I am really enjoying Saltmarsh

Haphazard

Active member
I held off for a long time as I'd heard it wasn't that great but I like it. I got it on sale but for the price of a pint of beer in a central London pub its good value :)

It's probably not a great fit with the meta in that the quests are long and relatively low xp but they're full of flavour and different to many others in DDO. It actually made me reconsider what quests should be about - I've been so used to the TR train - but there is satisfying flower-sniffing and atmosphere absorption to be done here....

Hap
 

Blunt Hackett

Well-known member
I just got it and love it too. I do have to set aside the zerg mentality for it, but I'm played plenty of D&D that was slow paced before (and it's still relatively quick by comparison). It's a nice adaptation of a real module.
 

Sylla

Well-known member
I held off for a long time as I'd heard it wasn't that great but I like it. I got it on sale but for the price of a pint of beer in a central London pub its good value :)

It's probably not a great fit with the meta in that the quests are long and relatively low xp but they're full of flavour and different to many others in DDO. It actually made me reconsider what quests should be about - I've been so used to the TR train - but there is satisfying flower-sniffing and atmosphere absorption to be done here....

Hap
That's outrageous. 10£ for a pint of British beer... Smh.
 

saekee

long live ROGUE
Under the Cover of Darkness is one of my favorite quests. Multiple ways of solving, especially stealthing it. You can farm some unattended chests in Legendary and Dreadbringer is a great fili set.

While the Legendary gear is mostly ‘starter’ before going with the more packed stuff in 3 sets, a number of items are great for clickies too—the helm out of Final Enemy is good from 4 to cap; the Ship Mage’s attire has ghostly at level 4, so great for incorps and stacking stealth bonus; the Legendary Goldcursed dagger is excellent trash CC; Marshreed cloak has a camouflage clicke, etc. Some nice cosmetic values too out of there.
 

Onyxia2016

Well-known member
I have always like Saltmarsh. Slayer wise it is one of the more densely populate wilderness areas.
Couple of the quests are a little underwhelming but not difficult to knock out a saga quickly.

On a side note the monsters are very poor, mainly the trolls as their treasure bags are always empty. :p
 

somenewnoob

Well-known member
Yeah I like SM. Though I don't use the heroic/legendary gear but the EPIC gear set has a nice set bonus. Legendary has high sentient xp drop between regular loot, atrifacts, and sent xp. Quests arent too bad, though I don't like Haunting without a picker. Slayer area is pretty good slayers run for xp.

All in all a pretty decent expansion imo.
 

Aelonwy

Well-known member
Back to Basics is my favorite, but Undercover of Darkness is pretty nice. I really want to enjoy the Haunting of Saltmarsh but the lore feels a bit lacking as in there actually are ghosts there but not enough explanation why or how and the hunt for the kitchen key each time gets annoying. I'm so bored of the Lizardfolk quest though. I have to talk myself into running it because it just takes so much time and the cramped halls bug me so much.

I do absolutely love the wilderness zone though. Actually, I generally prefer quests that take place in outside environments too like Rest for the Night. That one really made the wilderness zone feel dynamic, it made it all more immersive. I wish they'd do that more and utilize an existing portion of a wilderness zone in a quest located within it. They sort of did that with Ravenloft where you could see inside the quests attached to the wilderness. But Ravenloft was the best, most immersive expansion they've done.
 

FaceDancer

Olde Wurm
Saltmarsh is a staple leveling area for pretty much all of my toons. I find that (for the most part), the missions are short enough to not kill my attention span (I really do not like long missions...)
 

FVSHasBeenEvenMoreGutted

Well-known member
personally i find saltmarsh to be not my favorite expansion, but thats probably because i did the saga daily on epic when nebula frag came out. looking past that, i see the quests as pretty short, so decent for quick rxp, and the sxp stones and loot to feed is nice. also i really like how most of the quests dont have quest givers in the tavern, they are in the wilderness. this means i can solo farm quests without recalling after every completion
 

Drunken.dx

Well-known member
I don't get hate for saltmarsh.

It's great for farming SXP. Some filigree sets are decent.

And even some named is good.

Quests are (mostly) short but some allow for bit of optional exploration.

And while mobs in wilderness need to be triggered but still don't require you to jump on top of their heads, type /dance and then you're allowed to target them like IoD
 

FaustianBargain

Well-known member
I like it too, maybe as much for nostalgia of how well designed the AD&D modules were in comparison to a lot of others. <> Danger at Dunwater the quests are all fast for saga completion, and create reasonable gearing options, especially if you’re still running some epic or iconic TRs. Don’t undervalue the ability to build an epic set that will carry you to legendary gear. Legendary is a nice abundant source of sentient food, and a few of the quests are particularly great for reaper XP.

And who can’t use more saltmeadow hay in their life, amirite?
 
I don't get hate for saltmarsh.
The content is truly fine, the hugest problem was that it introduced one of the absolute worst loot systems in the game’s history; nebula fragments were a giant scavenger hunt (which was a good idea, and admittedly fun), but the issue was that you needed to be absurdly lucky to even participate in the hunt, and these rewarded you with the strongest items in the game for its time.

These flaws could be forgiven, but, the items purchased from nebula fragments were released in an unfinished state because the devs thought it would take people longer to solve the hunt than it actually did. The old monk bracers only gave exceptional wisdom +1 instead of its correct +2, and when this was finally fixed, they did not bother correcting the old, broken items that people had bought at the very beginning, and there was no trade-in offered to upgrade them to the new versions. So that ultra-rare lottery drop you pulled, ultimately gave you a weaker, meaningless item, and you had to refarm lottery tickets all over again until you could get another one.

Considering how the drop rate of the nebula fragments were also lowered at the same time as the patch that reduced star fragment drop rates, the entire system became a giant dumpster fire. Plenty of people I know have farmed well into 30,000 saltmeadow hay and 300 star fragments without ever having pulled a single nebula. And the best part? When nebula fragments were finally purchasable with star fragments, every epic chain’s mat drop could be used for the trade except saltmeadow hay, which is ridiculous beyond comprehension.

This giant circle is why I personally strongly dislike saltmarsh, and I’m sure I’m not the only one that feels this way. The content truly can be enjoyable, but after such a terrible experience, I can’t bring myself to run it anymore. This is just my two cents on why this chain gets hate.
 

Sophie The Cat Burglar

Exotic Items Recovery Specialist
Ravenloft and Saltmarsh are my favorite expansions by a wide margin.

Ravenloft
The good: Best story. Very serious story. Great villain. Best atmosphere. Very good quest design. Quests do not mess with characters. Very easy to reach quests. Decent equipment. Feels like a proper fantasy setting.
The bad: Solo players never get to experience the end of the story. Wilderness not worth running.

Saltmarsh
The good: Decent story. Serious story. Good atmosphere. Good quest design. Quests do not mess with characters. Easy to reach quests. Decent equipment. Very useful Epic wilderness. Feels like a proper fantasy setting.
The bad: Nothing.

In my opinion, all other expansions have very serious problems such that I rarely bother running them. Menace of the Underdark would join the list above if the developers would stop being stubborn and add Ravenloft style quest guides to Eveningstar. Shadowfell Conspiracy could be salvaged in a similar way.

Many people like the other expansions and I am happy for them.
 

Oliphant

Well-known member
I really like the wilderness, like how it was all ochre and liked the deep wave sounds. The optional chests in quests are worth going for all the sentient xp and star frags and the resulting vibe of the dungeons feels like quick gameplay constantly feeding you little goodies. Only issue with Saltmarsh was that update was like ground zero for testing out the new flat gear philosophy. It was kind of a shame that the Saltmarsh set was already pretty much obsolete when it came out and it failed to really pull everyone in like Sharn expansion had, did not quite feel like as much of an event and the lack of latest-and-greatest gear seemed to be the issue.
 

Matuse

Well-known member
I wish visibility in the wilderness was a little further, but I like Saltmarsh. I love the mechanic of having a level 20 and level 30 version for better gearing options. There's also some really, really good items in there.
 
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