Ratatoskr_Mikew
Well-known member
Red=Meh, Can just get it from an augment, I suppose
Gold=Too rare, they need to create more loot with this effect
Blue=Maybe I'll just discard this from my build goals?
***=Priority Affix
###=I am likely to just craft a runearm for this!
These do not include weapon attributes, this is primarily for the 12 non-weapon equipment slots
A good item would have only attributes from this list, a superior item would have some gold entries from this list, a perfect item would have only gold entries from this list.
Sheltering***
Insightful Sheltering***
Quality Sheltering
Fortification***
Natural Armor
Rough Hide
Shield
Quality Dexterity
Doublestrike***
Insightful Doublestrike***
Quality Doublestrike
Shadow Striker
Armor Piercing***
Insightful Armor Piercing***
Quality Armor Piercing
Insightful Fortification
Deadly
Insightful Deadly
Quality Deadly
Accuracy
Intelligence***
Insightful Intelligence***
Quality Intelligence***
Profane Well Rounded +3
Exceptional Intelligence
Alchemical Intelligence###
Intelligence Skills***
Insightful Intelligence Skills***
Quality Intelligence Skills***
Exceptional Intelligence Skills***
Wisdom Skills
Dexterity Skills
Constitution***
Insightful Constitution***
Quality Constitution***
Legendary Conditioning***
Seeker***
Insightful Seeker
Quality Seeker
Dexterity
Insightful Dexterity
Relentless Fury
Alchemical Earth Attunement###
Unstoppable Staggering Blow
Memory of Animated Objects***
Greater Auto-Repair***
Insightful Reconstruction***
Quality Reconstruction***
Repair Amplification***
Insightful Repair Amplification***
Quality Repair Amplification***
Runearm Focus***
Magnetism***
Insightful Magnetism***
Quality Magnetism***
Alchemical Air Attunement***
Insightful Repair Spell Crit
Freedom of Movement***
Runearm Charge Rate+30%***
Elemental Resistances
Lesser Displacement
Transform Kinetic Energy
Legendary Earthgrab Guard###
Shatter
Insightful Shatter
Quality Shatter
Insightful Runearm Focus***
Fireshield Cold (Permenant)
Fire Absorption
Electric Absorption
Improved Quelling Strikes
Observations, Thoughts, And Hypotheticals: The only bundled bundled repair spellpower effect in game that exists is Memory of Animated Objects, before this Reconstruction spellpower has not been bundled with anything else. For example Nullification spellpower gets bundled with other spellpowers all the time, for example: Moonlit Haunt, Dark Restoration, Power of The Blight.
When the Mighty Slam/Battlefist fails, Unstoppable Staggering Blow can come through for you!
The four item effect limit is very hindering.......
Also, I'd like to see them start making Parrying items again! Combining Protection with resistance is great!
An item effect that allowed you to use your repair spellpower as if it doubled as your electric spellpower would be very useful, even more so if it also allowed you to use repair critical chance and damage calculations instead of electric spell crit and damage calculations. Frankly, if this was restricted to only effecting weapon imbues and runearm blasts, that wouldn't bother me at all as that's all I'd use it for.
The Nothing is Hidden effect from skill trees would be very useful as an effect on an item meant for artificers.
Runearm focus has always appeared on items that seem strategically designed to be less appealing for use, and I am starting to think that is intentional, for this reason I advocate for creating a line of Runearm Focus SAPPHIRE augments, after all they are not putting orange and purple augment slots on runearms as a practice. They only did it once....
Greater Auto-Repair has no items above level 29 with it, while the lowest level item with it is level 20, so a Minimum level 20 Greater Auto-Repair Sapphire augment would make a lot of sense considering they seemed to stop making items with it several updates ago.
Alchemical Earth attunement is great, but Alchemical Air Attunement should pair really nicely with the new Pierce Electric feats!
My weapon preferences lean heavily on valuing debuffs that apply effects to enemies that assist other players in surviving the enemy and hitting the enemy harder, and more easily beating the saves of the enemy. My weapon preferences are mostly satisfied.
Bundling fire and electric resistance would be awesome!
Some item effects do not receive the *** or golden color Because I feel they are over-abundant.
Notable effects I wish were on more items that are not on this list:
Vulnerability guard
Vulkoor's Bite
Adamantine Damage Reduction
Repair Systems (Badly needs a legendary version!)
Trap the Soul Guard
An effect I would love to see turned into a guard effect: Unleashed Storm (From Esoteric Table crafting options on items from Fire on Morgrave raid). If this item effect actually existed it would replace Legendary Earthgrab Guard on my list.
An item with these four effects all at once would be over-powered though:
Unleashed Storm Guard
Unstoppable Staggering Blow
Relentless Fury
Vulkoor's Bite (Would need renamed to fit a different flavor)
So yeah, I don't want to see that..... two of those effects, sure, why not, so long as relentless fury is one of the two.
In short, the gear Tetris issues I have are a huge reason why I feel the Devs do not want to create quality gear for artificers, however I am betting many other people may feel the same for their build preferences.
Gold=Too rare, they need to create more loot with this effect
Blue=Maybe I'll just discard this from my build goals?
***=Priority Affix
###=I am likely to just craft a runearm for this!
These do not include weapon attributes, this is primarily for the 12 non-weapon equipment slots
A good item would have only attributes from this list, a superior item would have some gold entries from this list, a perfect item would have only gold entries from this list.
Sheltering***
Insightful Sheltering***
Quality Sheltering
Fortification***
Natural Armor
Rough Hide
Shield
Quality Dexterity
Doublestrike***
Insightful Doublestrike***
Quality Doublestrike
Shadow Striker
Armor Piercing***
Insightful Armor Piercing***
Quality Armor Piercing
Insightful Fortification
Deadly
Insightful Deadly
Quality Deadly
Accuracy
Intelligence***
Insightful Intelligence***
Quality Intelligence***
Profane Well Rounded +3
Exceptional Intelligence
Alchemical Intelligence###
Intelligence Skills***
Insightful Intelligence Skills***
Quality Intelligence Skills***
Exceptional Intelligence Skills***
Wisdom Skills
Dexterity Skills
Constitution***
Insightful Constitution***
Quality Constitution***
Legendary Conditioning***
Seeker***
Insightful Seeker
Quality Seeker
Dexterity
Insightful Dexterity
Relentless Fury
Alchemical Earth Attunement###
Unstoppable Staggering Blow
Memory of Animated Objects***
Greater Auto-Repair***
Insightful Reconstruction***
Quality Reconstruction***
Repair Amplification***
Insightful Repair Amplification***
Quality Repair Amplification***
Runearm Focus***
Magnetism***
Insightful Magnetism***
Quality Magnetism***
Alchemical Air Attunement***
Insightful Repair Spell Crit
Freedom of Movement***
Runearm Charge Rate+30%***
Elemental Resistances
Lesser Displacement
Transform Kinetic Energy
Legendary Earthgrab Guard###
Shatter
Insightful Shatter
Quality Shatter
Insightful Runearm Focus***
Fireshield Cold (Permenant)
Fire Absorption
Electric Absorption
Improved Quelling Strikes
Observations, Thoughts, And Hypotheticals: The only bundled bundled repair spellpower effect in game that exists is Memory of Animated Objects, before this Reconstruction spellpower has not been bundled with anything else. For example Nullification spellpower gets bundled with other spellpowers all the time, for example: Moonlit Haunt, Dark Restoration, Power of The Blight.
When the Mighty Slam/Battlefist fails, Unstoppable Staggering Blow can come through for you!
The four item effect limit is very hindering.......
Also, I'd like to see them start making Parrying items again! Combining Protection with resistance is great!
An item effect that allowed you to use your repair spellpower as if it doubled as your electric spellpower would be very useful, even more so if it also allowed you to use repair critical chance and damage calculations instead of electric spell crit and damage calculations. Frankly, if this was restricted to only effecting weapon imbues and runearm blasts, that wouldn't bother me at all as that's all I'd use it for.
The Nothing is Hidden effect from skill trees would be very useful as an effect on an item meant for artificers.
Runearm focus has always appeared on items that seem strategically designed to be less appealing for use, and I am starting to think that is intentional, for this reason I advocate for creating a line of Runearm Focus SAPPHIRE augments, after all they are not putting orange and purple augment slots on runearms as a practice. They only did it once....
Greater Auto-Repair has no items above level 29 with it, while the lowest level item with it is level 20, so a Minimum level 20 Greater Auto-Repair Sapphire augment would make a lot of sense considering they seemed to stop making items with it several updates ago.
Alchemical Earth attunement is great, but Alchemical Air Attunement should pair really nicely with the new Pierce Electric feats!
My weapon preferences lean heavily on valuing debuffs that apply effects to enemies that assist other players in surviving the enemy and hitting the enemy harder, and more easily beating the saves of the enemy. My weapon preferences are mostly satisfied.
Bundling fire and electric resistance would be awesome!
Some item effects do not receive the *** or golden color Because I feel they are over-abundant.
Notable effects I wish were on more items that are not on this list:
Vulnerability guard
Vulkoor's Bite
Adamantine Damage Reduction
Repair Systems (Badly needs a legendary version!)
Trap the Soul Guard
An effect I would love to see turned into a guard effect: Unleashed Storm (From Esoteric Table crafting options on items from Fire on Morgrave raid). If this item effect actually existed it would replace Legendary Earthgrab Guard on my list.
An item with these four effects all at once would be over-powered though:
Unleashed Storm Guard
Unstoppable Staggering Blow
Relentless Fury
Vulkoor's Bite (Would need renamed to fit a different flavor)
So yeah, I don't want to see that..... two of those effects, sure, why not, so long as relentless fury is one of the two.
In short, the gear Tetris issues I have are a huge reason why I feel the Devs do not want to create quality gear for artificers, however I am betting many other people may feel the same for their build preferences.
Last edited: