Ever since the server maintenance on February 19th, I have been facing a significant issue where the game experiences sporadic stuttering and hanging, occurring roughly every 30 seconds to a minute. During these hangs, audio ceases, animations stop, and the background music for the current zone or dungeon resets to the beginning. This disruption is particularly frustrating during combat scenarios, where the server continues to operate normally while the local client hangs.
Troubleshooting Attempts:
I’ve dedicated significant time to troubleshooting this issue, trying various methods to pinpoint or resolve it, including:
Examples:
In the Imgur link below are 3 video clips illustrating the problem. Each clip captures the stutter/hang in audio and visuals, as well as the music resetting. You may need to unmute the clips and turn up the volume on the clips to hear the music track reset. The video includes a frame time graph displaying active framerate and frame time to highlight the spikes corresponding to the hangs. The original resolution is 4k operating around 220-230 FPS, unfortunately imgur downscaled the quality quite a bit but the issue/bug is observable.
Here is the link to the examples:
I've already reported this as bug but I would appreciate any insights from others who might be experiencing this issue as well. If anyone has found a potential fix or workaround, your advice would be greatly appreciated! Thank you for your attention to this matter!
Troubleshooting Attempts:
I’ve dedicated significant time to troubleshooting this issue, trying various methods to pinpoint or resolve it, including:
- Directly used the DNDlauncher.exe instead of launching through Steam
- Reinstalled the game multiple times, including both the Steam and non-Steam versions.
- Launched the game using the 64-bit, 32-bit, and Legacy 32-bit clients
- Made sure this was not a latency spike or rubber banding by monitoring the network status of the game
- Downloaded and installed old DirectX libraries
- Downloaded and installed older versions of the .NET framework (I have 4.8.1 and older)
- Made sure the firewall and antivirus were both allowing the game
- Run it in Admin mode
- Logged into different servers, including Cormyr, the 64-bit server
- Cleared and reset DNS
- Made sure the RTX 4090 GPU was selected in the launcher options
- Checked the box to disable in-game audio
- Disabled all third-party software that may inject any overlays
- Made sure OneDrive is disabled
- Made sure the audio output device was set to exclusive mode in the Windows sound settings
- Capped the framerate at 30 and 60 fps
- Changed the Engine Speed in the game options from the lowest setting to the highest
- Manually replaced the OpenAL32.dll for both 32-bit and 64-bit in the game files
- Downloaded and installed Microsoft Visual C++ Redistributable Packages for 2005, 2008, 2010, 2012, 2013, and 2015-2022, all x86 and x64 versions
- Set the bitrate in my Windows sound properties to DVD quality (16-bit, 48,000 Hz)
- Tried different audio outputs, such as speakers and headphones, as well as no audio outputs
- Loaded the game without high-resolution game data
- Rolled back Windows Updates and updated to the newest version of Windows (11)
- Updated all system audio drivers, which happen to be Realtek and DTS
- Updated Nvidia drivers to the newest version as well as tried older Nvidia drivers (all cleanly installed using DDU)
- Booted the PC into a clean boot environment where all startup programs and non-essential services are disabled.
Examples:
In the Imgur link below are 3 video clips illustrating the problem. Each clip captures the stutter/hang in audio and visuals, as well as the music resetting. You may need to unmute the clips and turn up the volume on the clips to hear the music track reset. The video includes a frame time graph displaying active framerate and frame time to highlight the spikes corresponding to the hangs. The original resolution is 4k operating around 220-230 FPS, unfortunately imgur downscaled the quality quite a bit but the issue/bug is observable.
Here is the link to the examples:
I've already reported this as bug but I would appreciate any insights from others who might be experiencing this issue as well. If anyone has found a potential fix or workaround, your advice would be greatly appreciated! Thank you for your attention to this matter!
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