Glass Shards...Has it Been Fixed?

PaleFox

Well-known member
This whole discussion is what I mean that the devs don't understand the difference between ++i and i++

  • Current (buggy): like i++ → keeps giving the “old” state first, pushes the update later, which breaks the heartbeat tick.
  • Correct (intended): like ++i → increments state first, then immediately uses it, so ticks happen on time.
Ofcourse total speculation...


// onHit event: buggy version onHit(target): effect = target.getEffect("GlassShards") if effect != null: effect.duration = 20 effect.timer = 0 // ❌ resets tick timer every hit effect.stacks = effect.stacks++ // ❌ post-increment style: "use old value" → stacks effectively stay 1 else: applyEffect(target, stacks=1, duration=20, timer=0) // heartbeat (ticks damage) heartbeat(delta): for effect in allEffects: effect.timer += delta if effect.timer >= 2: applyDamage(effect.owner, effect.stacks * roll(5d10)) effect.timer -= 2

// onHit event: intended version onHit(target): effect = target.getEffect("GlassShards") if effect == null: // first hit: create effect and start timer at 0 applyEffect(target, stacks=1, duration=20.0, timer=0.0) else: if effect.stacks < MAX_STACKS: ++effect.stacks // ✅ pre-increment: increment first, then use → stacks grow immediately effect.duration = 20.0 // refresh duration // ❌ DO NOT reset effect.timer → tick continues independently // heartbeat (ticks damage) heartbeat(delta): for effect in allEffects: effect.timer += delta while effect.timer >= 2.0: applyDamage(effect.owner, effect.stacks * roll(5d10)) effect.timer -= 2.0 effect.duration -= delta if effect.duration <= 0: removeEffect(effect)
 

PaleFox

Well-known member
Spite and that Scimitar. I'd venture a guess that they're not used very much anymore.

But yeah, sure.
At the time I had a bear build and thought that The Fractured Elegance would fit in perfectly as the best scimitar for a sword and board druid...

Finally got one and then found out it did not work. Was bumped out so hard I dropped the build and started working on something else instead.
 

Lazuli

Well-known member
When FoM came out, it was reported that this effect wasn't working. I doubt they've fixed it since then.

And Warblade helm says how much the devs care about fixing these kinds of bugs...
 

Arkat

Founder & Super Hero
At the time I had a bear build and thought that The Fractured Elegance would fit in perfectly as the best scimitar for a sword and board druid...

Finally got one and then found out it did not work. Was bumped out so hard I dropped the build and started working on something else instead.
Am starting to wonder if I'm wasting my time continuing to work on my Artificer. Ranged Alacrity 20% is almost non-existent on non-crossbows and the higher level heavy repeating crossbows like Lash, the Arbalest of Arcs just aren't that interesting to me.
 

Smokewolf

Frequently banned member.
If so, they REALLY need to change the description.

Probably should also just dump the effect altogether and use something else.
If true, this wouldn't be the first time, and it's wishful thinking to believe they'll update it after so many years.
 

Arkat

Founder & Super Hero
If true, this wouldn't be the first time, and it's wishful thinking to believe they'll update it after so many years.
If they hadn't put the effect on such recent pieces of loot, I probably would have agreed with you.

If they never had any real intentions of fixing the effect, they shouldn't have used it ever again. Having two pieces of loot with the effect on it after eight years probably wouldn't have been the worst thing in the world. But now they doubled the number of pieces of loot with it.

As it stands right now, it was a terrible decision by whoever created those crossbows to include that effect on them.
 

rabidfox

The People's Champion

Arkat

Founder & Super Hero
And your surprised by this?
Not surprised. Just disappointed about how poorly they know some parts of their game.

Seriously...it's an effect that hasn't worked right in 8 years, and 2 years ago they essentially tell us it's not going to get fixed, yet they still put the effect on what were 2 new weapons.

That's a serious disconnect between at least two of the devs assuming @SteelStar wasn't the loot dev when Vecna Unleashed was released. It would be even worse if SteelStar was loot dev at that time because he should have known better.
 
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Blaster

Well-known member
You give said dev too much credit. I believe they were the loot dev for VU, and they’ve continued to make buggy, broken, and plain bad loot.

Just look at the Lamannia forums; pages and pages of players fixing junk loot that were created by this dev. And it’s not complicated loot, it’s basic fixes players have to point out, which in a lot of places gets ignored.

In return, this dev gets all defensive about feedback, rather than taking said consistent feedback as a sign they don’t know how to build functional loot that misses even basic things like putting the correct stats on an item, or putting a broken effect on an item without fixing it first. Instead of learning and getting better they let their pride and ego get in the way and continue to make mistakes.

As for the devs being understaffed and all that, they’ve shown the ability to fix an item pretty quickly if they want to; just see the level 32 spectral throwing dagger. It sat broken for two years until Torc tried to use it on Drossheart, saw it was broken, then fixed it in a matter of days. But that’s Torc, not the dev in charge of loot.

There’s a ton of broken gear in this game, and it’s going to stay that way until a dev is forced to actually interact with it, which of course rarely, if ever, happens because none of them play the game. So for now, at this moment, you’re going to have to deal with it being broken and move on or not use it.
 

PaleFox

Well-known member
You give said dev too much credit. I believe they were the loot dev for VU, and they’ve continued to make buggy, broken, and plain bad loot.

Just look at the Lamannia forums; pages and pages of players fixing junk loot that were created by this dev. And it’s not complicated loot, it’s basic fixes players have to point out, which in a lot of places gets ignored.

In return, this dev gets all defensive about feedback, rather than taking said consistent feedback as a sign they don’t know how to build functional loot that misses even basic things like putting the correct stats on an item, or putting a broken effect on an item without fixing it first. Instead of learning and getting better they let their pride and ego get in the way and continue to make mistakes.

As for the devs being understaffed and all that, they’ve shown the ability to fix an item pretty quickly if they want to; just see the level 32 spectral throwing dagger. It sat broken for two years until Torc tried to use it on Drossheart, saw it was broken, then fixed it in a matter of days. But that’s Torc, not the dev in charge of loot.

There’s a ton of broken gear in this game, and it’s going to stay that way until a dev is forced to actually interact with it, which of course rarely, if ever, happens because none of them play the game. So for now, at this moment, you’re going to have to deal with it being broken and move on or not use it.
I don't think it fully fair to blame the loot designer when the underlaying code is broken.
 

Smokewolf

Frequently banned member.
You’re talking about the same dev who put First Blood on a throwing dagger, when it is a melee/unarmed proc, so yeah, I don’t think I’m unjustified in my assessment of them.

Its stuff like this that reinforces the long term suspicion that a lot of players have that the Dev's don't actually play the game. So it comes as no surprise that they rarely interact on forums much as they're clearly unqualified to do so.
 

Kimbere

Well-known member
I don't think it fully fair to blame the loot designer when the underlaying code is broken.
Unless I'm mistaken on which dev we're talking about, it's one of the senior devs. In fact, I think their title is "Senior Systems Designer" so yeah, it's fair.

Minimum levels of competency and product knowledge are implied when you throw the word senior in front of a title.
 
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Bjond

Well-known member
ARanged Alacrity 20% is almost non-existent on non-crossbows
OH dino items have 20 ranged alacrity. 'Course those are mostly only usable with crossbows and dagger throwers. Alternatively, use a Dino chest armor.
 
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