Henshin mystic monk cauldron of flames bugged?

pame12

Well-known member
Bug Report Number:
1
So I'm a pure monk and wanted to try using cauldron of flames, but only the damage portion seems to be working, the other stuff like +15 to dodge that ignores cap and +20 prr and +10 mrr isn't working?
When I open my character sheet it isn't increasing any of those? I swear I tried this a year or two ago and I did see an increase?

Is this one of those "hidden" stats or something? Is someone able to test this maybe? I don't have any setup to test whether at least the +15 dodge cap increase is even working.
 

J1NG

I can do things others can't...
Just went and had a look just now and couldn't see any issues. Whilst in the Cauldron of Flame, PRR increases as expected, MRR will only increase if you're not at MRR Cap already, and Dodge increased by 15 (temporary bonus). The values in the Character Sheet updated even as Cauldron was activated.

However, if you leave your mouse over a value and activate Cauldron (or any other temporary buff ability) by hotbar numbers, then the value you see will not update. It's a quirk of the Character Sheet system.

J1NG
 

J1NG

I can do things others can't...
it only works with a QStaff afaik
Very much this as well. Mine is a staff monk. Unsure if OP is the same, but can confirm that is a requirement (staff needed also for these boosts - retested just now).

J1NG
 

pame12

Well-known member
Very much this as well. Mine is a staff monk. Unsure if OP is the same, but can confirm that is a requirement (staff needed also for these boosts - retested just now).

J1NG
Ah ******... I'm fist based.

I don't suppose the devs would mind changing that to work regardless of qstaff or not?
 

J1NG

I can do things others can't...
Ah ******... I'm fist based.

I don't suppose the devs would mind changing that to work regardless of qstaff or not?
The devs a while back (a VERY long time ago) decided to split the three Monk tree's into the (then) three main weapon types a Monk would invest into so they each have their own identity, fearing if stacked they would become overpowered. Unfortunately, as you have seen, this has not aged very well, especially since they have implemented other changes to Monks since these Tree's were redesigned to how they are now.

Given we know that the new Archetype that is coming is the Dragon Disciple and is Monk based, there likely could be a request for changes to the Tree's closer to that time. But until then (when they are more focused towards the Archetype and possible any Monk adjacent material like the current Trees) I would imagine it is less likely to get a change out now (especially if it'll only get changed again in a few months time).

J1NG
 
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