Guild renown and server transfer

Anurakh

Little Nixie
It is Las Vegas, not LA. I am US east so my latency goes up regardless of which server I select. It is the adjective 'grotesquely' that I was commenting on. If you played on Cormry the experience will be the same.
Are you still on that track? We Europeans gain more latency with the change than you US East Coast dwellers. And the same goes for South Americans who decide to switch to Moonsea. Yes, it's a grotesque increase, 100 ms or even more in their case. The world is bigger than your small town.
 

Chaotix

Well-known member
It is Las Vegas, not LA. I am US east so my latency goes up regardless of which server I select. It is the adjective 'grotesquely' that I was commenting on. If you played on Cormry the experience will be the same.
Oh, goodie! Another wiseass to salt my brain. LA or LV means nothing ping wise to us in EU, so please lower that posh US attitude, please. Whole world isn't is US centered, specilay if we pay for something.
 

GimpyPaw

Well-known member
How did a thread on renown loss due to transfer degrade into an argument about latency and US geography?

Before we get this thread locked I would very much like to know how renown loss will be calculated, and at what point in the transfer will it happen?
 

Chaotix

Well-known member
I agree, my point of view is that since u have at end of quest/saga option to pick up guild renown instead anything else, that renown should be something us should be able to take away with us to certain measure if not in full, it's not only guild property it's my contribution. After all years of that habit/pattern is invested in some toons. It's unfair that only right to keep renown to some measure goes with guild leader, and loyal members for years got nothing, which are penalized with simple fact that they also want to play smooth.
 

Elharith

Active member
I see three issues here:

1. Active members who go to a different server, thereby leaving the guild.
2. Inactive members who have quit the game but earned renown.
3. Guild renown owned by the guild because previous players left the guild for whatever reason. (Gone, but not forgotten)

Guild renown has always been just that: "Guild" renown. And the number you get for your character by hovering over the guild renown bar is "player contribution." So, from my perspective, the logical thing to do would be to take the number that the existing server serves up every time you open the guild tab and look at that "total guild renown" bar, and that number moves with the guild to the new server.

The "player contribution" is essentially a bragging right--look how much I've contributed to the guild. While it's nice to look at it and go, "Oh, without me the guild would be half the size it currently is" (or whatever percentage your player contribution is), the bottom line is, you took all those guild renown end-of-quest/saga rewards to build the guild, and the renown is "owned" by the guild. Otherwise, you would have chosen some other reward.

So, the guild should retain its level on the new server if considered from that perspective. The personal guild number could be repopulated when you join your guild on the new server, but it is relatively unimportant to the guild itself. That would address the "gone, but not forgotten" player contributions and the "inactive and probably never coming back" player contributions to the guild's renown that would otherwise be lost in the move.

That does NOT address when active players go to a new server and join a different guild because of game experience reasons (all the ping stuff). If there is a way for their "player contribution" to help out a new guild (many people may be starting over), then I think that should be explored.

In the meanwhile, I think that when a level X guild on a 32-bit server moves to a 64-bit server, the level for that guild should still be X, NOT X-missing players. Because that punishes the guild for all the historical work it has done as players moved in/out/through by subtracting the full 100% earned by those players rather than the current 10 or 25% loss guilds experience.
 

Willow

Member
Our Guild is 5 levels away from hitting 200, it has taken many years to get to where we are at and could take another year or more before we hit it. We are finally starting to see light at the end of the tunnel and I do not want to be flushed back down the drain pipe with this merger. If we lose levels due to this move all hopes of ever hitting 200 will be gone as will my support for this game.
 

GimpyPaw

Well-known member
Less than 2 weeks out until the transfers and we still don’t have answers on this topic. Can we get a response on how guild renown will be effected in the following scenarios please?

1) Guild leader takes lvl 200 guild to Moonsea. Player A has earned 10,000,000 renown, but decides to transfer to Cormyr. How much, if any, renown is lost?

2) 3 months after transfers have happened, player B logs into Orien and finds it is a dead world. Their guild has moved, but they have no idea where the guild went. Player B packs and moves, but randomly chooses a different world than where the guild went. Does this now negatively impact the guild’s renown?
 

Kimbere

Well-known member
So our guilds lose some renown. Bit more grind and we're back. Big deal.
It actually is a big deal and it's a lot more than a "bit" in some scenarios, especially for older and/or larger guilds with 40+ active players.

The early levels go quickly, but the real grind is 100+. Guild level 100 is 45m renown. Going from level 100 to 200 is an additional 177.5m renown (4x as much as level 100). It can take years to re-level a guild to 200, even with a decent group of active members.

I'm speaking from relatively recent experience as my guild went through the re-leveling process after we moved from Ghallanda to Orien during the free transfers after the HCL issues.

It took us around 2 years to get back to 200 on Orien after our move and we actively focused on it. Some of the level 200 Ghallanda guilds that moved to Orien still haven't hit level 200 again.

I assume non-US players make up at least some non-insignificant portion of most high level, 30+ member guilds in DDO, even if the guild itself is primarily US based. Like us, those guilds will likely be losing a high portion of their active Euro players to Moonsea and will take a significant renown hit.

SSG needs to come up with a better solution. The current process as outlined by Cordovan and Severlin shouldn't have even been on the table for consideration, especially given that they put all the work into the "guild leader pack/transfer/unpack" process anyway.

It should have been a simple matter to pack the guild's total current renown and unpack that renown back into the guild on the new server. They should have left the individual members renown tied to each toon and simply not unpacked it back into the actual guild.
 

Striga

Well-known member
My attitude towards renown loss is "whatever".

I am slightly more interested in a scenario when the guild level drops below the minimum level of some platinum airships or guild amenities. Mostly for the inevitable forum drama if something goes wrong. But I am sure SSG has tested everything.
 

Smokewolf

An Excited Member
You don't know how it is going to be handled yet.
Well if it's anything like the Character names, it won't be handed. Meanwhile SSG is expecting to sell tons of guild amenities as guilds will essentially need to rebuild. Aka monetization via forced inconvenience.
 

GimpyPaw

Well-known member
So our guilds lose some renown. Bit more grind and we're back. Big deal.
Some renown loss is expected, but this is a little like saying “bit more dungeon grind and you earn xp”. Yes, if you run quests you earn xp, but there are different mechanics at play that determine how much xp you earn. Penalties for late entry, death, or re-entry all negatively affect your xp, and we avoid them becasue we KNOW about them.

If we understand how renown is lost, and what circumstances make the loss greater or lesser we can plan accordingly. Without information we are noobs missing 1st time bonuses for stepping in on casual.
 

Sylvado

Well-known member
Well if it's anything like the Character names, it won't be handed. Meanwhile SSG is expecting to sell tons of guild amenities as guilds will essentially need to rebuild. Aka monetization via forced inconvenience.
The best way to describe your post is a clear attempt to mislead other players with deliberately false information.
 

Igognito

Well-known member
Simple solution for players going to different servers.
Transfer twice! Once to guild server, deposit your renown, and transfer again where you are going...
Problem solved for active players.
The question is really only for the inactive players and did accounts of a fast past.
If unaccounted renown goes to the leader of guild all will be fine. If it is lost, we are about to experience the guild revolution 🤣🤣🤣
 

Smokewolf

An Excited Member
The best way to describe your post is a clear attempt to mislead other players with deliberately false information.
Just wait and see... Mind you if SSG's past is any indication of our future, you've nothing to worry about. (Sarc)
 
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