Glass jaws

Gimp

Well-known member
R10 in the new content feels the same....not easier....not harder. Dunno as thats about all i played last night.
 

Spellsinger

Well-known member
I personally haven't seen or felt it be any different since the update. I ran the new quest on R1 with a few first lifers in the group and a cleric that didn't heal whatsoever. They all died multiple times so maybe for whales its easier but not the general public.
 

Tyrande

Well-known member
I personally haven't seen or felt it be any different since the update. I ran the new quest on R1 with a few first lifers in the group and a cleric that didn't heal whatsoever. They all died multiple times so maybe for whales its easier but not the general public.

Did you check whether that cleric is a Dark Apostate archetype?

Usually, Dark Apostate players when they play that archetype, they do not intend to heal other people other than themselves, also, they have to be undead to get healing.

I think it's a failure for the developers to provide fun for the casting classes like Favored Soul and regular domain-based clerics. Spells like divine wrath, reborn in fire, summer fire are good ideas, but it needs more oomph and DPS for more people to play clerics and do healing.

Maybe make every healing spell that casted by a cleric or favored soul also do divine wrath damage to enemy monster(s) that was hurting the target friend.
If an enemy monster is targeted, the healing spell would in turn do light damage to the target, and healing to the friend who is attacking it.

Also, reactive healing like regeneration is a good idea. So, any dots like Divine Punishment that casts on a monster also provide a healing dot to the friend who is attacking that monster. If casted on a friend, it acts as a healing DOT and provide light DOT to any monster who is attacking that friend.

No, if there's no target selected, then the default target is the caster himself/herself, that will in term protect the caster with regeneration and causes light damage or DOT on monsters attacking the caster.
 
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Spellsinger

Well-known member
No I didn't need healing as I'm a robot arti. So it didn't bother me and I just rezzed everyone from scrolls and healed from afar. So it was all good.

I'm sure they were but I agree with your above statement. Would be cool to heal and deal damage.
 

Tyrande

Well-known member
No I didn't need healing as I'm a robot arti. So it didn't bother me and I just rezzed everyone from scrolls and healed from afar. So it was all good.

I'm sure they were but I agree with your above statement. Would be cool to heal and deal damage.

Here is a stupid question for you: If there's a Warforged tank in a reaper raid, and you're playing the artificer. Will you play the healer role to heal the tank? I'm asking because if I were playing a sorcerer or any other casting class (i.e. not healer role), I wouldn't be willing to play the healer role as an arcane caster.
 

f1b041b3

Well-known member
I only notice more latency with every update, but that might be my old pc deteriorating. Well, more latency and the entrance to the gianthold wilderness has been changed. Or maybe it was changed a while back and I'm just now noticing. Who knows?
 

Spellsinger

Well-known member
Here is a stupid question for you: If there's a Warforged tank in a reaper raid, and you're playing the artificer. Will you play the healer role to heal the tank? I'm asking because if I were playing a sorcerer or any other casting class (i.e. not healer role), I wouldn't be willing to play the healer role as an arcane caster.
That is a stupid question lol absolutely not. As arti's are considered dps at the moment and I was only healing in between mowing everything down. The party was split for most of the quest so that's why the low lifers were dying...I'm talking 250 hp at level 11-13 on R1 would be rough.
 

Gruben

Darkest Apostate
healing is mostly reaction time and being in line of sight of the player taking damage. dark apostates get healing spells same as any cleric would its up to them to use them if they want to keep the party alive; though my tank usually has to remind me im a healer a few times a session :p
didnt really notice any difference personally post update as far as difficulty changes
 

Bjond

Well-known member
Did you check whether that cleric is a Dark Apostate archetype?
Or something stranger? I've used cleric as a base for pure DPS characters. I always warn folks to never expect a single heal and that it's a DPS char, but I've witnessed groups go from smart R10 to Rainy Day Women just by swapping from regular dps to a cleric-icon dps.

IMHO, DDO very badly needs self-selectable role icons -- at least tank (shield), heal (red cross), dps (sword+arrow) but extras for multi-role would be even better: melee dps (sword), ranged dps (arrow), caster dps (donkey), hate tank (shield+sword), heal tank (shield+cross), etc..
 

Tyrande

Well-known member
Or something stranger? I've used cleric as a base for pure DPS characters. I always warn folks to never expect a single heal and that it's a DPS char, but I've witnessed groups go from smart R10 to Rainy Day Women just by swapping from regular dps to a cleric-icon dps.

IMHO, DDO very badly needs self-selectable role icons -- at least tank (shield), heal (red cross), dps (sword+arrow) but extras for multi-role would be even better: melee dps (sword), ranged dps (arrow), caster dps (donkey), hate tank (shield+sword), heal tank (shield+cross), etc..

discrimination against caster DPS? Donkey?!? Surely you jest. Cleric could be caster DPS.

A better self-selectable role icon would be a fireball.

As for DPS, its not sword+arrow, the icon is more like bolt+shuriken.
 

osamaclees

Well-known member
dont know about the battles, seem about the same

but reaper spawns have been waaaaaaaaaay up since update. i play on r1 and about 80% of mobs have had a reaper with them
quite a few with 2 reapers with them. and have even seen 3 reapers spawn with a single mob since the last update
did heroic wizard of wines on r1, not only was there a reaper with 80-90% of mobs there were multiple instances of 2x and in one of the rooms upstairs were there is 6-7 needle blights they had 3x reapers with them! 2x carnage and 1x plague

just got killed by customer. was doing the herioc abbey of st markova quest, last ravenloft one, on r1. was fighting the mongrel men
id killed 2x lots including the reapers when customer came in and when i came back the 3rd lot (didnt open any doors yet just the ones where the doors open by themselves) had killed me (just 2x of them left, power to the hireling) and there was 3x reapers!

usually i would say since ive been playing r1 that theres not many reaper spawns at all and can go through multiple quests without seeing a single one.
i cant remember the last time ive seen 2x reapers with a single mob, but now happening multiple times per quest, all on r1
 

SpartanKiller13

Why do I have 614 ddo build files
Here is a stupid question for you: If there's a Warforged tank in a reaper raid, and you're playing the artificer. Will you play the healer role to heal the tank? I'm asking because if I were playing a sorcerer or any other casting class (i.e. not healer role), I wouldn't be willing to play the healer role as an arcane caster.
My experience with toaster tanks is that they're largely self-sufficient, healable with positive, or should be bringing a dedicated buddy for throwing heals

But I think it's pretty easy to have a quick discussion at the start of a raid, like "ok I can tank this on LH no problem, or R1 with occasional heals, or R4 with lots of heals" and figure it out from there? And then if you're the available healing option you can decide?

From a raid perspective if an otherwise self-healing tank gets knocked over for 10s or something and is dying I do think it's your job to throw them a heal if ya can.

I don't think you're expected to be a full-time healer without agreeing to it though, and I don't think class icons are a reason to expect anyone to be a specific role without checking. There are plenty of builds and examples of this, as well as many players who are fully locked into playing one role/style. Some players will happily flex-role as needed within a raid (and they're my favorite as a raid leader) but that's not the default expectation especially of strangers.
 
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