How do I kill constructs?

Jesku

Member
What are the best ways to kill constructs?

Spells, weapons, any class, any race.

I will entertain all ideas and build my next life as a construct killer.

I don't care if I can kill nothing BUT constructs, I want to know how to kill them.
Quick and easy.
 

Ying

5000+ hours played
Start with adamantine weapons if you're melee or ranged.

Some constructs like iron golems are healed by fire, so don't do that. Iron golems are also highly resistance to magic. Force spells like Arcane Tempest are going to be a staple against them.
 

FuzzyDuck81

Well-known member
For melee in low levels, old-school mace of smiting is still a stand-out; ML6 & easy to farm on a mid-level or higher character too, just head down into the subterrane & follow the G on the floating runes to find Garamol, it's a relatively common drop in his chest.

Battle engineer artificer tree & mechanic rogue tree have special attacks that specifically weaken constructs with either ranged or melee attacks.

if you're an alchemist, vile chemist can make poison damage work on literally anything as low as level 3
 

Ahpuch

Well-known member
Saunter up behind them and snuff them out with an assassination. 2 at a time. You can add in some of the other suggestions made here to your assassin or dig into Mechanic for some extra construct killing ability.
 

PurpleSerpent

Monster Hunter of Moderate Renown
Constructs (except Inanimate and Animated Objects) are a pain to deal with on most characters, as they tend to have DR and resistance to magical damage types. The particularly awkward ones are golems, which have 50% absorption for all magical damage and high DR to boot. Here's a quick summary of how golems interact with different damage types:
  • Poison and Negative damage are flat-out useless against any constructs.
  • Fire, Acid and Lightning damage deal half damage to most golems, but heal one type of golem each (Iron, Clay and Flesh respectively.)
  • Other types of magical damage (except Rust, which we'll get to in a second) deal half damage.
  • Physical damage is unaffected, except by DR.
Constructs almost exclusively have Adamantine DR, so any melee or ranged character with an Adamantine or Metalline weapon will deal normal damage to them. The best class to take them out, though, is definitely Artificer.

Artificers get access to a set of special spells which deal Rust damage, a special type of damage which only works on constructs. To compensate for how situational this makes them, these spells deal excellent damage.

Accordingly, if you want a character for the express purpose of breaking Constructs, build an Artificer with a high Spellcraft, then grab a Reconstruction item to boost your rust spell power.

(Playing a caster that isn't an Artificer? Physical damage from spells isn't affected by DR, so try a spell that deals Bludgeoning, Slashing or Piercing damage - Meteor Swarm (not on Iron Golems), Blade Barrier, Blightcaster Thorn spells or the like.)
 
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Jesku

Member
Constructs (except Inanimate and Animated Objects) are a pain to deal with on most characters, as they tend to have DR and resistance to magical damage types. The particularly awkward ones are golems, which have 50% absorption for all magical damage and high DR to boot. Here's a quick summary of how golems interact with different damage types:
  • Poison and Negative damage are flat-out useless against any constructs.
  • Fire, Acid and Lightning damage deal half damage to most golems, but heal one type of golem each (Iron, Clay and Flesh respectively.)
  • Other types of magical damage (except Rust, which we'll get to in a second) deal half damage.
  • Physical damage is unaffected, except by DR.
Constructs almost exclusively have Adamantine DR, so any melee or ranged character with an Adamantine or Metalline weapon will deal normal damage to them. The best class to take them out, though, is definitely Artificer.

Artificers get access to a set of special spells which deal Rust damage, a special type of damage which only works on constructs. To compensate for how situational this makes them, these spells deal excellent damage.

Accordingly, if you want a character for the express purpose of breaking Constructs, build an Artificer with a high Spellcraft, then grab a Reconstruction item to boost your rust spell power.

(Playing a caster that isn't an Artificer? Physical damage from spells isn't affected by DR, so try a spell that deals Bludgeoning, Slashing or Piercing damage - Meteor Swarm (not on Iron Golems), Blade Barrier, Blightcaster Thorn spells or the like.)
Awesome information and appreciate everyone's advise. I will use a combination in my next life!
 

saekee

long live ROGUE
It is waaaay overpriced but since CC is on, here is a link to the Ruby there: https://ddowiki.com/page/Item:Ruby_of_the_Adamantine_Blessing

I second the Mace of Smiting. Get it first before you TR.

The Nightforged weapons that are easily acquired out of Relic of a Sovereign Past are all adamantine, so they will break the DR. They also happen to have a nice crit profile...

All the metalline weapons also break adamantine DR, so check this list: https://ddowiki.com/page/Category:Metalline_items

Honestely the Mace of Smiting is a fun instakiller on them, breaks their DR and even has an augment slot. Just don't put fire in it.

Another option is to pull a lootgen item off the AH that is adamantine and craft construct bane on it.
 

Hobgoblin

Well-known member
cheesy way - reduce their hp to zero!

being more serious - get elemental strip from somewhere if your a caster. my favorite was to deal with them as an alchemist was to spam fine dust and keep them down. and then drink my soda while the raging barb killed them
 

kmoustakas

Scourge of Xaos
What are the best ways to kill constructs?

Spells, weapons, any class, any race.

I will entertain all ideas and build my next life as a construct killer.

I don't care if I can kill nothing BUT constructs, I want to know how to kill them.
Quick and easy.
At what level range? Generally speaking, adamantine weapons do the job, hurl through hell does the job, ruin/gruin,

As a cleric for example in heroic I cast blade barrier and cue the benny hill song.
 

Scrag

Well-known member
At high levels, the ruby of adamantine blessing seems like a net negative. You can slot some very strong rubies, orange, and purple augments that would (possibly) even out the damage loss from not being adamantine. At low levels, I would argue the best bet are weapons like syranian gear and some other bits that have it baked in with decent stats and no need for the ruby.

Thirteen is amazing, with (7?) augment slots, metalline and aligned. That thing is crazy, though it is a bsword.
 

Livmo

Well-known member
I find using Implosion on constructs very therapeutic.

BTW the Adamantine scrolls are cheap if you have UMD. Buff peeps.
 

Jesku

Member
I find using Implosion on constructs very therapeutic.

BTW the Adamantine scrolls are cheap if you have UMD. Buff peeps.
AWESOME. I didn't even know adamantine scrolls were a thing. Do I need favor to buy it? Wiki says purchasable in House C.
 
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