Hey Tonquin!

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Flopperjack

Active member
I got one, Tonquin, can we pretty please get a ddoor (preferably set to drop you near the treasure chamber) or little floor crumbly action in the wiz king chamber in wiz king quest. The door to the room shuts and makes it very tedious to get to treasure chamber where all the end chests are, especially if you are farming something in there. Not to mention just having to run all the way down while other towers you can just drop straight to the treasure room, afterall, the king should be able to get to his shinies easily :cool:
 

Lazuli

Well-known member
I got one, Tonquin, can we pretty please get a ddoor (preferably set to drop you near the treasure chamber) or little floor crumbly action in the wiz king chamber in wiz king quest. The door to the room shuts and makes it very tedious to get to treasure chamber where all the end chests are, especially if you are farming something in there. Not to mention just having to run all the way down while other towers you can just drop straight to the treasure room, afterall, the king should be able to get to his shinies easily :cool:
this would be a great QoL change, eaasy to code, and zero powercreep!
 

Flopperjack

Active member
Oh, also can we possibly get the dc for Tier 5 Frenzied Berserker ability, Tantrum, to show up when you hover over it like other abilities, and maybe let us know if the dc takes into account trip bonuses or anything pretty please.
 

Lazuli

Well-known member
Tonquin, a request I made to you on the Lammania forum. Could you convert the cosmetics of the first iconic ones, bladeforged and shadar kai, into bta? You don't have to change anything else, they are already restricted to the race. But they are btc because the first iconics were not originally designed with TR in mind, and it becomes very tedious to have copies of the cosmetics in the cache of various toons. Additionally, there are some cosmetics that only appear the first time you make a life of that iconic (the cosmetics that came with the special shadowfell bundle).

Just let us pass a copy of those cosmetics to a mule to use in lives in which we play those iconic ones. Nothing needs to be changed so that other races can use them, we don't ask for that.

Thank you for all this extra work!
 

Bracelet

Well-known member
Can anything be done to stop hirelings who have been told to stay put to not try to get back to the player after using a lever?
Bring the hire to the lever. Click the feet icon to stop it following you, then click the buddha icon to shut their brain off. For extra credit, turn auto-targeting off using the G key if you need them to pull the lever when you are no where near them. This is how you run the Crucible maze for example.
 

vryxnr

Well-known member
Bring the hire to the lever. Click the feet icon to stop it following you, then click the buddha icon to shut their brain off. For extra credit, turn auto-targeting off using the G key if you need them to pull the lever when you are no where near them. This is how you run the Crucible maze for example.
And yet sometimes they still move around or try to return to you even if you do all of this.
 

Bracelet

Well-known member
And yet sometimes they still move around or try to return to you even if you do all of this.
Only if you lose the target. If you dont accidentally lose it they will always act on it. If you do lose it, they will cycle through targets near them which is why they appear to run around aimlessly sometimes.
 

vryxnr

Well-known member
Only if you lose the target. If you dont accidentally lose it they will always act on it. If you do lose it, they will cycle through targets near them which is why they appear to run around aimlessly sometimes.
I also watch them do it in the demonweb, when using them to repair the gate, and once they finish repairing then run a few steps towards me even while still targeted on it.
 

vryxnr

Well-known member
Who do I have to pleasure to get Monster Manuals working for things they should work for ... my most recent annoyance are the duo in Master Artificer. Titan Mk II - Green, Titan Mk III - Purple. They are both listed as Warforged Titan, but do not have MM entires. Also, despite having the Warforged Titan Expertise (which allows me to see Warforged Titan HP), I cannot see their HP values.
 

Dandonk

Beater of Dead Horses
Who do I have to pleasure to get Monster Manuals working for things they should work for ... my most recent annoyance are the duo in Master Artificer. Titan Mk II - Green, Titan Mk III - Purple. They are both listed as Warforged Titan, but do not have MM entires. Also, despite having the Warforged Titan Expertise (which allows me to see Warforged Titan HP), I cannot see their HP values.
Well, after the expansion, most of my MM entries do not work at all for anything...
 

Lazuli

Well-known member
I also watch them do it in the demonweb, when using them to repair the gate, and once they finish repairing then run a few steps towards me even while still targeted on it.
Yeah this is super annoying. They worked fine here years ago, but one day they started with this behavior, and since then they try run to the player after repair the rift. That in each phase of the quest. Of course with the hire set on stand Mode and brain off mode.
 
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saekee

long live ROGUE
True Seeing is bugged on the Deck of Many Curses. I have it on my dino ring and it is not doing anything
 

Ying

5000+ hours played
Thrall of the Fungus Lord: Only the first player to click on the front exit can leave the quest. The rest have to use the Recall button.

Ruinous Schemes: The front exit cannot be selected, and you cannot leave the quest through it. Everyone has to use the Recall button.
 

The Blonde

Catalogues Bugs
another one ive found, flowers in the thorns in primal avatar does not scale with spell power, and it does not say in the description it doesnt
This isn't a bug. Things that don't scale with spellpower do not typically say so. It is incorrect to assume that something scales with spellpower unless it explicitly says so.
 
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Ying

5000+ hours played
Warlock 2nd level spell Fog Cloud: The duration is bugged. It instantly dissipates after casting. Verified on a Dragonborn Warlock 20 Great Old One if it helps. Quest difficulty doesn't matter; happens in wilderness areas too.
 
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