Hey Tonquin!

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Lopnel

Well-known member
@Tonquin Marrow, the Bone of Demons is currently not proccing Unleashed Storm or Warp Souls on offensive spells however it does proc on melee attacks please look into this.
 

saekee

long live ROGUE
lol.png
love flaming spheres!
 

Kritikal

......
Then there is a contradiction, but this doesn't necessarily prove that the SLA should accept maximize. If I recall correctly, the spell once accepted maximize, and for this reason, so did the SLA. However, it was changed for the spell, making it more likely that the tooltip is not WAI.

I agree something is not WAI.

Why would Metamagics work for the Improved Domain and not the Master Domain. For a Master Domain SLA they should work.

If Metamagics do not work, that just makes this Cleric Domain SLA useless.

I would say that for the spell, they should work too.
 

Drunken.dx

Well-known member
Frenzied berserker Wade in does not grant primal attack bonus on use of supreme cleave.
Combat log has no mention of it granting bonus, nor is my attack increased

also focus wide tooltip in buff bar list that it gives 10% strike through, but character sheet list 50% bonus

EDIT: Tantrum also does not activate Wade in.

EDIT 2: Razorclaw shifter has no backwards moving animation.....
 
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glass_jaws

Well-known member
I agree something is not WAI.

Why would Metamagics work for the Improved Domain and not the Master Domain. For a Master Domain SLA they should work.

If Metamagics do not work, that just makes this Cleric Domain SLA useless.

I would say that for the spell, they should work too.

It's not useless at all, it's save or die. Only if they make their save does it do some negligible damage. Pretty sure quicken works on it right now as well.
 

Tonquin

of Lightning Hammer fame!
Not sure if anyone mentioned this.

The Cleric Class Feat Master of the Domain of Dead (SLA) is not accepting Metamagics (Maximize, in particular).
I have removed the erroneous "(such as Maximize Spell)" text from all Domain feat tooltips for an upcoming patch. Thank you!
 

Zaszgul

Well-known member
Rogue TA t1 Thief Acrobatics states it grants "+5%/+10%/+15% attack speed with quarterstaves" but neglects to mention the critically important fact that this speed bonus applies only while standing still, which is a severe and unique (afaik) limitation.

This should be clearly communicated in the tooltip, as this essentially means you'll gain its benefit only slightly more than 0% of the time (especially for a class designed to be as nimble as a TA, moreso after the tumble changes go live).

I'd prefer it be changed to something like a 2/4/6% bonus that works 100% of the time, to be useful without being a mandatory splash for all stick builds, but I'll settle for the tooltip reflecting the severe limitation.
 

Tonquin

of Lightning Hammer fame!
Rogue TA t1 Thief Acrobatics states it grants "+5%/+10%/+15% attack speed with quarterstaves" but neglects to mention the critically important fact that this speed bonus applies only while standing still, which is a severe and unique (afaik) limitation.
I believe this bug was fixed in Update 52 - although I can't seem to find a record of it in our release notes. I was the one who fixed the bug, so if I neglected to ensure its inclusion that's on me. Curse you, 2021-era Tonquin! :p
 

Zaszgul

Well-known member
I believe this bug was fixed in Update 52 - although I can't seem to find a record of it in our release notes. I was the one who fixed the bug, so if I neglected to ensure its inclusion that's on me. Curse you, 2021-era Tonquin! :p
Very interesting! TY for the info and the fix!
 

ACJ97F

Well-known member
Tonquin, we're still looking for verification if the new "tumble pip" can be disabled or if it's only when Experimental is actually being used,
since somebody there loves adding things we can't turn off, like the {insert whatever term you'd like] trap icons we constantly have to see.
 

PurpleSerpent

Monster Hunter of Moderate Renown
Tonquin, we're still looking for verification if the new "tumble pip" can be disabled or if it's only when Experimental is actually being used,
since somebody there loves adding things we can't turn off, like the {insert whatever term you'd like] trap icons we constantly have to see.
This isn't the purpose of this particular thread - wait for Lamannia Preview 3, which is probably tomorrow.
 

droid327

Hardcore casual soloist
I believe this bug was fixed in Update 52 - although I can't seem to find a record of it in our release notes. I was the one who fixed the bug, so if I neglected to ensure its inclusion that's on me. Curse you, 2021-era Tonquin! :p

What still is not mentioned anywhere, though, is that Qstaff attack speed starts out 15% slower than every other THF animation :D
 

FaceDancer

Olde Wurm
I'm going to post on a few problems but I'm not sure if these are "bugs" so much as performance issues. I've noticed in the quests Catastrophe, and Best Laid Plans that there is a serious performance hit (lag inducing) in areas that have a large amount of crates that are destroyed. Another area that seems to have issues that are sound related is near The Borderlands Hermits Hut. I'm pretty sure the audio for all of the bee-hives is causing a performance issue ( and is exacerbated if Enoch is there and you have the special encounter). That area always lags with the special encounter. Has anyone else run into these issues?
 

ACJ97F

Well-known member
This isn't the purpose of this particular thread - wait for Lamannia Preview 3, which is probably tomorrow.
Gee, we didn't realize the thread was only limited to several dozen other things on here, guess the title needed to be more specific. ;)
 

LurkingVeteran

Well-known member
I believe this bug was fixed in Update 52 - although I can't seem to find a record of it in our release notes. I was the one who fixed the bug, so if I neglected to ensure its inclusion that's on me. Curse you, 2021-era Tonquin! :p
Are you sure? Handwraps monk, TA/Henshin staff user, and I think (?) possibly VKF(?) and Druid wolf form all had this attack speed issue while moving, and it was a major gameplay problem that caused me to avoid those classes. If it's really fixed, that would be amazing. I don't have DDO installed atm, but it's pretty easy to test by counting animations while moving vs. standing still.
 

PurpleSerpent

Monster Hunter of Moderate Renown
guess the title needed to be more specific. ;)
This is something of a continuation of the "Hey Lynnabel!" thread from the original forums, which was a bit more explicit in its original post that it was mostly about asking for small bug fixes or QoL changes, so yes, you do have a point here.

Either way, though, it's very rare indeed for devs to comment on Lamannia content outside of the Lamannia subforum, especially for content that isn't finalised yet - it's much more likely to get a response over there.
 

Lotoc

Well-known member
The shadowdancer epic strike upgrade for expanded melee range doesn't apply to quarterstaves unless you're moving.
 

Slylok

Active member
I thought druid elemental stances didn't shut off after death anymore. Wife played her druid for this first time in a while and the fire elemental stance and the imbue shut off every time she died. Did this accidentally get reverted back to the old way or wai?
 
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