Heroic R10 build

Sheikra

Well-known member
Hey guys!

So to preface, I know this is a bit of a ludicrous question, but if you were going to pug R10 heroics, what build would you use?

I have been playing with the idea of trying a r10 heroic life (not enough friends to do a static group, so pugging it is!). Obviously this is obnoxiously time-consuming, but I was wondering what people would recommend! My current top idea is a WF artificer, but I'm open to other fun ideas. I figure melee is... not a great idea (r10 kobold hate you). All racial points available, completionist, +8 tome, etc etc. Assume any reasonable gear is owned (all expansions for example), and willing to farm items as needed -- maximum crafting levels as well (or close enough!).

Additionally, if anyone would find this interesting and wants to tag along, I am based in Orien.
 

rabidfox

The People's Champion
Pugging r10 heroics sounds painful. I'd say you'd really want a static group where you can min/max as a whole to play off the strengths and weakness of each person's build. WF arti, probably wouldn't be ideal; not high enough AoE burst nor CC for what I'd want. I'd want CC, damage, and heals. Alchemist caster has AoE damage, CC, and heals (plus temp HP) and would be tight. Or go blightcaster and drop lots of soft CCs that slow things down plus temp HP and some heals. You can't count on others to lock things down, so you'll want to be able to CC and control as much as possible while the pugs beat on stuff.
 

Sheikra

Well-known member
Pugging r10 heroics sounds painful. I'd say you'd really want a static group where you can min/max as a whole to play off the strengths and weakness of each person's build. WF arti, probably wouldn't be ideal; not high enough AoE burst nor CC for what I'd want. I'd want CC, damage, and heals. Alchemist caster has AoE damage, CC, and heals (plus temp HP) and would be tight. Or go blightcaster and drop lots of soft CCs that slow things down plus temp HP and some heals. You can't count on others to lock things down, so you'll want to be able to CC and control as much as possible while the pugs beat on stuff.
Smart thinking. Any idea the difference between DCs on R10 needed? Not exact numbers, but rather how much they go up with each R skull? I just kind of assumed I wouldn't be able to hit r10 DCs, so I wanted to veer towards more ranged dps.

Also, I would prefer a static group, but we can't all be as cool as you Rabidfox, with people to play with and such :p
 

The Narc

Well-known member
Pugging r10 heroics sounds painful. I'd say you'd really want a static group where you can min/max as a whole to play off the strengths and weakness of each person's build. WF arti, probably wouldn't be ideal; not high enough AoE burst nor CC for what I'd want. I'd want CC, damage, and heals. Alchemist caster has AoE damage, CC, and heals (plus temp HP) and would be tight. Or go blightcaster and drop lots of soft CCs that slow things down plus temp HP and some heals. You can't count on others to lock things down, so you'll want to be able to CC and control as much as possible while the pugs beat on stuff.
Yep alchemist!

They are the destroyers of all content with abilities to cover all aspects of the game.

They have slid by without any nerf hammers, just make sure you purchase with DDO points and not real money.

They havent met their incoming cash value yet and they will remain unnerfed as long as they dont meet that cash value.
 

Sheikra

Well-known member
Yep alchemist!

They are the destroyers of all content with abilities to cover all aspects of the game.
My understanding (I do not alchemist much) is that they are gimpy for several levels, and don't start to be strong until 12~. Is this not the case?
 
  • Like
Reactions: DBZ

rabidfox

The People's Champion
My understanding (I do not alchemist much) is that they are gimpy for several levels, and don't start to be strong until 12~. Is this not the case?
Go apothecary at low levels for AoE inflicts (undead mobs will give you trouble since that'll heal them and require using different spells) and temp HP on your heals. Grab glue bomb at lvl 3 for CC. And keep going.
 

The Narc

Well-known member
You wouldnt start facing champions at R10 in level 3 quests until level 7 alchemist, you have several feats, multitude of missiles, and level alchemist spells by then.

And yeah it will be probably be a struggle thru level 4-7 quests, but by level 8 quests you hit that magical level 12.

Albeit i am not best cut out for advice on this as i dont run R10’s but i am sure rabidfox can give you some great advice.
 

The Narc

Well-known member
They've been nerf'd multiple times. They're harder to play than other classes effectively so many don't touch them these days.
Sorry keyword “hammer”, because i dont remember seeing any class based nerfs that were impactful, but i would love for you to remind of them to enlighten me for future reference.
 

Sheikra

Well-known member
They've been nerf'd multiple times. They're harder to play than other classes effectively so many don't touch them these days.
Yes, I too am scared of the potion man. I am unsure if my first (technically 2nd) foray into alchemist should be on the r10 harbor LOL. I definitely am going to take to heart what you said about CC as top priority though! Going to be looking at int based classes + gnome for color spray, bard, etc now.
 

rabidfox

The People's Champion
Albeit i am not best cut out for advice on this as i dont run R10’s but i am sure rabidfox can give you some great advice.
I've never personally done high skull heroic leveling but I know others who have (well other than giggle stuff like stepping foot into a r10 quest or two to see what happens). Like @cammy
 

The Narc

Well-known member
Yes, I too am scared of the potion man. I am unsure if my first (technically 2nd) foray into alchemist should be on the r10 harbor LOL. I definitely am going to take to heart what you said about CC as top priority though! Going to be looking at int based classes + gnome for color spray, bard, etc now.
Colour spray is a great option. Also consider using bluff skill to single pull, this has replaced what used to be the missile single pull which they put a stop to many moons ago, bluffed mobs dont alarm their friends and you can pick a quest apart this way, atleast until the devs catch this one too.
 

Sheikra

Well-known member
Colour spray is a great option. Also consider using bluff skill to single pull, this has replaced what used to be the missile single pull which they put a stop to many moons ago, bluffed mobs dont alarm their friends and you can pick a quest apart this way, atleast until the devs catch this one too.
I doubt the devs would care about people going extremely slowly through a quest by bluffing 1 mob at a time lol! That is what bluff is for after all.
 

rabidfox

The People's Champion
Don't under estimate charm or confusion to get the mobs to pick each other off too. Lots of tactics that work nicely that don't get commonly used by groups when zipping thru content fast.
 

The Narc

Well-known member
I've never personally done high skull heroic leveling but I know others who have (well other than giggle stuff like stepping foot into a r10 quest or two to see what happens). Like @cammy
Yeah when not playing permadeath, i usually cap out between R6 and R8 i heroics depending on the quest, some are harder than others obviously, but i get pretty bored of running this over long periods of time, it just begins to feel to sloggy. Lol my first ever heroic R10 years ago was the first quest in the iron mines in sorrowdusk, but again not too many mobs so the difficulty level was much lower than most quests. Problem for me is I hate using AOE crowd control, its a winning tactic but i just find it boring as sin to play. I always like to take down targets that are capable and moving makes it all that more enjoyable and interactive. I do like the odd single target crowd control technique, ie a good trip or stun or jade attack or a paralysis.

Good for cammy playing R10, see that name thrown out there often, must be a great player.

Good luck sheikra have some fun with it
 

Phoenicis

Savage's Husband
Colour spray is a great option. Also consider using bluff skill to single pull, this has replaced what used to be the missile single pull which they put a stop to many moons ago, bluffed mobs dont alarm their friends and you can pick a quest apart this way, atleast until the devs catch this one too.
Single target bluff pulls were deliberately implemented during the aggro changes that made it impossible (or nearly so) to pull with single target missile weapon or spell.

I think it's unlikely (but not impossible) they will change the way bluff works...
 

The Narc

Well-known member
I doubt the devs would care about people going extremely slowly through a quest by bluffing 1 mob at a time lol! That is what bluff is for after all.
Oh you never know they didnt like ranged builds picking off mobs one at a time.
 

PersonMan

Well-known member
I doubt the devs would care about people going extremely slowly through a quest by bluffing 1 mob at a time lol! That is what bluff is for after all.
Oh you never know they didnt like ranged builds picking off mobs one at a time.
I seem to recall how stealth used to work and did not break on you melee attacking things.
iirc someone sat slowly swinging at enemies until only vorpal hit, instantly killing the enemy, rinse repeat: and suddenly stealth was revamped.
 
Top