Fusillade/No Holds Barred

I dont Like gimps

Well-known member
The OP is just asking for a reasonable QoL change. There's no need for the red herrings.
1.u might wanna reread what a red herring is

2. I actually Like the idea of Making it 16 sec but no animation It would basically be a nerf in favor of QOL which is honestly fine the 2 sec will rarely matter
 

Kimbere

Well-known member
1.u might wanna reread what a red herring is

2. I actually Like the idea of Making it 16 sec but no animation It would basically be a nerf in favor of QOL which is honestly fine the 2 sec will rarely matter
I'm good, thanks. You, however, might want to read the OP again.

They simply asked for the removal of the startup delay and even suggested lowering the duration by a commensurate time. Doing so wouldn't make EF do more total DPS. It certainly would improve the QoL on it though.

For reference, here's what you said:
Wow people calling for Buffs for EF which is part of the top dog ranged builds as in Repeater
why not also make 10k stars permanent <3 while youre at it
clearly Bow doesnt need any buffs but the S tier stuff
That was entirely you implying they asked for something they didn't (a power boost). Then you brought in the hyperbole and asked about buffing 10k stars, too. Thus the red herring.

I suppose your response could be a strawman instead. Those two fallacies are somewhat close in meaning. Either way, your response didn't address what the OP was actually asking for and you were the only one in the thread talking about "buffing" EF.
 

Aggy

Well-known member
completely agree. The wind up suck. Playing as a WF Arti right now and it is really an unnecessary delay that sucks fun out of playing. Also Weapon Attachment...just why not make that either a toggle or just apply it?
 

I dont Like gimps

Well-known member
I'm good, thanks. You, however, might want to read the OP again.

They simply asked for the removal of the startup delay and even suggested lowering the duration by a commensurate time. Doing so wouldn't make EF do more total DPS. It certainly would improve the QoL on it though.

For reference, here's what you said:

That was entirely you implying they asked for something they didn't (a power boost). Then you brought in the hyperbole and asked about buffing 10k stars, too. Thus the red herring.

I suppose your response could be a strawman instead. Those two fallacies are somewhat close in meaning. Either way, your response didn't address what the OP was actually asking for and you were the only one in the thread talking about "buffing" EF.
ofc it doesnt increase dps but it would be a buff Nontheless if you can decide "oh Imma Melt that doom 2 seconds earlier when it just appeared because I didnt have EF online " thats essentially a buff

so If it actually was purely QOL yeah sure thats a strawman but the addition saying 10k stars also needs a buff isnt a red Herring
a red Herring is about distraction more specifically an off topic One (which we have in this case as both are Highlight times of Ranged builds)
but I was merely meaning to ridicule OP :p
 

Wini

Well-known member
Do you guys know if Endless fussilade counts as an "Action Boost"?

I mean, can you regenerate them using Legendary Dreadnought?
 

rabidfox

The People's Champion
Do you guys know if Endless fussilade counts as an "Action Boost"?

I mean, can you regenerate them using Legendary Dreadnought?
Yes, sure does. And LD's action boost regenerate works correctly with ranged attacks now (it was broken for a long time but was fixed a little while back).
 

Xgya

Well-known member
They simply asked for the removal of the startup delay and even suggested lowering the duration by a commensurate time. Doing so wouldn't make EF do more total DPS. It certainly would improve the QoL on it though.
Removing the windup and reducing the duration by 2 seconds would unarguably be a DPS buff.
Here's the important part: While that windup happens, you no longer attack.
You trade 2 seconds of no attacks for 2 seconds of 100% of your normal, non-Fusillade damage.

I don't disagree using the ability feels a bit clunky compared to other Action Boosts, but the decrease to the duration should be more than the windup time for it to be a fair trade.
 

Kimbere

Well-known member
Removing the windup and reducing the duration by 2 seconds would unarguably be a DPS buff.
Here's the important part: While that windup happens, you no longer attack.
You trade 2 seconds of no attacks for 2 seconds of 100% of your normal, non-Fusillade damage.

I don't disagree using the ability feels a bit clunky compared to other Action Boosts, but the decrease to the duration should be more than the windup time for it to be a fair trade.
Reduce the duration by 3s instead of 2s then... I don't care. Doesn't really matter. An extra 2s of regular auto-attack damage isn't going to make or break anything.

The main point is, EF is the only DPS-centric action boost that has such a startup delay and it's terrible from the a QoL perspective.

Full disclosure - I don't currently run an arti or other build with EF so I'd get no personal benefit or gain from the removal of the startup delay. I just feel bad for anyone who enjoys playing xbow builds and has to deal with this.
 

Elfishski

Well-known member
If you're roflstomping R10's and everything is dead before you can target anything after fusilade then you don't need it or any other action boost and the point is moot.

If you're at a challenging difficulty for your group (you might need to lose some friends for that), fusilade is pretty awesome.

As much as it is clunky, I like that it's different to all the other action boosts which are just variants of "more damage more now", and it rewards planning ahead by 2 seconds.
 

Tilomere

Well-known member
The windup gives pacing, like how a caster or melee has to close in range, then CC, then maybe the melee has to do a quick strike or rapid slash to stack doublestrike, then it is good to attack.

Or how a rogue has to stealth in to assassinate. WInd-ups are part of all classes.
 

Kimbere

Well-known member
If you're roflstomping R10's and everything is dead before you can target anything after fusilade then you don't need it or any other action boost and the point is moot.

If you're at a challenging difficulty for your group (you might need to lose some friends for that), fusilade is pretty awesome.

As much as it is clunky, I like that it's different to all the other action boosts which are just variants of "more damage more now", and it rewards planning ahead by 2 seconds.
So your suggestion to compensate for EF's terrible QoL issues is essentially "group with less friends and guildies" in an MMO? Really?... ?‍♂️

You missed the point. It's not about the difficulty or the challenge of the quest. Doesn't matter if it's a group of first lifers running Elite or a group of multipletionists running R10. It's about a one-off and completely unnecessary startup animation that is a significant detriment to the QoL of an otherwise great ability.

Sure, Fusilade is great for xbows, just like haste boost is great for melee. What's not great is half the mobs being dead before it activates because everyone else can activate their good stuff instantly. Also not great is EF getting interrupted and wasted after that startup penalty. This stuff is unnecessary.
 
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I dont Like gimps

Well-known member
So your suggestion to compensate for EF's terrible QoL issues is essentially "group with less friends and guildies" in an MMO? Really?... ?‍♂️

You missed the point. It's not about the difficulty or the challenge of the quest. Doesn't matter if it's a group of first lifers running Elite or a group of multipletionists running R10. It's about a one-off and completely unnecessary startup animation that is a significant detriment to the QoL of an otherwise great ability.

Sure, Fusilade is great for xbows, just like haste boost is great for melee. What's not great is half the mobs being dead before it activates because everyone else can activate their good stuff instantly. Also not great is EF getting interrupted and wasted after that startup penalty. This stuff is unnecessary.
on a serious Note tho EF is one of the more comfy prep stuff
u kinda know where enemies are just activate it a bit before crossing the corner...

frankly the real horror of the animation is The amount of stuff that cancels it
 

Kimbere

Well-known member
on a serious Note tho EF is one of the more comfy prep stuff
u kinda know where enemies are just activate it a bit before crossing the corner...
Yes. I've never denied the startup delay can't be timed and mentally compensated for.

I'm just saying it's an unnecessary QoL downgrade vs other boosts.

Being interruptible is a different story though. You can't plan ahead for that sometimes.
 

rabidfox

The People's Champion
When inquisitive came out, they had an instant version while arti's had the wind-up. Inquisitive's was a lot of fun and made the run & gun playstyle feel amazing. I had hoped they'd make arti's match inquisitives, instead they nerf'd inquisitives to match arti's wind-up; the playstyle hasn't been as fun since. It's still plays fine, but I miss that how much fun I had with the no wind up version.
 

PurpleTimb

Well-known member
I play as an Inquisitive slowly gathering racial past lives. I've stopped bothering to spend the 2 AP on Endless Fusilade as I just never used it. The long wind-up that could be interrupted by an attack or my character climbing up a step while I run around not attacking made me forever hold off on using it "until I really needed it." I found that those times rarely came and I was finishing quests not having used a single charge.

Pressing a button in an MMORPG should cause my character to do something cool or exciting. Un-fun abilities are not fun and not worth me worrying about.
 

Elfishski

Well-known member
So your suggestion to compensate for EF's terrible QoL issues is essentially "group with less friends and guildies" in an MMO? Really?... ?‍♂️

You missed the point. It's not about the difficulty or the challenge of the quest. Doesn't matter if it's a group of first lifers running Elite or a group of multipletionists running R10. It's about a one-off and completely unnecessary startup animation that is a significant detriment to the QoL of an otherwise great ability.

Sure, Fusilade is great for xbows, just like haste boost is great for melee. What's not great is half the mobs being dead before it activates because everyone else can activate their good stuff instantly. Also not great is EF getting interrupted and wasted after that startup penalty. This stuff is unnecessary.
Not really suggesting to group with less people - just that if everything is dead instantly all the time from regular active attacks then everyone's action boosts including haste boost are irrelevant and unnecessary - same goes for people doing heroic R1 past lives.

Fusilade is the best action boost available (if it matters to do more DPS) and it comes with a higher cost of use. Seems like a fair tradeoff.
 
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