Hey Tonquin!

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Noite Talo

Active member
Hey Tonquin!
I have quite a list of things.
- The Daybreak Ritual (Eveningstar Challenge) fails to complete once all objectives done. The objective '(Failure) Do not let Zenyff fall.' does not complete despite him standing there and all other objectives being complete
- Greater Colour Spray tooltips are all incorrect having not been updated since they were changed from the originals.
The Gnome and Feydark Illusionist versions (Deep Gnome Version untested) are inconsistent in what level spell they are treated as depending on the effect being applied to them, and vs each other. (Ie. base DC and effect of heighten, if it even has an effect at all.)
Feydark Illusionst has a DC formula aligning with a 7th level spell, but heighten does nothing when applied to it, meaning it is actually a 9th level spell with a 2 DC penalty.
Gnome (and probably deep gnome) has a DC formula aligning with that of a 5th level spell. A wizard gained the expected +4 DC with heighten, whilst an alchemist gained +0 DC with heighten instead of the expected +1. Meaning wizard treats it as a 5th level spell as expected whilst alchemist treats it as a 6th level or higher spell.
A druid had the same base DCs as the wizard and alchemist listed above but did not have heighten to test further.
I did not test with any other classes.

- When in undead form, Negative Absorb reduces negative healing, including from common item effect Lifesealed.

- Fighter Second Wind heals for less than it should when in an undead form. The healing type properly switches to negative, but it does not scale with Negative Amp correctly. See bug report for more details.

- Unyeilding Sentinel - Hands of the Sentinel does not do what the ability states. From testing I was unable to determine exactly what it does do.
Unyielding Sentinel - Light the Dark does not scale with Spell power
Base formula (taken from wiki and verified in game): healing = (10 + paladin lvl) * Cha mod
Effective formula with both abilities derived from descriptions: (10 + Char lvl) * Max(Cha Score, Con score) * Max(200% MP, 50% pos SP)
Whilst Cha/Con score could have been meant to be mod, as many destiny abilities state score but mean mod, the healing is still far less than advertised.

- Throwing Daggers and Shuriken (and maybe all throwing weapons? haven't tested others) can not perform active attacks while attacking unless they are pressed on the hotbar at the correct part of the attack and 'reload' animation sequence. I have tested this on several active attacks from destinies and enhancements. The only attacks that appear to work whenever pressed are Falconry bird attacks, likely due to additional work performed on them.
This has been broken since U50.
Last verified as still broken on the current Lamannia.

- When placing augments generated prior to the stat rebalance into crafting storage, they list as their previous, higher values whilst in crafting storage and return to their current, lower values when withdrawn from storage. This also effects augments that remained in storage since before the pass.
 

rabidfox

The People's Champion
The Daybreak Ritual (Eveningstar Challenge) fails to complete once all objectives done. The objective '(Failure) Do not let Zenyff fall.' does not complete despite him standing there and all other objectives being complete
Not a "fix" but if you disconnect (force quit the game) and then log back into the same character, it'll typically complete the quest when you reconnect back into the quest; just sharing that work around until SSG fixes it.
 

Lazuli

Well-known member
Not a "fix" but if you disconnect (force quit the game) and then log back into the same character, it'll typically complete the quest when you reconnect back into the quest; just sharing that work around until SSG fixes it.
It is not necessary to force quit, just log out to the character selection screen and log in again. Although it would be nice if the bug was fixed.


And one of the dryad's challenges does not recognize a star and therefore gives less xp
 

bdcable

Member
Hey Tonquin,

Is the +1d6 blast damage at the top of the warlock tainted scholar tree the old amount and should be +1d8 or does it only grant +1d6 on top of your 1d8's? Also shows +1d6 additional blast damage in the last core of tainted scholar.
 

Drunken.dx

Tired sociopath
Is it WAI that mobs in Illithid invasionw quests don't count for Monster Manual?
Ran first 2 and no mob counted for MM (Where are my warforged titan kills?)
 

rabidfox

The People's Champion
Is it WAI that mobs in Illithid invasionw quests don't count for Monster Manual?
Ran first 2 and no mob counted for MM (Where are my warforged titan kills?)
Known Issues:
  • Monster Manual entries for Update 63's enemies will arrive in a future game update.
 

BYGOD1

Well-known member
A thought? When repeating a quest, perhaps the option to skip the story line from NPC? Just hit repeat, GO!
 

FVSHasBeenEvenMoreGutted

If you read my posts you have already lost
well i guess ill ask this again, but this time with screenshots.
Capture2.PNG
Capture.PNG

what on earth does paranoia mean by "on vorpal hit". is this not something that procs on spells? how does it proc the blind on spells?
As for nightmare lance, there is a ton of problems. First off, it says the fortitude save is for shadow loss. This is incorrect. in game the tooltip says both will AND fort are the saves, but the description mentions a save for shadow loss and nothing else. so whats the other save? turns out its the devs trolling you in every way possible. first off, why does the description say shadow loss lowers enemy spell penetration? as for the save part, not only is the tooltip AND the description wrong, the ability just sucks. turns out that the 2 saves is 1 for shadow loss and 1 for half damage. and the description makes 0 mention of a half damage save. in addition, from my testing I have found nothing in this spell that is a will save. last bug, it says that lance can accept heighten, except it makes no difference. please fix
 

Lotoc

Well-known member
It's a two part effect
1) The damage on weapon/spell hit with the stupid ICD that makes it ultimately trash.
2) Vorpal hits with weapons blind.

Look at dark imbuement, it says the exact same line about imbuing your weapons and spells the only difference in text between the two is whether the damage scales with M/RP or SP
 

FVSHasBeenEvenMoreGutted

If you read my posts you have already lost
It's a two part effect
1) The damage on weapon/spell hit with the stupid ICD that makes it ultimately trash.
2) Vorpal hits with weapons blind.

Look at dark imbuement, it says the exact same line about imbuing your weapons and spells the only difference in text between the two is whether the damage scales with M/RP or SP
no i get it, i understand what it does, the response was more why its like that as it makes no sense from my perspective for it to work that way
 

canicus

Well-known member
Can anything be done to stop hirelings who have been told to stay put to not try to get back to the player after using a lever?
 
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