Given how many times they said "Do Not Press the Create Guild Button" in their transfer instructions, How many people do you expect to hit the button?

smallstones

Well-known member
Honestly, I'm now very worried about this... Maybe disable the "Create a New Guild" feature until after August? I write work instructions for my job, and no matter how carefully I word something, Idiot Proof the Process, Highlight potential issue, there is always someone who refuses to read, and causes issues. I have found the best solution is to remove the source of the potential problem whenever possible. Preventing new guilds from forming for the 1 1/2 months will be inconvenient for some, but considering the headaches that are to come, it might be worth it to prevent people losing guilds because they didn't read the instructions, or worse hit the wrong button.
 

Sarlona Raiding

Well-known member
I had the same concern, but I am not sure it matters now that all renown comes with the leader to their destination server.

Originally it seemed they were planning on building up renown as each member joined - I am glad they abandoned that idea - sounded like a disaster in the making.

For guilds that have close to an equal split between US and Euro destinations it's unfortunate a members' contribution is lost when they join a new guild, but there are alot of high level guilds and it's easier to level up a guild than it used to be.
 

Nod

I don't work for SSG- I pay their bills.
Oh it’s 100% going to happen. I can see it now… orien pug transfers and immediately pushes that button.
 

Dude

Well-known member
I had the same concern, but I am not sure it matters now that all renown comes with the leader to their destination server.

Originally it seemed they were planning on building up renown as each member joined - I am glad they abandoned that idea - sounded like a disaster in the making.

For guilds that have close to an equal split between US and Euro destinations it's unfortunate a members' contribution is lost when they join a new guild, but there are alot of high level guilds and it's easier to level up a guild than it used to be.
The renown is part of it, but if the leader accidentally creates a new guild, what happens to the airship and all of the purchased airship amenities?
 

Anurakh

Little Nixie
I certainly expect mistakes in that regard. There are always people who make them (I pray I don't accidentally press it and make myself look ridiculous, lol).

But I don't think disabling guild creation is a good idea. It's better to have a confirmation message pop up when you press the new guild button, saying something like this: "This will erase all of your previous guild information. Are you sure you want to continue?"

Maybe the message already exists, I don't know.
 

danzig138

Well-known member
Maybe disable the "Create a New Guild" feature until after August?
If you look on the forums, which is not a good representation of the player base admittedly, you'll see there's more than a few people who will be leaving their guilds because they are going to different servers. Why would you suggest that those players lose the ability to create a new guild because some knuckleheads might hit the wrong button? That's a poorly and already proposed idea. It's not worth it to save the guilds of some people who can't or won't read instructions.
 
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Nod

I don't work for SSG- I pay their bills.
If you look on the forums, which is not a good representation of the player base admittedly, you'll see there's more than a few people who will be leaving their guilds because they are going to different servers. Why would you suggest that those players lose the ability to create a new guild because some knuckleheads might hit the wrong button? That's a poorly and already proposed idea.
(A positive) Danzig moment.
 

TedSandyman

Well-known member
In any given posting on any forum there will statistically be some who miss a nugget of information. There will probably be a nugget of information that you missed too.

I would say that most of us missed a few points of almost everything we read. We tend to skim and not think about every single point and we definitely don't commit every point to memory. And if there are a LOT of points, it is hard to remember all of them.

Does anyone here think they have the entire post memorized? If you do, realistically, you probably don't. The more sure you are that you have everything memorized, the more likely you actually do not (look up the Dunning-Kruger effect). Some things stand out, and some your brain deemed to unimportant to hold onto. And especially a few days afterward, you begin to forget. That is just how the human brain works. And, as you get older, it tends to get worse.

Here is an example. I read the post. I am deeply concerned about the transfer, so I read it fairly carefully. I was playing along the other day, getting my end game sagas and something occurred to me. My guild is small so I still collect the guild renown. I run all the end game stuff and then pop a potion and gather all the guild renown. As I was doing so yesterday, I thought, "Hey. Does the saga progress get transferred? Do I need to turn these in before I transfer?"

Some of you probably know exactly what the answer is, because it is in the release. Some of you may be thinking "Hmmm. Good question." If you are thinking "Hmmm" it means you missed a nugget.

I wasn't sure about sagas. I read the release when it came out. I did not remember anything at all about saga rewards being mentioned in the release. I know if you TR they go away. I knew I read the release fairly carefully. I started to post a message to the forum. But I though I should check the release first. I went back and looked again and there it was spelled out plain as day.

Saga rewards will transfer. You do not need to cash them in.

So yeah, given all that, someone will miss the point and will indeed try to create a new guild. And then we will have a forum post about how evil SSG is. And some will really give the poor soul a very hard time for not paying attention. There will be flame posts about how SSG doesn't care about its players. And there will be flame posts about how idiots who cant read should play anyway. And in a few weeks it will all be over with at least one less guild and a few less players.
 

mbartol

Murder Hobo
I’m going to.

I plan transfer to a different server than my guild, but I don’t want my current/old guild to lose 10% of the renown I contributed (haven’t reached Level 200 yet) by quitting. Once they transfer, I’ll be an abandoned member of the guild, and no renown/levels will be lost.

When I transfer to my new server, my character will retain the old guild information after unpacking because my old guild will be on a different server. In order to clear the “Packed” guild data, I may need to create a dummy guild and immediately abandon it.

Either that or just join a new guild. However, will the old guild information clear itself out if I do?
 

rabidfox

The People's Champion
It's been a while since I made guild, but I recall that you actually have to type a guild name to create it. So it's not just a simple button push and OOPS TOO LATE! So I assume very few on accident.
 

Cordovan

Community Manager
The best solution would have been to be able to gate the visibility of the Create button following a Pack function, but that functionality proved difficult and when faced with other deadlines and constraints, we have had to go with the "make sure they know not to push it" route.

Thankfully, in general, we don't have a lot of guilds being accidentally created. If it were to happen, though, it'd be during this transfer period. So, only create a guild if you actually intend to create a guild on that character. In the case of creating a "placeholder guild", make sure it is on a character that doesn't have any guild data on it.
 

Cordovan

Community Manager
It's been a while since I made guild, but I recall that you actually have to type a guild name to create it. So it's not just a simple button push and OOPS TOO LATE! So I assume very few on accident.
I believe in this case, however, pushing the button will cause the old guild data to get wiped away, sadly.
 

_fully_carroted_

Well-known member
Might be a good idea to unlink the Create Guild ui button, or disable the npc, or whatever.

Pretty sure that would cost less dev effort than the cost of X broken-guild repairs.

Of course, only you guys know what X number would be based on time or story points. Still, unlink it in a patch and then link it again a week later? Feels like a good use of time.
 
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