I don't believe this makes any difference at all. Any number of times I have seen multiple characters with dramatically different balance skills get tripped and then stand up simultaneously.
Hmm - fair point, I had forgotten that one. If you're an INT-based class and you don't get Knockdown Immunity from any of your class/racial abilities, Balance might be worth investing in.Lots of builds use insightful reflexes intel for there evade saves so balance skill helps
Technically they do, it's called overrun And dragons* get a different thingie with no save and no knockdown immunity can't remember the name now. I remember the deathwyrm having it.With all the cc we meet our to mobs, it's fair enough they dish out a bit of payback...
"Suck it up, Adventurers - an' just be grateful we don't got no Dire Charge! "
I don't think Balance can help you avoid getting knocked down, but rather only helps you get back up faster, but I might be wrong (there could be exceptions I don't know of).Some trips (wing buffet, giant stomp) are balance checks, and you will avoid being knocked down by balance skill.
Some trips are opposed stat checks, and you have no hope of avoiding being knocked down other than blocking, immunity, or not getting hit due to how mob stat growth is set (look at a pet to see).
Some trips are knockdowns, and bypass trip immunity, and are also generally stat checks, and you have no hope of avoiding other than by blocking.
Some trips are enlightening, and some are frightening. Balance is key, so don't get tripped up too hard when tripping.