droid327
Hardcore casual soloist
I don't have a problem with skills like these (Rapid Attack, Quick Strike, Dance of Death, etc.) requiring a confirmed hit to activate though, as it acts as a sort of progression gate. If you already hit on a 2, the 2 second increase doesn't really matter. I want the game to be more simple, but not necessarily more easy.
The issue isnt really with missing because you roll a miss. The issue is missing because you're not in range to hit...because of lag, because mobs run around in frustrating ways, because it had circled just a little too far to the side, because you have to divide your attention between watching your cooldowns and watching the mobs, because it died on the previous hit while you were queuing up the attack, etc.
Dry fires are a continued source of frustration for most builds, not just melees.