- takes titans blood
- spends the correct amount of points in enhancement trees
- has a heal
- fantastic for raid solos/shortmans (will have some pics below)
Cons
- rough time soloing in heroics (but still can, and its iconic so it starts at 15)
- heavily underperforms when lagging
- some mobs just become immune to your shuris for no god damn reason until you move
- build requires max tomes and minimum racial comp
- some raids you get absolutely rekt if you ignore a mechanic (like balor jump)
- gearset is aids to farm with multiple rare and raid items and set augs
- can pull giga aggro in raids if you have a bad tank
- heavily reliant on 10k stars/shadow double to perform
- needs a sentient swap for max dps (deadly rain when use action boost)
- is not razorclaw
- is not inquisitive
Getting Kithe only way to regenerate ki on throwers is passive ki regen and the clicky from GMOF. in epics, the clicky basically gives you infinite ki, but in heroics you will struggle to keep your ki abilities active on cooldown. prioritze 10k stars and never use the incorp thingy from NS. the only ki abilities in epics i used were cauldron, 10k, shadow double, abundant step, diversion, and the incorp clicky. you have enough ki in epics it doesnt matter how often you use these. tabaxi trailblazer is the mandatory race due to giving 1 point of passive ki regen which is needed at all levels
What Stance?this is an interesting question since the obvious choice would be ocean stance for the dodge and passive ki regen. in heroics, you need ocean stance for the passive ki regen as that is your bread and butter. in epics, i would recommend swapping to air stance because air stance gives an unlisted +15% attack speed to throwers that stacks with regular attack speed items. this allows you to animation cap, take power boost instead of haste boost in NS (because haste boost doesnt actually add any more speed when you are animation capped), and take the imbue dice in shiradi t4 at 26 (again, because you are animation capped).
Which Imbue?imbue is heavily dependant on what you are fighting. most of the time, i run electric because electric has the least mobs resistant to it while still not having many mobs immune. For electric immune mobs (kor kaza, for example), i swap to acid as that can still hurt them
Tipsnow with all that said, lets get into the build...
- make sure to use a deadly rain 5 peice filigree swapped
- make sure to use your many tumble charges to keep uptime on trickshot as well as to dodge big hits from monsters (doom reaper, tons of archers on r10, raid boss, etc). dodge is your main defensive tool and tumbling gives you 95% for 1 second
- make sure to use mark target on bosses and doom reapers to lower their fort, ac, and saves so you can hit them better and land your shadowstrike debuff (DC isnt great so need debuffs on tougher bosses to land)
- you are an incredibly fast and agile ranged assassin. use your speed as an advantage to kite enemies and group them up for aoes
- in r10s, remember you have a lot of avoidance and can pull off some crazy defensive work to save your group
- make sure to use the ki clicky on cooldown because you have lots of stable ki (each point of passive regen gives about 40 points of stable ki)
- combo trick shot, 10k stars, shadow double, and hunts end on a debuffed boss for a huge hit (highest ive seen is 493k no time stop)
- gem extra slot can also be insightful assassinate if you dont want the extra healing spellpower (i went form the devotion because my gearset is slightly different due to no jewlers kits and i had to adapt. i have less hamp so need to make up the healing somehow. id recommend the assassinate DCs instead for pure dps)
- the gearset set augs are interchangeable with md augs (fort bypass can be set aug, imbue dice can be md aug, for example)
- monk fast recall!
- make sure to not waste trance charges as they come back slowly
- shadowdancer epic strike is both an offensive and defensive tool. the extra untyped damage is very large due to your insane DS/RP and tons of SA dice. i can get hits of 6k+ untyped damage and remember this has 100% uptime. the t4 upgrade is also critical as it adds 5% uncapped dodge (defense) but the blind is also very useful as if any mob misses you for any reason, they get a no save blind for 5 seconds. a use case for this is archers in r10. they miss you a lot since they have bad to hit and no dodge bypass, and when they get blinded they cannot attack you and you get 50% extra dodge chance from blinded targets. huge clutch for r10s/raid solos due to trash becoming momentarily ineffective
- shadowstrike does enough boss damage that it isnt only good for packs (fatesinger still better single target. i prefer SD for all the debuffs, doublshot, and SA dice).
- in case you are wondering, yes the bloodrage does proc on ranged kill and the +5 damage works correctly.
Character name:
Classes: 20 Monk, E10, L4
Race: Tabaxi Trailblazer Alignment: Lawful Neutral
Start Tome Final HP: 3100 Displacement: 25%
Str: 8 8 27 Unc Rng: -310 Incorp: 25%
Dex: 20 8 108 PRR: 241 AC: 233
Con: 18 8 67 MRR: 93/90 +Healing Amp: 252
Int: 12 8 32 Dodge: 34/35 -Healing Amp: 15
Wis: 8 8 55 Fort: 193% Repair Amp: 15
Cha: 8 8 29 SR: 44 BAB: 25
DR: 10/Epic 10/Cold Iron
Immunities: Natural Poison, Disease, Spawn effects of Undead, Magic Missiles, Energy Drain, Death Effects
Heroic Past Lives
Past Life: Alchemist(3)
Past Life: Artificer(2)
Past Life: Barbarian(2)
Past Life: Bard
Past Life: Cleric(3)
Past Life: Druid(2)
Past Life: Favored Soul(3)
Past Life: Fighter(3)
Past Life: Fighter - Dragon Lord(2)
Past Life: Monk(3)
Past Life: Monk - Dragon Disciple(3)
Past Life: Paladin(3)
Past Life: Paladin - Sacred Fist(3)
Past Life: Ranger(3)
Past Life: Rogue(2)
Past Life: Sorcerer(2)
Past Life: Warlock
Past Life: Wizard(3)
Racial Past Lives
Past Life: Aasimar(3)
Past Life: Dragonborn(3)
Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Eladrin(3)
Past Life: Elf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Past Life: Halfling(3)
Past Life: Human(3)
Past Life: Shifter(3)
Past Life: Tabaxi(3)
Past Life: Tiefling(3)
Past Life: Warforged(3)
Iconic Past Lives
Past Life: Aasimar Scourge(3)
Past Life: Deep Gnome(3)
Past Life: Eladrin Chaosmancer(3)
Past Life: Morninglord(3)
Past Life: Purple Dragon Knight(2)
Past Life: Razorclaw Shifter(3)
Past Life: Shadar-Kai(3)
Past Life: Tabaxi Trailblazer(3)
Epic Past Lives
Past Life: Arcane Sphere: Ancient Knowledge(3)
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Eclipse Power(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Ancient Blessings(3)
Past Life: Divine Sphere: Block Energy(3)
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Ancient Tactics(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(3)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Martial Sphere: Trap Damage Absorption(3)
Past Life: Primal Sphere: Ancient Power(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)
Special Feats
Inherent Fate Point(3)
Inherent Magical Resistance(2)
Inherent Melee Power(2)
Inherent Physical Resistance(2)
Inherent Racial Action Point(3)
Inherent Ranged Power(2)
Inherent Spell Power(2)
Inherent Universal Action Point(2)
Tome of Destiny(3)
Class and Feat Selection
Class and Feat Selection
Level Class Feats 1 Monk(1) Standard: Point Blank Shot Monk Bonus: Shuriken Expertise Class Skills: Balance(4), Concentration(4), Swim(4), Tumble(4) Cross Class Skills: Heal(4) 2 Monk(2) Monk Bonus: Precision Class Skills: Balance(1), Concentration(1), Spot(1), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 3 Monk(3) Standard: Precise Shot Monk Philosophy: Path of Harmonious Balance: Fists of Light Class Skills: Balance(1), Concentration(1), Spot(1), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 4 Monk(4) Dexterity: +1 Level up Class Skills: Balance(1), Concentration(1), Spot(1), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 5 Monk(5) Class Skills: Balance(1), Concentration(1), Spot(1), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 6 Monk(6) Standard: Rapid Shot Monk Bonus: Ten Thousand Stars Class Skills: Balance(1), Concentration(1), Spot(1), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 7 Monk(7) Class Skills: Balance(1), Concentration(1), Spot(2), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 8 Monk(8) Dexterity: +1 Level up Class Skills: Balance(1), Concentration(1), Spot(2), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 9 Monk(9) Standard: Dodge Class Skills: Balance(1), Concentration(1), Spot(2), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 10 Monk(10) Class Skills: Balance(1), Concentration(1), Spot(2), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 11 Monk(11) Class Skills: Balance(1), Concentration(1), Diplomacy(1), Spot(1), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 12 Monk(12) Standard: Improved Critical: Thrown Weapons Dexterity: +1 Level up Class Skills: Balance(1), Concentration(1), Diplomacy(1), Spot(1), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 13 Monk(13) Class Skills: Balance(1), Concentration(1), Diplomacy(1), Spot(1), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 14 Monk(14) Class Skills: Balance(1), Concentration(1), Diplomacy(1), Spot(1), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 15 Monk(15) Standard: Mobility Class Skills: Balance(1), Concentration(1), Diplomacy(2), Spot(1), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 16 Monk(16) Dexterity: +1 Level up Class Skills: Balance(1), Concentration(1), Diplomacy(2), Spot(1), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 17 Monk(17) Class Skills: Balance(1), Concentration(1), Diplomacy(2), Spot(1), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 18 Monk(18) Standard: Shot on the Run Class Skills: Balance(1), Concentration(1), Diplomacy(2), Spot(1), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 19 Monk(19) Class Skills: Balance(1), Concentration(1), Diplomacy(2), Spot(1), Swim(1), Tumble(1) Cross Class Skills: Heal(1) 20 Monk(20) Dexterity: +1 Level up Class Skills: Balance(1), Concentration(1), Diplomacy(3), Spot(1), Swim(1), Tumble(1) 21 Epic(1) Epic Feat: Eerie Aim 22 Epic(2) Epic Destiny Feat: Holy Strike 23 Epic(3) 24 Epic(4) Epic Feat: Patience Dexterity: +1 Level up 25 Epic(5) Epic Destiny Feat: Doubleshot 26 Epic(6) 27 Epic(7) Epic Feat: Overwhelming Critical 28 Epic(8) Epic Destiny Feat: Embodiment of Law Dexterity: +1 Level up 29 Epic(9) 30 Epic(10) Epic Feat: Trick Shot Legendary Feat: Scion of the Ethereal Plane 31 Legendary(1) Epic Destiny Feat: Legendary Aim 32 Legendary(2) Dexterity: +1 Level up 33 Legendary(3) Epic Feat: Watchful Eye 34 Legendary(4) Epic Destiny Feat: Titan's Blood
Level Class Feats 1 Monk(1) Standard: Point Blank Shot Monk Bonus: Shuriken Expertise 2 Monk(2) Monk Bonus: Precision 3 Monk(3) Standard: Precise Shot Monk Philosophy: Path of Harmonious Balance: Fists of Light 4 Monk(4) Dexterity: +1 Level up 5 Monk(5) 6 Monk(6) Standard: Rapid Shot Monk Bonus: Ten Thousand Stars 7 Monk(7) 8 Monk(8) Dexterity: +1 Level up 9 Monk(9) Standard: Dodge 10 Monk(10) 11 Monk(11) 12 Monk(12) Standard: Improved Critical: Thrown Weapons Dexterity: +1 Level up 13 Monk(13) 14 Monk(14) 15 Monk(15) Standard: Mobility 16 Monk(16) Dexterity: +1 Level up 17 Monk(17) 18 Monk(18) Standard: Shot on the Run 19 Monk(19) 20 Monk(20) Dexterity: +1 Level up 21 Epic(1) Epic Feat: Eerie Aim 22 Epic(2) Epic Destiny Feat: Holy Strike 23 Epic(3) 24 Epic(4) Epic Feat: Patience Dexterity: +1 Level up 25 Epic(5) Epic Destiny Feat: Doubleshot 26 Epic(6) 27 Epic(7) Epic Feat: Overwhelming Critical 28 Epic(8) Epic Destiny Feat: Embodiment of Law Dexterity: +1 Level up 29 Epic(9) 30 Epic(10) Epic Feat: Trick Shot Legendary Feat: Scion of the Ethereal Plane 31 Legendary(1) Epic Destiny Feat: Legendary Aim 32 Legendary(2) Dexterity: +1 Level up 33 Legendary(3) Epic Feat: Watchful Eye 34 Legendary(4) Epic Destiny Feat: Titan's Blood Code:----------------------------------------------------------------------------------------------- Skill Points 20 6 6 6 6 6 7 7 7 7 7 7 7 7 8 8 8 8 8 8 Skill Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Ranks Tome Buffed ----------------------------------------------------------------------------------------------- Balance 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 0 111.0 Bluff 0.0 0 60.0 Concentration 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 0 115.0 Diplomacy 1 1 1 1 2 2 2 2 2 3 17.0 0 67.0 Disable Device 0.0 0 41.0 Haggle 0.0 0 38.0 Heal 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11.0 0 62.0 Hide 0.0 0 92.0 Intimidate 0.0 0 60.0 Jump 0.0 0 36.0 Listen 0.0 0 56.0 Move Silently 0.0 0 93.0 Open Lock 0.0 0 87.0 Perform 0.0 0 37.0 Repair 0.0 0 42.0 Search 0.0 0 46.0 Spellcraft 0.0 0 43.0 Spot 1 1 1 1 1 2 2 2 2 1 1 1 1 1 1 1 1 1 1 23.0 0 80.0 Swim 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 0 59.0 Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 0 111.0 Use Magic Device 0.0 0 40.0 ----------------------------------------------------------------------------------------------- Available Points 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -----------------------------------------------------------------------------------------------
Self and Party Buffs
Yugoloth: Essence of Betrayal (Dex)
Long Lasting Elixir of Dexterity
Potion of Prowess
Potion of Spellpower +25
Active Stances
User: Reaper
User: Precision
User: Shadow Veil
User: Shadow Double
User: Enhanced Bloodrage
Arcane: Enchant Weapon
Divine: Ancient Blessings
Martial: Fortification
Primal: Doubleshot
Iconic: Shadar-Kai
Monk Stance: Wind Stance
Ranged Stance: Archer's Focus
Battle Trance: No Missed Step
Imbue: Elemental Soul: Electric
Mantle: Shiradi Destiny Mantle
Auto: Ranged Combat
Auto: Thrown Weapon
Auto: Cloth Armor
Auto: Centered
Auto: Lawful
Auto: Shuriken
Auto: Tabaxi Trailblazer
Enhancements: 80 APs, Racial 18, Universal 2
Tabaxi Trailblazer - Points spent: 18
Core1 Instinct I
Core2 Ability I: +1 Dexterity
Tier1 Sneaky Strikes I
Tier1 Sharp Claws - 2 Ranks
Core3 Instinct II
Core4 Ability II: +1 Dexterity
Core5 Instinct III
Tier2 High Places
Tier2 Honed reflexes
Tier3 Sneaky Strikes II
Tier3 Focused Agility
Tier3 Attune
Tier4 Cat's Eye
Tier4 Fast Sprinter
Henshin Mystic - Points spent: 13
Core1 Riddle of Fire
Tier1 Animal Forms: Way of the Patient Tortoise
Tier1 Ki Shout
Core2 Ki Bolt
Tier2 Elemental Soul
Tier2 Contemplation - 3 Ranks
Tier2 Embrace the Void - 1 Ranks
Core3 Cauldron of Flame
Ninja Spy - Points spent: 41
Core1 Basic Ninja Training
Tier1 Ninjutsu I
Tier1 Sneak Attack Training I
Tier1 Subtlety - 1 Ranks
Tier2 Action Boost Selection: Melee/Ranged Power - 3 Ranks
Tier2 Sneak Attack Training II
Core2 Advanced Ninja Training
Tier2 Ninjutsu II
Tier2 Extra Action Boost - 3 Ranks
Tier2 Agility - 3 Ranks
Tier3 Ninjutsu III
Tier3 Sneak Attack Training III
Core3 Shadow Veil
Tier4 Ninjutsu IV
Tier4 Sneak Attack Training IV
Core4 Poisoned Darts
Tier4 No Mercy - 1 Ranks
Tier5 Archer's Focus or Self Defense: Improved Archer's Focus
Tier5 Deadly Striker
Tier5 Touch of Death
Core5 Diversion
Tier5 Shadow Double
Tier5 Crippling Strike
Core6 Ninja Master
Shintao - Points spent: 13
Core1 Bastion of Purity
Tier1 Fast Hands: Ranged - 3 Ranks
Tier1 Negotiator - 2 Ranks
Core2 Protection from Tainted Creatures
Tier2 Iron Skin - 3 Ranks
Tier3 Hands of Mercy: Hand of Healing
Core3 Iron Hand
Horizon Walker - Points spent: 15
Core1 Mark Target
Tier1 Eye for Accuracy - 3 Ranks
Tier1 Planar Dodge - 1 Ranks
Tier2 Protection from Evil and Good - 3 Ranks
Core2 Improved Marking
Tier3 No Step Missed - 3 Ranks
Tier3 Hunter's Focus
Core3 Greater Marking
Epic Destinies: 83 Destiny Points
Grandmaster of Flowers - Points spent: 21
Core1 Inner Focus
Tier1 Gain Strength: Inner Focus - 3 Ranks
Tier1 Enlightenment - 3 Ranks
Core2 Disciple of Material: Adamantine
Tier2 Hail of Blows
Tier2 Calm before Storms - 3 Ranks
Core3 Disciple of Morality: Good
Tier3 Flow of Water - 3 Ranks
Tier3 The Flickering Flame - 3 Ranks
Core4 Disciple of Philosophy: Disciple of Philosophy: Dark
Shiradi Champion - Points spent: 35
Core1 Fey Favor
Tier1 Prism
Tier1 Good Luck - 3 Ranks
Tier1 Fey Sight - 2 Ranks
Tier2 Friend or Foe: Fey Form
Core2 Vision
Tier2 Stay: Stay Good - 3 Ranks
Tier2 Fade or Presence: Phase Double - 3 Ranks
Tier2 Healing Spring
Tier2 Empathetic Link - 1 Rank
Tier3 Pierce Deception
Tier3 Double Rainbow
Tier3 Beguile or Hunt's End: Hunt's End
Core3 Audience with the Queen
Core4 Fey Countenance
Tier4 Queen's Diplomacy
Tier4 Track
Tier4 Cruelty of the Hunt
Tier4 Crooked Touch: Flickering Fingers - 3 Ranks
Tier5 Epic Moment: Inexorable Advance
Tier5 Feywild Attunement
Tier5 Lore of the Hunt
Tier5 Nerve Venom
Shadowdancer - Points spent: 27
Core1 The Darkest Luck I
Tier1 Cover of Darkness - 3 Ranks
Tier1 Assassinate - 3 Ranks
Tier2 Dance in the Dark - 3 Ranks
Core2 Step Through Shadows
Tier2 Epic Strike: Shadowstrike (Ranged)
Core3 The Darkest Luck
Tier3 Shadowcaster: Shadowstriker
Tier3 Grim Precision - 3 Ranks
Tier3 Epic Strike Upgrade I: Dark Imbuement
Core4 Cut to the Soul
Tier4 Bring Darkness
Tier4 Epic Strike Upgrade II: Improved Meld
Tier4 Pierce the Gloom - 2 Ranks
Reaper trees:
Dread Adversary - Points spent: 41
Core1 Reaper's Offense I
Tier1 Reaper's Blade I - 3 Ranks
Tier1 Reaper's Tactics I
Tier1 Reaper's Strike - 3 Ranks
Tier1 Reaper's Strength or Dexterity I: +1 Dexterity
Tier1 Reaper's Shot I - 3 Ranks
Core2 Reaper's Offense II
Tier2 Reaper's Tactics II
Tier2 Reaper's Blade II - 3 Ranks
Tier2 Reaper's Strength or Dexterity II: +1 Dexterity
Tier2 Reaper's Shot II - 3 Ranks
Core3 Reaper's Offense III: +1 Dexterity
Tier3 Reaper's Tactics III
Tier3 Reaper's Strength or Dexterity III: +1 Dexterity
Tier3 Reaper's Shot III - 3 Ranks
Core4 Reaper's Offense IV
Tier4 Reaper's Deadly Strikes - 3 Ranks
Tier4 Reaper's Imbuement - 3 Ranks
Tier4 Reaper's Shot IV - 3 Ranks
Tier5 Reaper's Strength or Dexterity IV: +1 Dexterity
Core5 Reaper's Offense V
Tier5 Reaper's Charge
Tier5 Reaper's Tactics IV
Tier5 Reaper's Shot V - 3 Ranks
Core6 Reaper's Offense VI
Dire Thaumaturge - Points spent: 31
Core1 Reaper's Arcanum I
Tier1 Reaper's Arcana I - 3 Ranks
Tier1 Reaper's Power - 3 Ranks
Tier1 Reapers's Ability I: +1 Wisdom
Tier1 Reaper's Focus I
Tier1 Reaper's Deep Magic I
Tier2 Reaper's Arcana II - 3 Ranks
Core2 Reaper's Arcanum II
Tier2 Reaper's Ability II: +1 Wisdom
Tier2 Reaper's Focus II
Tier2 Reaper's Deep Magic II
Core3 Reaper's Arcanum III: +1 Wisdom
Tier3 Reaper's Ability III: +1 Wisdom
Tier3 Reaper's Arcana III - 3 Ranks
Tier3 Reaper's Focus III
Tier3 Reaper's Deep Magic III
Tier4 Reaper's Efficiency - 3 Ranks
Tier4 Reaper's Potency - 3 Ranks
Core4 Reaper's Arcanum IV
Tier4 Reaper's Arcana IV - 3 Ranks
Tier5 Reaper's Ability V: +1 Wisdom
Grim Barricade - Points spent: 53
Core1 Reaper's Defense I
Tier1 Reaper's Reflex/Fortitude/Will I: Will Save - 3 Ranks
Tier1 Reaper's Luck - 3 Ranks
Tier1 Reaper's Constitution I
Tier1 Reaper's Evasion I - 3 Ranks
Tier1 Reaper's Bulwark/Shroud I: PRR - 3 Ranks
Tier2 Reaper's Constitution II
Tier2 Reaper's Reflex/Fortitude/Will II: Will Save - 3 Ranks
Core2 Reaper's Defense II
Tier2 Reaper's Evasion II - 3 Ranks
Tier2 Reaper's Bulwark/Shroud II: PRR - 3 Ranks
Core3 Reaper's Defense III
Tier3 Reaper's Reflex/Fortitude/Will III: Will Save - 3 Ranks
Tier3 Reaper's Constitution III
Tier3 Reaper's Evasion III - 3 Ranks
Tier3 Reaper's Bulwark/Shroud III: PRR - 3 Ranks
Core4 Reaper's Defense IV
Tier4 Reaper's Bulwark/Shroud IV: PRR - 3 Ranks
Tier4 Reaper's Resistance - 3 Ranks
Tier4 Reaper's Steadfastness - 3 Ranks
Tier4 Reaper's Heightened Evasion I
Tier5 Reaper's Bulwark/Shroud V: PRR - 3 Ranks
Core5 Reaper's Defense V
Tier5 Reaper's Reflex/Fortitude/Will V: Will Save - 3 Ranks
Tier5 Reaper's Charge
Tier5 Reaper's Constitution V
Tier5 Reaper's Heightened Evasion II
Core6 Reaper's Defense VI
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Spell Power Base Critical Chance Critical Multiplier Acid 275.0 10% 0 Light/Alignment 275.0 10% 0 Chaos 275.0 10% 0 Cold 275.0 10% 0 Electric 275.0 10% 0 Evil 275.0 10% 0 Fire 275.0 10% 0 Force/Untyped 315.0 10% 0 Negative 294.0 10% 0 Physical 315.0 10% 0 Poison 275.0 10% 0 Positive 577.0 32% 0 Repair 259.0 10% 0 Rust 259.0 10% 0 Sonic 269.0 10% 0 Untyped 315.0 10% 0
Spell Like / Special Abilities
Abundant Step
Shadow Walk
Haste
Inner Focus
Dimension Door
Weapon Damage
Melee Power: 214.0
Doublestrike: 88%
Strikethrough: 30%
Mainhand damage ability multiplier: 1
Offhand damage ability multiplier: 0
Off-Hand attack Chance: 25%
Fortification Bypass: 105%
Dodge Bypass: 30%
Helpless Damage bonus: 93%
Ranged Power: 328.0
Doubleshot Chance: 192%
Sneak Attack Attack bonus: 24
Sneak Attack Damage: 30d6+20
Main Hand: Shuriken of the Undying Age (Centering)
On Hit 7.85[1d2+3]+138
Critical 17-18 (7.85[1d2+3]+163) * 4
Critical 19-20 (7.85[1d2+3]+163) * 6
DR Bypass: Adamantine, Byeshk, Cold Iron, Evil, Good, Magic, Slash
You bypass Incorporeality miss chance with this weapon
You bypass Concealment miss chance with this weapon
Off Hand: Dinosaur Bone Kama (Centering)
On Hit 5.45[1d6+2]+113
Critical 18-18 (5.45[1d6+2]+138) * 4
Critical 19-20 (5.45[1d6+2]+138) * 6
DR Bypass: Adamantine, Byeshk, Cold Iron, Evil, Good, Magic, Slash
You bypass Incorporeality miss chance with this weapon
You bypass Concealment miss chance with this weapon
Equipped Gear Set: Standard
Tactical DC Value Evaluation Intimidate 10+HD+Wis Mod vs d20 + 60 d20 + Intimidate(60) Diplomacy CR+Quest Level vs d20 + 67 d20 + Diplomacy(67) Bluff CR+Quest Level vs d20 + 60 d20 + Bluff(60) Sunder Fortitude vs 50 10 + Str Mod(8) + Sunder(32) Trip Balance vs 50 10 + Str Mod(8) + Trip(32) Quivering Palm Fortitude vs 112 10 + Max Mod(Str(8), Dex(49), Wis(22)) + Assassinate(33) + Monk(20) Ki Shout 10+HD+Wis Mod vs d20 + 115 d20 + Concentration(115) Ninja Spy: Touch of Death Fortitude vs 112 10 + Max Mod(Dex(49), Wis(22)) + Assassinate(33) + Monk(20)
Armor Dinosaur Bone Outfit Drops in: Skeletons in the Closet, The Mountain Keeper chest, end chest +15 Enhancement Bonus IoD: Armor: Scale Slot: Fragment of Extra-planar Shadow IoD: Armor: Fang Slot: Goldfang IoD: Accessory: Claw Slot: Claw: +35 Magical Resistance Rating IoD: Accessory: Horn Slot: Horn: Fossilized Amber Green: Sapphire of Defense Blue: Imbued Infusion Belt Legendary Waistwrap of Wild Wisdom Drops in: Death Hosts This Banquet, end chest Insightful Wisdom +6 Quality Will Save +3 Profane Well Rounded +3 Exceptional Healing Amplification +15 Green: Topaz of Ranged Power Colorless: Perfect Silence Moon: Lunar Gem of Accuracy (Legendary) Boots Death's Deferral Drops in: Threats Old and New, Raid Warded chest Insightful Accuracy +11 Quality Deadly +3 Undying -285 Sealed in Undeath: Quality Dexterity +3 Green: Sapphire of Greater Heroism Yellow: Imbued Infusion Moon: Lunar Gem of Physical Protection (Legendary) Bracers Legendary Bracers of the Unseen Assassin Drops in: Portal to Below, end chest Assassinate +16 Quality Assassinate +3 Improved Deception +21 Deception +12 Green: Sapphire of Protection Colorless: Imbued Infusion Moon: Lunar Gem of Ranged Power (Legendary) Cloak Legendary Cloak of the Warblade Drops in: Ruins of Myth Drannor, Goranathanil 's chest (rare) Enhancement Seeker +14 Insightful Physical Sheltering +18 Lesser Displacement Armor-Piercing +23% Green: Sapphire of Natural Armor Colorless: Cruel Cut Sun: Solar Gem of Fortification Bypass (Legendary) Gloves Trifalny, Gauntlet of Grace Drops in: Den of Vipers, end chest Doubleshot +9% Insightful Doubleshot +5% Greater Marksmanship Sealed in Gloom: Dexterity +15 Green: Essence of Pomura's Memento Yellow: +2 Festive Dexterity Blue: Perfect Silence Moon: Lunar Gem of Healing Amplification (Legendary) Filigree 1: Spines of the Manticore/The Wreath of Flame +6 Ranged Power(Rare) Filigree 2: Spines of the Manticore: +3 Ranged Power(Rare) Filigree 3: Dance of the Wind/Next Fall +2 Dexterity(Rare) Filigree 4: Treachery/Twilight's Cloak +2 Dexterity(Rare) Filigree 5: The Long Shadow: +3 Ranged Power(Rare) Goggles Legendary Goggles of the Berserker Drops in: Secrets of the Red Wizards, end chest Enhanced Bloodrage Relentless Fury Lifesealed +37 Ghostly Green: Essence of Dark Diversion Colorless: Cruel Cut Sun: Solar Gem of Dexterity (Legendary) Helmet Legendary Helm of the Warblade Drops in: Ruins of Myth Drannor, Yegora 's chest (rare) Quality Resistance +2 Crown of Summer Crown of Summer Action Boost Enhancement Exceptional Seeker +5 Green: Sapphire of False Life Colorless: Cruel Cut Sun: Solar Gem of Healing Amplification (Legendary) Necklace Legendary Hyena Claw Necklace Drops in: Legendary version of Epic Hyena Claw Necklace Constitution +13 Intimidate +20 Vitality +45 Incite +124% Colorless: Diamond of Insightful Constitution Yellow: Diamond of Concentration Legendary Windlasher's Ferocity Quiver Epic Purifying Quiver Drops in: Oath of Vengeance, end chest (legendary) Burning Ammunition - 1d8 Blunted Ammunition Ring1 Legendary Tumbleweed Drops in: Legendary Vision of Destruction, End chest Insightful Dexterity +6 Exceptional Nimble Skills Bonus +10 Accuracy +21 Deadly +11 Green: Sapphire of Healing Amplification Yellow: Globe of True Imperial Blood Mind and Matter Ring2 Legendary Omniscience Drops in: Legendary Vision of Destruction, End chest Shield +13 Riposte +6 Resistance +11 Fortification +148% Green: Emerald of Arcane Empowerment Yellow: Topaz of Quick Movements Mind and Matter Trinket Legendary Gem of Many Facets Drops in: The Chronoscope (Legendary), end chest, or Legendary version of Epic Gem of Many Facets Set Bonus 1: Legendary Windlasher's Ferocity Cannith Trinket Prefix: Spell Lore: Positive Cannith Trinket Suffix: Devotion Cannith Trinket Extra: Insightful Devotion Yellow: Diamond of Wisdom Weapon1 Shuriken of the Undying Age Drops in: Ritual Table, Turn in
Legendary Shuriken of the Golden Age
120 Barrier Fragments+15 Enhancement Bonus Dripping with Magma 3rd Degree Burns Vorpal Sealed in Fire: Legendary Dust Orange: Deconstructor Purple: Perfect Silence Filigree 1: Spines of the Manticore/The Wreath of Flame +6 Ranged Power(Rare) Filigree 2: Spines of the Manticore: +3 Ranged Power(Rare) Filigree 3: Dance of the Wind/Next Fall +2 Dexterity(Rare) Filigree 4: Treachery/Twilight's Cloak +2 Dexterity(Rare) Filigree 5: Treachery: +1 Dexterity(Rare) Filigree 6: The Long Shadow: +3 Ranged Power(Rare) Filigree 7: The Long Shadow: +1 Attack and Damage(Rare) Filigree 8: Crackshot Negotiator: +3 Ranged Power(Rare) Filigree 9: Crackshot Negotiator: +1 Attack and Damage(Rare) Filigree 10: Crackshot Negotiator: +2 Reflex Saves(Rare) Weapon2 Dinosaur Bone Kama Drops in: The Isle of Dread, any chest +15 Enhancement Bonus IoD: Weapon: Fang Slot: Meltfang IoD: Weapon: Claw Slot: Shadowclaw: Dexterity IoD: Weapon: Horn Slot: Shadowhorn Purple: Facet of Coalesced Impacts
just to end off, i had a huge amount of help from @Lominal with this build. really cool and knowledgeable guy, so i wanted to give my thanks and credit him for helping me. make sure to check out his builds. anyway, if you have any questions or comments, i would love to hear them. i hope you enjoy the build![]()
Curious what you do about poison immune targets? Swap to Acid Imbue and give up on the sickle's dot?DD still Monk, but usual Monk split with DoV sickle still better.![]()
Run with an alchemistCurious what you do about poison immune targets? Swap to Acid Imbue and give up on the sickle's dot?
Change sickle to old alchemical ssword with +2 DEX and Water DoT. And think about 2/6/12 Pally/Monk/Alchemist build... Acid imbue is main on pure Monk toon. 8)Curious what you do about poison immune targets? Swap to Acid Imbue and give up on the sickle's dot?
Pref this, yea, when possible.Run with an alchemist