Hey Tonquin!

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Spook

Ghostly Troll
Its a holdover from the builder/spender system (if you look you can see other icons with bricks) that ability was going to be a spender until that system was scrapped.
 

Kingster

New member
I think the Shared Crafting Storage must be run by a kobold or gully dwarf since it cannot count higher than 5 filigree per stack.

Any way to help them improve their counting capacity?
 

Lotoc

Well-known member
That is weird! It's also a bug. Fortunately, this bug has been fixed internally, and will be in an upcoming patch. Thank you!
Is this fix going to include all of the primal spells?
The issue is largely that the upgrade enhancement is locked to the epic strike but it upgrades the second spell you get which can be a different 2 elements from your epic strike.
So say you take sky strike stormcatcher and the thorn spell shard storm you're locked to an upgrade to thundersnow, a spell you didn't even take. Same stands true for taking the heart spell then thundersnow, you're locked to an upgrade for reborn in fire.

As an overall suggestion, all the second tier spells of primal are mutually exclusive, the At Its Core enhancement doesn't need to be a multiselector and could just be a single enhancement that grants all three effects as you'll only ever benefit from one.

On a seperate but related tangent, I would personally love it if the fate singer strike and spender could be decoupled, being able to build with the melee strike and spend with the spell would feel really good for builds like eldritch knight and ES warlock.
 
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CBDunk

Well-known member
Probably not technically a bug, but 'death timers' continue to block characters from being raised even after a reaper quest or raid has completed. This is especially tedious in raids where these can be very long lockouts and people are trying to open the end chests and trade loot.

It would be nice if these timers could expire, or just be ignored, once the quest/raid has reached 'Completed' status. Heck, given that most quests/raids have or create a Resurrection Shrine near the end anyway, maybe just auto-rez everyone upon completion.
 

Lotoc

Well-known member
Probably not technically a bug, but 'death timers' continue to block characters from being raised even after a reaper quest or raid has completed. This is especially tedious in raids where these can be very long lockouts and people are trying to open the end chests and trade loot.

It would be nice if these timers could expire, or just be ignored, once the quest/raid has reached 'Completed' status. Heck, given that most quests/raids have or create a Resurrection Shrine near the end anyway, maybe just auto-rez everyone upon completion.
If res shrines in raids would ignore death timers it'd be pretty solid as res shrines in raids tend to only be active in low intensity areas or post completion where you can absolutely wait it out at no risk besides the tedium.
 

CBDunk

Well-known member
If res shrines in raids would ignore death timers it'd be pretty solid as res shrines in raids tend to only be active in low intensity areas or post completion where you can absolutely wait it out at no risk besides the tedium.

At that, just allowing res shrines in general to ignore death timers probably wouldn't change quest/raid difficulty much.
 

vryxnr

Well-known member
A minor (hopefully easy fix)... Every core ability in Unyielding Sentinel epic destiny have the same name.

Instead of: Unyielding, Ward against Darkness, Stand against the Tide, and Last Hope; they are: Last Hope, Last Hope, Last Hope and Last Hope.
 

saekee

long live ROGUE
Hi Tonquin, could you please put the airship pilot hanging out just outside the entrances to guild ships? Give them the same dialogue as always. Lore: They agree to take you to the destination, so you enter together and he/she flies you there.

This will elimnate 1) a loading screen with you then appearing pointlesy on the ship 2) the time to go from the hatch door there up to the pilot. Saves time doing annoying repetitve stuff. I would even add ‘guild ship buffs’ to the dialogue dropdown as well.

Less load screens = less server resources


I would add also when one goes onto a guild ship top deck a second mini door that leads straight to the cargo bay. This saves clicking in the door to select ‘cargo bay.” Why do this? Because 99.99% of the time, people go to the cargo bay. Nothing is gained by adding click selections.

These QoL improvements go a long way.

Thank you.
 

PurpleSerpent

Monster Hunter of Moderate Renown
I have long believed that three of the rare encounters in the Storm Horns are bugged and cannot spawn properly. Despite the area being in the game for over a decade, I am still yet to find a player who has ever seen more than nine of the fixed rare encounters on the list - even the wiki doesn't even have names for the first, third and fifth monsters on the list. Even if these monsters can in fact spawn, their spawn chance is pretty clearly too low.

Incidentally, it is also impossible to complete the rare encounter list in Epic Wheloon as Zisskord is permanently displaced by a Nightcrawler spawning on his island

Is there any chance either of these could be looked at in a future update? Thank you.
 

rabidfox

The People's Champion
Could you check the drop rate tables for Gen 2 rare filigrees? I have zero shattered devices, bravery throught, etc. rares. I'm not sure if it's broken drop tables, really bad drop rates, or what, but gen 2 rares seem be next to non-existent for most people I know when they check their stashes. If they are on the drop tables correctly, maybe the drop rates could be adjusted up.
 

rabidfox

The People's Champion
It would be nice if fatesinger CHA immunity worked, especially given the new challenge quests where some mobs will do massive CHA damage over and over; it's as annoying as the Dread Korpu doing it from what people are saying. (or change the text on fatesinger so I can learn to accept it's current version as WAI)
 
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Mindos

CHAOTIC EVIL
Heck, given that most quests/raids have or create a Resurrection Shrine near the end anyway, maybe just auto-rez everyone upon completion.
But then those rare occasions when the raid completes with everyone dead because the boss had a damage over time effect ticking down. And everyone is dead and just looking at the chest. Why would you want to take away this funness?

I vote no shrines and keep the death timer. :p
 

Mindos

CHAOTIC EVIL
SHtXVlM.png


Does this 12 second bonus of +4 insightful to-hit actually work from True Strike from the Arcane Archer enhancement tree?
 

Lotoc

Well-known member
SHtXVlM.png


Does this 12 second bonus of +4 insightful to-hit actually work from True Strike from the Arcane Archer enhancement tree?
even if it works it won't stack with an insightful bonus to accuracy from an item or trance. (could probably stand to be changed to stack or a different bonus type, it isn't like AA is overpowered and 4 to hit would hardly push it over.)
 
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Hobgoblin

Less Nerfy Nerfy more fixy fixy
It would be nice if fatesinger CHA immunity worked, especially given the new challenge quests where some mobs will do massive CHA damage over and over; it's as annoying as the Dread Korpu doing it from what people are saying. (or change the text on fatesinger so I can learn to accept it's current version as WAI)
there is this dude on the discord. name o sardonic. he says its not immunity just really fast recovery. can we see if that is wai or just make it immune period? i like having that 1/2 pause where it stops me from doing somthing
 

Thorntoe

Well-known member
Hey Tonquin, thanks all the other fixes above.

Is there any way that Curative Admixtures could work where the floors are wet? I understand that it is a splash effect, and that a wet floor in real life would limit a splash, but they work fully underwater.

Prime example is The Final Enemy. Curative Admixtures work on level one (dry), and level 3 (underwater), but not on level 2 unless you jump on a table or box or someplace dry. Its also tough to find a spot in the crab cave of White Plume Mountain, and I'm sure there are other areas.

Thanks.
 
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