thejaerleclan
Active member
126 pulls from a chest to get the Spring Equinox ring. Close to 100 on the Book Burning End chest looking for the Golden Age Buckler.
This is madness, and not even the cool kind of Spartan madness where you get to kick a messenger down a well.chances to pull an item is not easily translated to time spent, because that is not how chance works. a 1/100 chance does not mean you are guaranteed 1 every 100, or that on the 100ths try you will get it. 1/100 means on average across all attempts the odds approach 1%. That could mean that 1 person doesn't get it until their 1000th attempt while 10 people got in within 10 tries, that averages out to 1% (as an extreme example).
Also, DDO supposedly (until now at least) uses a tiered system, where on normal you have an approximate 10% chance to get onto the named loot table (then your odds of getting the item you want is divided amongst all the named items available from that chest), hard has/had a 16% chance to get onto that table, elite has a 33% chance to get onto the named loot table, and each skull of reaper adds +1% more to that, ending at 43% chance to get on the named loot table per chest opening when done on Reaper 10.
The early data miners said MD rare loot table is a 5% chance to get on. is that on normal? Hard? elite? R10? All of them? The average of all of them? I don't know. BUT, from my personal in game tests trying to get some specific items, doing everything between elite and r4, the chance to get onto the rare loot table seems (for me at least) to be closer to 2% (again, at least for me, so far, on those difficulties). Each MD rare table has 3 items on it, so your chance of getting what you want is 1/3rd of that, so in my case, 0.6% chance, or 1/150.
I got to those numbers by multiboxing a full group of myself (yes, 6 accounts at once all controlled by me), and each of my accounts has at least 3 characters that can do legendary content, so I was doing legendary Myth Drannor, elite to r4 for farming runs. Ransacking each of those (18) characters each week, and I still haven't seen some items. Doing the Safehouse for example, I was averaging 1 rare item every 50 chest openings. My 4th rare item was on pull 198. In that time I got two copies of one rare, two of another, and 0 of the third.
Also remember that many of these rare items are not actually these crazy-unique-niche-nice-to-haves-but-not-mandatory things like Jibbers Blade or an Epic Rings of Spell Storing, but are regular upgrades that have common set bonuses on them. These were supposed to be a way to get away from reliance on set items by having those bonuses available via the sun/moon augments, and in order to "upgrade" from the old set items to these new systems, you need to be able to get multiple different ones and one can do over 200 lootings and not see one? Yeah, that's bad.
As for similar things? The first two that come to mind I mentioned above. The Cursed Blade of Jack Jibbers is supposedly a 1% drop chance (which is MORE COMMON than a specific Myth Drannor rare item due to each one being on a table with 2 other items, using my data at least, which puts any specific MD item chance at 0.6%). Using the data-miners early findings (and who knows if those numbers have changed since then) then MD is only barely more common than JJ blades at 1.6% chance for any specific MD item.
The Epic Ring of Spell Storing is super common and easy to get now, but back in the S/S/S system, you needed 4 items to craft it. The base item, a scroll of the item, a seal of the item, and a shard of the item. Each one had different drop rates. The shard for the Ring of Spell Storing was notoriously rare, as it was a Raid only drop, and shared a loot table with over 40 other items. Taking all that into account, the Shard itself was somewhere around a 1/5000 rate, or 0.02% chance. In the entire time that that system was being used, there were only 2-3 people who posted publicly that they got the shard, I recall at least one of them saying they were doing the raid every 3 days for 5 years before they saw it. More probably exist, but not many more. However, this version of the ERoSS is not a vital piece in any one's gear set. It's a swap in item for it's clicky. This version has no set bonus tied to it. It's only purpose was a reusable source of spell point restoration. Like JJ's Blade, it's a nice to have Trophy item to show off having gotten it, and helps in some situations, but is not an "always worn" piece. MD rare items are meant to be worn and used all the time. Also, most people hated this back then too and considered it to essentially not exist because it was so stupid and painful to even think about getting.
Now lets include a macro view of things. Major expansions and level cap increases are supposed to happen, what, every 2 years until we get the cap up to 40. Not all players are able to play as much or as intensely as I can. So instead of multiboxing 6 accounts with 3+ characters on each account, ransacking all of them each week for 3 months and still not seeing every rare named item (one of which might be the one you are looking for, or multiple ones you are looking for)... they may be a person playing on only one account with one or two characters on it, for only 2 hours every other day instead of 4-5 every day... The level cap is going to go up and new gear to chase that will invalidate MD gear will be introduced way before many players will even get a chance to get and use and enjoy the current "available" gear.
That is a travesty.
We have the same basic idea. I am still wearing level 29 gear at cap. Some day I will have enough Saltmarsh, IoD, and Vecna gear to consider upgrading my 5 piece Ravenloft set. It was only a few months ago I learned that no gear since Sharn Docks has a chest piece with Universal Spell Power and Spell Lore (which Ravenloft, Sharn, Sharn Docks, and Feywild all have), so I immediately decided to stop looking into whether it was worth upgrading to the newer content gear since apparently it is not. Perhaps when I finish my last 10 racials and move away from Warlock to do other classes I will see if gear higher than level 29 is worth considering at cap.I disagree. The secret is don't worry about end game gear. It either becomes obselete or gets deleted (nerfed) or becomes easier to farm. Remember slavers? Remember mortal fear? List goes on and on
I'm a trucker and this is what I legit think about every time I'm driving over a bridge or in my personal vehicle driving under an underpass
I think you can do that with iod crafting if you get raid armor... but yeah.We have the same basic idea. I am still wearing level 29 gear at cap. Some day I will have enough Saltmarsh, IoD, and Vecna gear to consider upgrading my 5 piece Ravenloft set. It was only a few months ago I learned that no gear since Sharn Docks has a chest piece with Universal Spell Power and Spell Lore (which Ravenloft, Sharn, Sharn Docks, and Feywild all have), so I immediately decided to stop looking into whether it was worth upgrading to the newer content gear since apparently it is not. Perhaps when I finish my last 10 racials and move away from Warlock to do other classes I will see if gear higher than level 29 is worth considering at cap.
I didn't know an animated gif could be a company motto . . .
Good news, bad news. Unless you enjoy running over to some miserable caves in a massive wilderness to farm non-quest encounters, you can pretty much predict it's those miserable caves where the rare you be needing is going to end up.The secret to not hating the farming process is to only look up gear sets after you have acquired almost everything from an expansion.
Did you find a new home after that?I didn't know an animated gif could be a company motto . . .
I need my chest, gloves, and cloak slot for the much more important 6% increase to spell crit that the Sharn Docks gives me, so I can't do a 5 Chrono set. To replace Ravenloft would require boots, belt, 2 rings, and bracers (could also possibly do eyes if it is worth giving up my artifact).Even 5 chrono he could just buy with runes would get him profane dcs
Instant upgrade from a rl set
do you need 5? cant 3 work?I need my chest, gloves, and cloak slot for the much more important 6% increase to spell crit that the Sharn Docks gives me, so I can't do a 5 Chrono set. To replace Ravenloft would require boots, belt, 2 rings, and bracers (could also possibly do eyes if it is worth giving up my artifact).
This definitely sounds like an expansion worth skipping. I still am wearing level 29 gear, so when the time does come to upgrade I am sure I can settle for IoD/Vecna or whatever expansion is after MD (assuming they don't ruin it the same way they ruined MD).Good news, bad news. Unless you enjoy running over to some miserable caves in a massive wilderness to farm non-quest encounters, you can pretty much predict it's those miserable caves where the rare you be needing is going to end up.
Potentially. It all depends on what is being given up and what is being gained. I designed my warlock back when Sharn was new and people were saying the DC's there were impossible to hit (before the stat squish). I have a warlock that focuses entirely on DPS and put no effort into DC's. Everything I picked was based around spells and abilities that either had no saving throw or still did damage even if they made a save. I never charm or hold anything (don't even pick the spells). As time has gone on and I have gained more power, my DC's have gotten better such that my tentacles can hold stuff in most content now, but I never left the pure DPS focus. I even pick mental toughness and improved mental toughness as two of my feats just because they each come with 1% spell crit.do you need 5? cant 3 work?