woq
Well-known member
I've played only a little bit of casters in the past and I've now been looking at all the various caster trees trying to find stuff that would... spark joy or curiosity. The only ones that look even remotely interesting are Stormsinger, Spellsinger and Palemaster and ... yeah, no thats it. There are a few standouts/cores:
- Apotheosis sorc capstones, Wind Dance in air tree for wings
- Tainted Scholar spell crit dmg in cores
- Soul Eater Devour the Soul + Consume
- Summon Archon and Cometfall in Angel of Vengeance (Cometfall actually gets a MCL of 20 wowwowowow like Word of Balance in Seasons Herald)
- Feydark tree has some nice things in it
But all of the other stuff in those trees is just bland/boring/outdated... I want to use angrier words here. Downright disgusting like 1d8 eldritch blast damage in a t5 for 2 points...? SLA's at t5 (lvl 12+) that cap at 10mcl that cost multiple enhancement points to be usable in the first place? The wiki has to be wrong here?
Why are all the slas and spells in this game kneecapped by MCL ? How does MCL as a concept make the game better? Lower tier spell = lower cost, less damage scaling; why does it need a MCL at all? Higher tier spell = more intricate effect, better AoE/Higher damage, at a higher cost => limited uses if you keep blasting, further exacerbated by the mandatory metamagics. I don't understand why the caster isn't allowed to determine which they'd like to use instead of this arbitrary MCL cap that puts an early expiration date on them.
The CL you get from cores don't matter unless they're accompanied by MCL when the spells are bottled up by a MCL cap so they don't exactly excite me as bonuses, so again what purpose does the MCL serve?
To me it seems like its almost all carried by the spellbook and that works all fine and dandy leveling up until lategame and then I just don't see it. They're lacking a multiplier like Doubling that martials have - it's all just spellpower. Just spellpower, spellcrit, crit dmg, base damage via Caster Level (but fun is ended by MCL) and... no, that's it. No sneak dice. No imbue dice. No doubleshot/strike. Just spellpower and more spellpower and more spellpower and the fun has two ceilings: SP and MCL. SP I get as resource management, but why MCL too?
Can someone tell me where the intrigue and fun is? Why isn't there more Spell Crit Damage in the trees like there is crit multi for weapons? Where's the joy of hitting a certain level and putting points in "finally I got X" ? Why is spellcraft/repair/... just another source of +1 spellpower instead of doing something interesting or adding another layer of multiplication? Where is the scaling?
Can some caster enthusiasts enlighten me? To me it seems like melee/ranged/healer/tank/hybrid trees are all vastly more exciting than the purely caster ones. Better numbers, better "this is a fun fighting button to press" -buttons, better action boosts, better everything.
- Apotheosis sorc capstones, Wind Dance in air tree for wings
- Tainted Scholar spell crit dmg in cores
- Soul Eater Devour the Soul + Consume
- Summon Archon and Cometfall in Angel of Vengeance (Cometfall actually gets a MCL of 20 wowwowowow like Word of Balance in Seasons Herald)
- Feydark tree has some nice things in it
But all of the other stuff in those trees is just bland/boring/outdated... I want to use angrier words here. Downright disgusting like 1d8 eldritch blast damage in a t5 for 2 points...? SLA's at t5 (lvl 12+) that cap at 10mcl that cost multiple enhancement points to be usable in the first place? The wiki has to be wrong here?
Why are all the slas and spells in this game kneecapped by MCL ? How does MCL as a concept make the game better? Lower tier spell = lower cost, less damage scaling; why does it need a MCL at all? Higher tier spell = more intricate effect, better AoE/Higher damage, at a higher cost => limited uses if you keep blasting, further exacerbated by the mandatory metamagics. I don't understand why the caster isn't allowed to determine which they'd like to use instead of this arbitrary MCL cap that puts an early expiration date on them.
The CL you get from cores don't matter unless they're accompanied by MCL when the spells are bottled up by a MCL cap so they don't exactly excite me as bonuses, so again what purpose does the MCL serve?
To me it seems like its almost all carried by the spellbook and that works all fine and dandy leveling up until lategame and then I just don't see it. They're lacking a multiplier like Doubling that martials have - it's all just spellpower. Just spellpower, spellcrit, crit dmg, base damage via Caster Level (but fun is ended by MCL) and... no, that's it. No sneak dice. No imbue dice. No doubleshot/strike. Just spellpower and more spellpower and more spellpower and the fun has two ceilings: SP and MCL. SP I get as resource management, but why MCL too?
Can someone tell me where the intrigue and fun is? Why isn't there more Spell Crit Damage in the trees like there is crit multi for weapons? Where's the joy of hitting a certain level and putting points in "finally I got X" ? Why is spellcraft/repair/... just another source of +1 spellpower instead of doing something interesting or adding another layer of multiplication? Where is the scaling?
Can some caster enthusiasts enlighten me? To me it seems like melee/ranged/healer/tank/hybrid trees are all vastly more exciting than the purely caster ones. Better numbers, better "this is a fun fighting button to press" -buttons, better action boosts, better everything.