ChickenMobile
Well-known member
I'm having huge trouble trying to fit in all the stats and feats needed. The idea of DD seems to be a hybrid of melee & elemental casting but trying to balance this is more difficult than I thought. With the extra Dragon Arts feats only giving 1 useful choice (perhaps 2 with Swords to Plow for specific weapons), it feels like I have to focus on either Melee OR Spellcasting or the character will be severely lacking in both.
In order to be a Hybrid like the tree would suggest, they need:
Plus the damage of the biggest breath is only 1d6+6 (at CL 34 = avg 323 dmg) whereas the big sorc spells like Acid Well is 1d6+18 (with CL 32 = avg 688 dmg) AND the cooldown is way too long. At least Shout and Horn of Thunder get double their damage in Fatesinger. I feel the spellcasting side is gonna totally fizzle end-game.
Does anyone else have ideas on this?
In order to be a Hybrid like the tree would suggest, they need:
- Spells: Power, Critical Chance and Critical Damage (potentially for multiple elements because no strip). Crit damage could work with swaps of Dino Bone or Legendary Greensteel
- Spellcasting Implement bonus (this isn't given to Dragon Disciple anywhere like EK or War Soul, orbs work or a Spellcasting Aug however).
- Melee Stats: Attack/Damage/Seeker/Armor Piercing/Melee Power/Ki Gen item/+[W] bonuses
- Ghost Touch/True Seeing
- Physical Defences - especially PRR, Dodge, Absorptions, bonuses to AC & reflex saves
- A good physical weapon. Strikethrough would be nice for ki gen.
- Spell DCs - will probably have to focus on Evocation here - Fire/Lightning or maybe Cold/Fire. Acid damage is nice, but have limited places on gear as it is. Having a Reflex for all breaths means evasion is a huge problem here. There is no easy way to make mobs helpless either (paralyze & afraid doesn't count - helplessness removes evasion/reflex bonuses and therefore helps hitting with Reflex DC spells) - option here could be freezing or goldcurse procs / Burst of Glacial Wrath.
- Breath DCs only appear on 2 items. Scarlet Scale Cloak & Dragon Eyes - ok choices, but not fantastic
- Feats:
- Melee: Improved Critical/Fighting Styles (4). Knight's Training if using Battleaxe or Warhammer (5)
- Spellcasting: DC Focus / Greater Focus / Empower / Maximize / Quicken (5)
- Epic: Overwhelming Critical / Epic Spell Power / Improved Martial Arts / Perfect Fighting / Intensify / Burst of Glacial Wrath
Plus the damage of the biggest breath is only 1d6+6 (at CL 34 = avg 323 dmg) whereas the big sorc spells like Acid Well is 1d6+18 (with CL 32 = avg 688 dmg) AND the cooldown is way too long. At least Shout and Horn of Thunder get double their damage in Fatesinger. I feel the spellcasting side is gonna totally fizzle end-game.
Does anyone else have ideas on this?