Macenzie
Well-known member
Sorry I have had that thread title in my head for years! Anyone is free to chip in with helpful advice of course (dur its a forum), but who else would I come to for advice about a new Dwarf build!
The golden rule of tanking seems to be "Do or Do Not", i.e. every feat to tanking/toughness etc. and every slot needs a tanking purpose. This is fine and I understand and agree with the premise, especially for push raiding. My plan/hope is to make a tough melee that can adapt to whats required, ideally just swapping a few equipment items, or worst case respecing enhancements or ED's.
Build goal. The idea is to be able to run R10 quests with my guild, as a sturdy melee who can trap. I would like to be able to sometimes PUG a raid, for example Hard Threats or R1 Relentless, either as a melee or perhaps as tank/offtank. It would be nice to also solo R4/R6 endgame quests for Reaper XP and gear.
I am not worried about push raiding, nor do I care about being max dps. This is my second main which is more for fun.
So you know for working out enhancements etc. I have class completionist, racial completionist (19 points) and a fair few Epic past lives.
Needs to be Dwarf, as thats the master race
(My character name is dwarven themed).
No bears, people need to know I am a dwarf!
I am not sure if the latest changes to Vanguard make that more viable. I have Palisade in the bank and a couple of raid Dwarven Axes, or can make a Calamitous. I was thinking to take one of the Specialty feats and use THF (or SWF) then switch to "Axe and Board" for the extra AC when tanking. Or could stick with "Axe and Board" full time.
Could go CON, TYWA. Everyone says its a trap. But main downside is to hit, which might be fixable with gear/trance, though stun DC's will also be affected. On the plus side, it would help HP a lot and perhaps save a few feats we would otherwise need to spend on Toughness.
We can leave gear alone for now, just trying to work out the class split. But I do have some decent endgame gear in the bank which should help. E.g. the Chill HP Trinket or the Myth HP/Incite Cloak, Gloves from Relentless.
I was thinking perhaps something like below;
One of the "Steel Maiden" splits e.g. Fighter 12, Paladin 4, Artificer 4 perhaps going Dragonlord instead of true Fighter for the extra CC, trance, haste boost etc. Perhaps AP's DL 36, 13 RM (as per Steel Maiden, 3 MDB, stacking armor bonus), 24 in Vanguard (Paladin), 7 in Stalwart.
Or give up the Artificer and do something with Dark Hunter (or Rogue).
Or perhaps something Barbarian (obviously losing the paladin), but trapping on a raging Barb can be somewhat frustrating from past experience.
I should say, ideally Heavy Armor based. I have the rare HAMP Myth armor with Mythic 4 and the Reaper AC bonus and a +2 CON Curse on it!
Anyone any thoughts?
The golden rule of tanking seems to be "Do or Do Not", i.e. every feat to tanking/toughness etc. and every slot needs a tanking purpose. This is fine and I understand and agree with the premise, especially for push raiding. My plan/hope is to make a tough melee that can adapt to whats required, ideally just swapping a few equipment items, or worst case respecing enhancements or ED's.
Build goal. The idea is to be able to run R10 quests with my guild, as a sturdy melee who can trap. I would like to be able to sometimes PUG a raid, for example Hard Threats or R1 Relentless, either as a melee or perhaps as tank/offtank. It would be nice to also solo R4/R6 endgame quests for Reaper XP and gear.
I am not worried about push raiding, nor do I care about being max dps. This is my second main which is more for fun.
So you know for working out enhancements etc. I have class completionist, racial completionist (19 points) and a fair few Epic past lives.
Needs to be Dwarf, as thats the master race
No bears, people need to know I am a dwarf!
- Needs to be able to trap (Mostly for Open Lock to be honest, but I don't want to be Half Orc)
- Dodge 25+
- High(ish) * PRR/MRR (circa 400/200)
- High AC * (Ideally 450+)
- as much DPS as we can fit in without killing the defences.
I am not sure if the latest changes to Vanguard make that more viable. I have Palisade in the bank and a couple of raid Dwarven Axes, or can make a Calamitous. I was thinking to take one of the Specialty feats and use THF (or SWF) then switch to "Axe and Board" for the extra AC when tanking. Or could stick with "Axe and Board" full time.
Could go CON, TYWA. Everyone says its a trap. But main downside is to hit, which might be fixable with gear/trance, though stun DC's will also be affected. On the plus side, it would help HP a lot and perhaps save a few feats we would otherwise need to spend on Toughness.
We can leave gear alone for now, just trying to work out the class split. But I do have some decent endgame gear in the bank which should help. E.g. the Chill HP Trinket or the Myth HP/Incite Cloak, Gloves from Relentless.
I was thinking perhaps something like below;
One of the "Steel Maiden" splits e.g. Fighter 12, Paladin 4, Artificer 4 perhaps going Dragonlord instead of true Fighter for the extra CC, trance, haste boost etc. Perhaps AP's DL 36, 13 RM (as per Steel Maiden, 3 MDB, stacking armor bonus), 24 in Vanguard (Paladin), 7 in Stalwart.
Or give up the Artificer and do something with Dark Hunter (or Rogue).
Or perhaps something Barbarian (obviously losing the paladin), but trapping on a raging Barb can be somewhat frustrating from past experience.
I should say, ideally Heavy Armor based. I have the rare HAMP Myth armor with Mythic 4 and the Reaper AC bonus and a +2 CON Curse on it!
Anyone any thoughts?