Grim Disturbance

Drunken.dx

Well-known member
King's Forest is the oldest epic wilderness and it's level 21. And it is competing with level 29+ wildernesses ( that a lot of players can do easily at level 20 ) that have much higher density and/or sometimes even drop feedable loot. Of course it can't compete and we really shouldn't expect it to.

That said. I noticed a significant difference recently in Stormhorns running to prep the teleport locations for doing the quests later. 3 rares I've never encountered before all showed up. ( and the ice elemental rare kept showing up over and over again ) I'm 90% sure this is all unintentional. They changed something elsewhere and it had unintended consequences in other parts of the game.
actually Storm horns had a fix some time ago
 

adamkatt

Well-known member
King's Forest is the oldest epic wilderness and it's level 21. And it is competing with level 29+ wildernesses ( that a lot of players can do easily at level 20 ) that have much higher density and/or sometimes even drop feedable loot. Of course it can't compete and we really shouldn't expect it to.
20. :)
 

Jummby

Well-known member
it's actually quite stupid move by SSG.

BEFORE: player buys XP pot and slayer pot, player goes to KF, finds GD, chugs pots and goes to slaying

NOW: player does not buy pots because player can't get good XP in KF and using those pots in KF is a waste of DDO points
Free to play/win games are about creating inconvenience to get a player to spend money for either faster advancement, gear, power, etc...

Daybreak Games at this point is probably looking at everything SSG does and decided that the Grim Disturbance rare is no longer profitable enough, even if players buy slayer pots for it.
 

Mesmerin

Well-known member
Everyone seems to think SSG stealth-fixed KF, but that's not true. When SSG fixes something,
it ends up breaking something else entirely unrelated!

They probably fixed the Myth Drannor wilderness and broke KF in the process.

Think this is way more likely. Fixed a bug in MD wilderness, knock on effects being that it "fixed" grim disturbance.
 

h46av8r

Well-known member
Someone double check me but I think there is another stealth fix (or unintended consequence) - you can no longer solo Fire on Thunder Peak again i.e. the two dragons are invulnerable when near each other again. If so, super bummed about that.
 

Br4d

Well-known member
This was clearly an effort on SSG's part to address the long standing issues of lag.

We don't know what effect the constant respawn in the event had on server performance.

I'm pretty sure at this point after long observation that mob spawn and AI are a significant cause of lag in the game. They're not the biggest cause by any stretch but they do contribute to the problem.

I would not be surprised if events that can be prolonged by the players are under active investigation for lag contributions and this was obviously the poster child for that type of potential issue.
 

Ryiah

Well-known member
I'm pretty sure at this point after long observation that mob spawn and AI are a significant cause of lag in the game.
Maybe, but the biggest is simply having overly complex game mechanics. People like to bring up that DDO had far less lag in the past but that's mostly because it had far simpler mechanics (ie no enhancements, no destinies, no reaper trees, far fewer stances and active abilities, etc).
 

Anurakh

Little Nixie
Maybe, but the biggest is simply having overly complex game mechanics. People like to bring up that DDO had far less lag in the past but that's mostly because it had far simpler mechanics (ie no enhancements, no destinies, no reaper trees, far fewer stances and active abilities, etc).
I remember a much bigger, crippling lag than now 12 years ago, before there were ERs, iconics, the reaper system..
 

Br4d

Well-known member
Maybe, but the biggest is simply having overly complex game mechanics. People like to bring up that DDO had far less lag in the past but that's mostly because it had far simpler mechanics (ie no enhancements, no destinies, no reaper trees, far fewer stances and active abilities, etc).

DDO has had lag as long as it has been around. A fair amount of the initial code was borrowed from either AC or AC2, both of which had bad pathing and lots of lag.

I think the lag lately has been Tusker-rubberbanding bad however I am also playing more in prime time and it is possible I am just seeing what others have been seeing.
 

Reglad

Well-known member
I've also seen up to 3 waves of spawns before it stops and tested before and after the most recent patch. Viewers reporting the same thing. Would be nice to get a dev response to know if this is WAI :)
Definitly, I would be happy to hear an official about it.
I think it would be good for the consumers when such changes will be announced with other changes after an update.

And this is not a question about if KF slayer is worth it or not. These respawns are known since it came out. In this forum were threads about it. So if it really was a problem they could changed it a few updates ago…(ok, i remember the „bugfix“ for sonic blast.. that thing lasts also a „few“ updates till it changed)

Just my 2 cents
 

Lotoc

Well-known member
on some level I'm kind of glad GD is dead cause I'd often be sat with an lfm open for king's forest slayers for like 4 hours waiting for people to even join after I find Grim Disturbance by chance while running the quests then the moment we have enough for a decent spawn rate someone kills the red named Necromancer.

it is actually kind of a miserable experience finding that thing on a low pop server like Cannith.
 

erethizon1

Well-known member
Same, but in my case it's because my friends always wanted to run it and now they can't drag me into it. :LOL:
I've never once participated in this rare and not completely regretted it. It is not only terrible experience per minute, it is incredibly dull. The only way it could possibly be a good experience is if the party didn't mind my flower sniffing the zone while they did all the work with the rare. This rare ranks up there with the defending coyle quest (though even less exciting).
 

Lotoc

Well-known member
I've never once participated in this rare and not completely regretted it. It is not only terrible experience per minute, it is incredibly dull. The only way it could possibly be a good experience is if the party didn't mind my flower sniffing the zone while they did all the work with the rare. This rare ranks up there with the defending coyle quest (though even less exciting).
it is a horribly slow and tedious thing cause you need a full party to optimize the spawn rate, one or two people alone optimize the kill rate and you only need one person to afk hold the red name.
So you'd think others can go around getting kills elsewhere but it can glitch out the spawn rate at the portal and then someone will have to relog or exit/reenter to have the instance recalculate how many players are in.

The thing is the majority of slayer areas have just as many enemies per grouping or even more, aren't timegated by respawn timer and can have each party member contributing effectively at the same time.
GD is really only appealing because 5 out of 6 players can go afk and nobody has to run around...
Nevermind how often people will drop because they'd already got half their kills before you even started and then the spawn rate gets gutted til you get a replacement.
 
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